Search found 867 matches

by MakerOfGames
Tue Jul 12, 2005 4:39 am
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16868

Those physics look wicked sweet! How did you make that rope? Could that be used to make rag doll? Nice work! Very well done!
by MakerOfGames
Tue Jul 12, 2005 4:33 am
Forum: Feature Requests
Topic: Dual Weapons
Replies: 16
Views: 2231

Duel guns shouldn't be much of a challenge for any veiw with my planned design.
My sig says it all. 8)
V
by MakerOfGames
Mon Jul 11, 2005 5:39 am
Forum: General Discussions
Topic: RF killer?
Replies: 5
Views: 687

it says it makes click and point adventure game like myst in the introduction. At least thats what I got outa it. "" Currently, games have a text-based interface, with photo-realistic graphics and a clickable compass for movement. Future versions will have a MYST-like interface. Our goal is to bring...
by MakerOfGames
Mon Jul 11, 2005 5:27 am
Forum: Feature Requests
Topic: Dual Weapons
Replies: 16
Views: 2231

it's not too hard. I myself may be working on this again soon too. it won't be advanced as Halo2 but probably more along the lines of Perfect Dark. dont worry, MoG, i wont steal your ideas ;) lol, I trust everyone here that they wont steal my ideas. I was kiding about the saying too much. I just do...
by MakerOfGames
Sun Jul 10, 2005 5:37 am
Forum: Feature Requests
Topic: Dual Weapons
Replies: 16
Views: 2231

He he he, I have been working on a duel weilding gun system for in my current game project. Its not a built in function and you cant do it with only one character file with its animations. The animations would get buggy unless you coded it with bone rotation(Thats not possible is it? If it is, this ...
by MakerOfGames
Sun Jul 10, 2005 5:20 am
Forum: RF Scripting
Topic: RF KeyCodes(keyboard letters corresponding to numbers)
Replies: 9
Views: 1678

RF KeyCodes(keyboard letters corresponding to numbers)

Here are those keycodes every RF user should have! Posted'em on the old forums just before the hack. Here they are again. What are these useful for you ask? They are used for the self.keypressed event, allowing you to define events with key commands. With proper code, you can make cheat codes, scrip...
by MakerOfGames
Sun Jul 10, 2005 5:02 am
Forum: General Discussions
Topic: Help! I have no idea what to do
Replies: 9
Views: 1112

Wow it worked! :D
by MakerOfGames
Sun Jul 10, 2005 5:00 am
Forum: General Discussions
Topic: Help! I have no idea what to do
Replies: 9
Views: 1112

So, you want to make games? Great! My first question is, do you have a 3D modeler to create the characters and objects for the game(s) you want to make? There are many 3D modlers out ther. I am using gameSpace Lite, its a 33meg download from there web site, but its totaly free. There are limitations...
by MakerOfGames
Sun Jul 10, 2005 4:36 am
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16868

Just a thought, I know per polygon collision is a resource hog but: cant you use the data gathered in the polygon shadow file of the RF source to write the code nesicary for per poly collision? What I mean is because the code for poly shadow requires the constant collision of the polys and rays of "...
by MakerOfGames
Sat Jul 09, 2005 6:03 am
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16868

Hey, thanks for the info. I think I already knew that but forgot. I taken a very close look at the games I play and have noticed where collisions are and when the event activates. Also, on G4, I saw a presentation on the making of the Fantastic 4 videogame. And they showed one of the charactor model...
by MakerOfGames
Fri Jul 08, 2005 4:48 am
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16868

SWEET! I got a question though, are the physics using the current bounding boxes/skeleton? Or in the process did you create per polygon collision? I know bounding box physics are possible and I have a system devised in my head,(requires invisable objects attached to the main object to have physics, ...
by MakerOfGames
Fri Jul 08, 2005 4:30 am
Forum: General Discussions
Topic: My thanks to quest of dreams
Replies: 17
Views: 2359

THANK YOU, QOD! I love the new site. I couldnt stand losing the RF site. And I am very glad to see the RF community back online.