Search found 194 matches
- Mon Nov 07, 2005 1:28 am
- Forum: General Discussions
- Topic: Ouch, we blow!
- Replies: 9
- Views: 568
i don't believe this
what is with this community as of late? from what i recall, it says 'author: gekido design group' because that is my username on that site and that's how you submit info to that site. we do not offer reality factory for sale any more - how many times do i have to say that? the RF license allows ANYO...
- Thu Nov 03, 2005 11:15 pm
- Forum: General Discussions
- Topic: RF Pro
- Replies: 9
- Views: 691
anim8or
I haven't used anim8or personally - but if it can export to FBX, then you'll be able to use it for 3d animations. almost every 3d modeling package can be used for static 3d models - we support a pretty wide range of formats. almost every major image format is supported as well, from png, to tga, to ...
- Thu Nov 03, 2005 11:11 pm
- Forum: General Discussions
- Topic: Why delete such a good post?
- Replies: 6
- Views: 447
it was requested by several parties
QoD had a request to delete the thread, which I agreed with. It was better to delete the entire thread - there was too much confidential information there that should have never been posted online. If anyone has ANY questions or comments that they would like to actually communicate about in a civili...
- Thu Nov 03, 2005 4:52 am
- Forum: General Discussions
- Topic: RF Pro
- Replies: 9
- Views: 691
We will be posting release dates & other news very soon
Things are down to the final crunch now - we're going to be making a big announcement on or around Dec 1. We have the task list down to the final page of items and the programmers are ripping through them as quick as they can. As well, we've started work on a number of demo games that will ship with...
- Wed Nov 02, 2005 12:36 am
- Forum: General Discussions
- Topic: RF Pro
- Replies: 9
- Views: 691
To Voltare
This is a side note specifically to Voltare & any RF Pro users out there: We will be sending out an email shortly with details about a private Beta of Beyond Virtual that all RF Pro users will be able to access in the next few weeks. I will send you a personal note as a followup as well to address y...
- Fri Oct 21, 2005 1:21 am
- Forum: General Discussions
- Topic: Siggraph Indie Games presentation slides
- Replies: 1
- Views: 179
Siggraph Indie Games presentation slides
Posted the slides from last night’s ‘Indie Games’ presentation online. You can view them in various formats here:
http://www.gdgi.ca/siggraph_indiegames/
Hopefully there's something useful for the indie types out there
Cheers
Mike W
GDGi
http://www.gdgi.ca/siggraph_indiegames/
Hopefully there's something useful for the indie types out there
Cheers
Mike W
GDGi
- Mon Oct 17, 2005 9:34 pm
- Forum: General Discussions
- Topic: Rf resources... 3 part post kinda...
- Replies: 3
- Views: 334
send me an email
if you want to send me an email - i'll give you a link to the game demos so you can download the ones that you're missing.
mike@gdgi.ca
cheers
mike w
gdgi
mike@gdgi.ca
cheers
mike w
gdgi
- Mon Oct 17, 2005 5:38 am
- Forum: General Discussions
- Topic: Beyond Virtual updates
- Replies: 9
- Views: 624
heh
lol yeah the tree is just placed in the sidewalk for now - we'll be making proper base thingies for them these are just me screwing around shots right now - nothing remotely close to final polished screens... have to remember that this is the same scene as the previous screens, just with the new lig...
- Mon Oct 17, 2005 2:35 am
- Forum: General Discussions
- Topic: Beyond Virtual updates
- Replies: 9
- Views: 624
more test screens
We will be releasing some 'official' screenshots in the next week, but here are a few other shots of the test environment that i've been developing. The lighting in these shots isn't perfect, but they do show off some of the potential that BV has... note, again there is no normal or specular mapping...
- Sun Oct 16, 2005 11:38 pm
- Forum: General Discussions
- Topic: Rf resources... 3 part post kinda...
- Replies: 3
- Views: 334
the main issue is bandwidth
i agree completely that the resources area of the old forum was the most useful for users looking to become familiar with the engine. i just added a new 'tutorials' links section to the main rf.ca site and will add in your main downloads / resources links so users can find the content hopefully. i a...
- Thu Oct 13, 2005 1:15 am
- Forum: General Discussions
- Topic: RF Blog site FYI
- Replies: 1
- Views: 225
RF Blog site FYI
FYI I've switched the realityfactory.ca site to a new 'blog' type of site system in order to try and increase the regularity of news postings & info provided there. Seeing as I don't have enough time to update the site, hopefully this will motivate the community to begin posting news & updates to th...
- Tue Oct 11, 2005 4:38 am
- Forum: General Discussions
- Topic: Beyond Virtual updates
- Replies: 9
- Views: 624
I'll bet out of debug mode and on the ground with proper LOD and optimization of the level. Everything polywise could be buffed up even more. Yes indeed, this is hardly a 'finished' game - there hasn't been any optimization done at all - this is just me dropping some prefab models into an environme...
- Sun Oct 09, 2005 10:43 pm
- Forum: General Discussions
- Topic: Beyond Virtual updates
- Replies: 9
- Views: 624
skinnable GUI
oh, another thing to point out - the whole 'gui' that is shown in the screenshots is a new feature - you can define your entire GUI for your game via a simple INI file - the entire menu structure, all gui objects etc are defined by a simple 'style' definition sheet and is completely skinnable. every...
- Sun Oct 09, 2005 10:39 pm
- Forum: General Discussions
- Topic: Beyond Virtual updates
- Replies: 9
- Views: 624
Beyond Virtual updates
Hello everyone, I haven't been around much lately due to the sheer amount of work that has come onto my plate recently. GDGi have gone from 2 employees & contractors to 9 fulltime employees & quite a few contractors in the past 3 months which is quite a bit from the sheer organizing & daily workload...
- Sat Oct 08, 2005 6:50 am
- Forum: General Discussions
- Topic: VX Game Creation System!!! Oh my God!!!
- Replies: 13
- Views: 1007
vexator is 'one of our own'
Vexator is a long-time RF user from way back - he's since moved onto become one of the lead developers using OGRE - VX is his personal pet project - an 'RF style' game creation system...not sure what his goals are for it, but it's good to see him making progress... the biggest thing to note about th...