Search found 84 matches

by dylanwinn
Thu Apr 17, 2008 4:37 am
Forum: Game Designs
Topic: OpenSource Game
Replies: 34
Views: 2437

Re: OpenSource Game

Just to get this strait, this game is taking open source to the next level. Not only is the engine opensource, but also the scripting, maps models, and even the Concept! that's amazing, I have never seen a game with ALL of these things before... I hope to contribute!
by dylanwinn
Thu Apr 17, 2008 4:24 am
Forum: Game Designs
Topic: ...a Mysterious project
Replies: 32
Views: 3434

Re: ...a Mysterious project

HAND OVER THE AI SCRIPT, AND NOBODY GETS FRAGGED! (Please...) :D
by dylanwinn
Thu Apr 17, 2008 4:09 am
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14356

Re: DM's Game : Apocalyptic Vision

Love the concept, I can't wait for a playable demo, or at least a gameplay video... About framerates, you should and should not care about them. Think of who will be playing the game, and build the game around their approximate specs. On the other hand, most people in the game development community ...
by dylanwinn
Thu Apr 17, 2008 2:30 am
Forum: Modelers Corner
Topic: PLEASE HELP Me Make An act Model Brighter!
Replies: 8
Views: 533

Re: PLEASE HELP Me Make An act Model Brighter!

Awesome mapping, models and such! Did you make the gun yourself? (I'm pretty sure I have never seen it before, but it does look kinda like the shotgun that comes with RF...)
by dylanwinn
Wed Apr 16, 2008 6:53 am
Forum: General Discussions
Topic: Tutorial: Replace RF's Icon for Free
Replies: 7
Views: 3654

Re: Tutorial: Replace RF's Icon for Free

Or, you could just change the shortcut's icon... xD
by dylanwinn
Wed Apr 16, 2008 6:29 am
Forum: Level Design & Entity Usage
Topic: Terrain
Replies: 1
Views: 201

Terrain

I made this wondrous level with terrain I made in NMTGT: http://www.mediafire.com/?zvciipmng5h Here is what the map was supposed to look like, as shown by RFeditPRO: http://www.mediafire.com/imageview.php?quickkey=eb9cjnwr31w&thumb=4 Here is what the map looked like when I ran it in the engine: http...
by dylanwinn
Wed Mar 05, 2008 7:05 am
Forum: RF Scripting
Topic: Enemy soldier scripting
Replies: 23
Views: 1456

Re: Enemy soldier scripting

I want the simplest script possible that: 1) Can detect if the player is running or shooting, then determine the distance to the AI and cause AI to react if the player is too close 2) When the AI reacts to the player, it monitors its life. If its life is less than 75%, it finds cover/hides, if its l...
by dylanwinn
Wed Mar 05, 2008 6:53 am
Forum: Game Designs
Topic: Wolfang:My new game project!
Replies: 182
Views: 8759

Re:

256 mb isn't too big. I have a game on my computer called Sid Meyers: Civilization 4 beyond the sword and it takes up 2.35 GB [game and expansion pack] on my computer, and the save files alone take up between 100 MB and 2 GB depending on how far you are, how much of the world you have explored, who...
by dylanwinn
Wed Mar 05, 2008 6:16 am
Forum: General Discussions
Topic: tutorials i just found by accident
Replies: 27
Views: 7535

Re: tutorials i just found by accident

Check this one:

http://www.stormthecastle.com/video-gam ... ctory1.htm

(Sorry if its already been mentioned)