Search found 57 matches

by blutwurstchen
Fri Apr 17, 2009 3:03 am
Forum: Game Designs
Topic: SW universe type game
Replies: 3
Views: 731

SW universe type game

I really want to make a star wars universe type game with lightsabers, blasters etc. I've seen battlefront screenshots, and am thinking about making it a little more like an RPG than a shooter (or at least a shooter with RPG elements). The question is, If I'm just doing this for myself, and perhaps ...
by blutwurstchen
Fri Apr 17, 2009 1:55 am
Forum: Level Design & Entity Usage
Topic: No Sound! Help
Replies: 3
Views: 318

Re: No Sound! Help

Hmm. I figured it out. I must have turned the sound off when I was demoing RF, and my computer must have remembered, so I just switched to the volume mixer and clicked on the RF slider to give me sound again, while I had the demo running. Turns out to not even be an RF problem, so feel free to delet...
by blutwurstchen
Wed Apr 15, 2009 5:23 am
Forum: Level Design & Entity Usage
Topic: Making Projectiles Like This:
Replies: 11
Views: 827

Re: Making Projectiles Like This:

I know this is kind of an old thread, but I have been struggling with something similiar, and wondering if anybody has a solution. I am trying to create the appearance of a laserbolt projectile like in star wars. I tried this first with a projectile shaped like a bolt and attaching a light effect to...
by blutwurstchen
Sat Apr 11, 2009 12:25 am
Forum: RF Scripting
Topic: Triggering Animations?
Replies: 2
Views: 241

Re: Triggering Animations?

So I guess it can only be done with a scripted player. Looks like I've got some learning to do.

Thanks for the help
by blutwurstchen
Fri Apr 10, 2009 1:03 am
Forum: Level Design & Entity Usage
Topic: No Sound! Help
Replies: 3
Views: 318

Re: No Sound! Help

I tried that. The sound is turned up.

It must be something else.
by blutwurstchen
Thu Apr 09, 2009 7:15 pm
Forum: Level Design & Entity Usage
Topic: No Sound! Help
Replies: 3
Views: 318

No Sound! Help

Hello,

This has got to be the worst newbie question ever. I somehow switched off the sound for my RF project and cannot figure out how to switch it back on.

Is audio defined in one of the .ini files, or is it even simpler than that?
by blutwurstchen
Thu Apr 09, 2009 7:05 pm
Forum: Level Design & Entity Usage
Topic: Star wars blast type projectile
Replies: 18
Views: 1090

Re: Star wars blast type projectile

I tried using an actor spray effect, but for some reason it didn't work and it crashed the demo. I know this is a bit more complex than a standard spray, but I want the projectile to look three dimension (it is a long bolt of light) rather than flat. Does anyone have a working effect.ini entry that ...
by blutwurstchen
Thu Apr 09, 2009 7:00 pm
Forum: RF Scripting
Topic: Triggering Animations?
Replies: 2
Views: 241

Triggering Animations?

Can anybody tell me how I would go about triggering animations. For example, to make a player wind a crank when the use button is selected or to animate them to make them turn the pages of a book? I know how to animate the opening of doors in RF, my question is how can I trigger a player (or a pawn)...
by blutwurstchen
Tue Apr 07, 2009 2:57 am
Forum: Game Designs
Topic: [CLOSED] Metal Force [CLOSED]
Replies: 197
Views: 20305

Re: Metal Force

That was awesome.

Did you make your laserbolts by applying effects to the projectile?

I am trying to make something more like a star wars blaster bolt and am having very little success.
by blutwurstchen
Mon Mar 30, 2009 4:40 pm
Forum: Level Design & Entity Usage
Topic: Star wars blast type projectile
Replies: 18
Views: 1090

Star wars blast type projectile

Anyone have any ideas about how I could create a star wars blaster type bolt?

Have tried attaching a bolt, light and a corona effect to a projectile. The results are pretty random and unsatisfactory. I think I want to keep the geometry visible, but have it give off an intense glow.
by blutwurstchen
Wed Mar 25, 2009 3:07 pm
Forum: Modelers Corner
Topic: Weapon Animations
Replies: 1
Views: 335

Re: Weapon Animations

The link seems to be dead, but no doubt you have solved this problem by now.
by blutwurstchen
Sun Mar 22, 2009 12:23 am
Forum: Level Design & Entity Usage
Topic: Multi Figure Animations?
Replies: 4
Views: 501

Re: Multi Figure Animations?

Thanks for all your help. I have a few more questions:

Is there an entity that can switch actors, or can it only be done by scripting?

Which command actually switches the actors?

Thanks
by blutwurstchen
Tue Mar 17, 2009 4:48 pm
Forum: Level Design & Entity Usage
Topic: Problem with Melee Animations
Replies: 4
Views: 346

Re: Problem with Melee Animations

Thanks for that.

I got the animations to work, except Idle. I'm going to remake the .mots and try again. They show up in Actview, and I know I typed the name right.
by blutwurstchen
Tue Mar 17, 2009 4:43 pm
Forum: Level Design & Entity Usage
Topic: Pawns with add-ons
Replies: 8
Views: 720

Re: Pawns with add-ons

Thanks for the help.
I do not have the AttachAccessory.s. Is this in a previous version of RF, or can somebody post this?
by blutwurstchen
Sun Mar 15, 2009 11:57 pm
Forum: Level Design & Entity Usage
Topic: Problem with Melee Animations
Replies: 4
Views: 346

Re: Problem with Melee Animations

Thanks,

That's really helpful!

What's the significance of the semi-colons in front of the animation definitions?

And, do I still need to include these animation names for the first person view if I don't intend to use 1st person with the weapon?