Search found 867 matches
- Tue Jul 12, 2005 4:39 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16868
- Tue Jul 12, 2005 4:33 am
- Forum: Feature Requests
- Topic: Dual Weapons
- Replies: 16
- Views: 2231
- Mon Jul 11, 2005 5:39 am
- Forum: General Discussions
- Topic: RF killer?
- Replies: 5
- Views: 687
it says it makes click and point adventure game like myst in the introduction. At least thats what I got outa it. "" Currently, games have a text-based interface, with photo-realistic graphics and a clickable compass for movement. Future versions will have a MYST-like interface. Our goal is to bring...
- Mon Jul 11, 2005 5:27 am
- Forum: Feature Requests
- Topic: Dual Weapons
- Replies: 16
- Views: 2231
it's not too hard. I myself may be working on this again soon too. it won't be advanced as Halo2 but probably more along the lines of Perfect Dark. dont worry, MoG, i wont steal your ideas ;) lol, I trust everyone here that they wont steal my ideas. I was kiding about the saying too much. I just do...
- Sun Jul 10, 2005 5:37 am
- Forum: Feature Requests
- Topic: Dual Weapons
- Replies: 16
- Views: 2231
He he he, I have been working on a duel weilding gun system for in my current game project. Its not a built in function and you cant do it with only one character file with its animations. The animations would get buggy unless you coded it with bone rotation(Thats not possible is it? If it is, this ...
- Sun Jul 10, 2005 5:20 am
- Forum: RF Scripting
- Topic: RF KeyCodes(keyboard letters corresponding to numbers)
- Replies: 9
- Views: 1678
RF KeyCodes(keyboard letters corresponding to numbers)
Here are those keycodes every RF user should have! Posted'em on the old forums just before the hack. Here they are again. What are these useful for you ask? They are used for the self.keypressed event, allowing you to define events with key commands. With proper code, you can make cheat codes, scrip...
- Sun Jul 10, 2005 5:02 am
- Forum: General Discussions
- Topic: Help! I have no idea what to do
- Replies: 9
- Views: 1112
- Sun Jul 10, 2005 5:00 am
- Forum: General Discussions
- Topic: Help! I have no idea what to do
- Replies: 9
- Views: 1112
So, you want to make games? Great! My first question is, do you have a 3D modeler to create the characters and objects for the game(s) you want to make? There are many 3D modlers out ther. I am using gameSpace Lite, its a 33meg download from there web site, but its totaly free. There are limitations...
- Sun Jul 10, 2005 4:36 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16868
Just a thought, I know per polygon collision is a resource hog but: cant you use the data gathered in the polygon shadow file of the RF source to write the code nesicary for per poly collision? What I mean is because the code for poly shadow requires the constant collision of the polys and rays of "...
- Sat Jul 09, 2005 6:03 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16868
Hey, thanks for the info. I think I already knew that but forgot. I taken a very close look at the games I play and have noticed where collisions are and when the event activates. Also, on G4, I saw a presentation on the making of the Fantastic 4 videogame. And they showed one of the charactor model...
- Fri Jul 08, 2005 4:48 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16868
SWEET! I got a question though, are the physics using the current bounding boxes/skeleton? Or in the process did you create per polygon collision? I know bounding box physics are possible and I have a system devised in my head,(requires invisable objects attached to the main object to have physics, ...
- Fri Jul 08, 2005 4:30 am
- Forum: General Discussions
- Topic: My thanks to quest of dreams
- Replies: 17
- Views: 2359