Search found 84 matches
- Thu Apr 17, 2008 4:37 am
- Forum: Game Designs
- Topic: OpenSource Game
- Replies: 34
- Views: 2437
Re: OpenSource Game
Just to get this strait, this game is taking open source to the next level. Not only is the engine opensource, but also the scripting, maps models, and even the Concept! that's amazing, I have never seen a game with ALL of these things before... I hope to contribute!
- Thu Apr 17, 2008 4:24 am
- Forum: Game Designs
- Topic: ...a Mysterious project
- Replies: 32
- Views: 3434
Re: ...a Mysterious project
HAND OVER THE AI SCRIPT, AND NOBODY GETS FRAGGED! (Please...)
- Thu Apr 17, 2008 4:09 am
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14356
Re: DM's Game : Apocalyptic Vision
Love the concept, I can't wait for a playable demo, or at least a gameplay video... About framerates, you should and should not care about them. Think of who will be playing the game, and build the game around their approximate specs. On the other hand, most people in the game development community ...
- Thu Apr 17, 2008 2:30 am
- Forum: Modelers Corner
- Topic: PLEASE HELP Me Make An act Model Brighter!
- Replies: 8
- Views: 533
Re: PLEASE HELP Me Make An act Model Brighter!
Awesome mapping, models and such! Did you make the gun yourself? (I'm pretty sure I have never seen it before, but it does look kinda like the shotgun that comes with RF...)
- Wed Apr 16, 2008 6:53 am
- Forum: General Discussions
- Topic: Tutorial: Replace RF's Icon for Free
- Replies: 7
- Views: 3654
Re: Tutorial: Replace RF's Icon for Free
Or, you could just change the shortcut's icon... xD
- Wed Apr 16, 2008 6:29 am
- Forum: Level Design & Entity Usage
- Topic: Terrain
- Replies: 1
- Views: 201
Terrain
I made this wondrous level with terrain I made in NMTGT: http://www.mediafire.com/?zvciipmng5h Here is what the map was supposed to look like, as shown by RFeditPRO: http://www.mediafire.com/imageview.php?quickkey=eb9cjnwr31w&thumb=4 Here is what the map looked like when I ran it in the engine: http...
- Wed Mar 05, 2008 7:05 am
- Forum: RF Scripting
- Topic: Enemy soldier scripting
- Replies: 23
- Views: 1456
Re: Enemy soldier scripting
I want the simplest script possible that: 1) Can detect if the player is running or shooting, then determine the distance to the AI and cause AI to react if the player is too close 2) When the AI reacts to the player, it monitors its life. If its life is less than 75%, it finds cover/hides, if its l...
- Wed Mar 05, 2008 6:53 am
- Forum: Game Designs
- Topic: Wolfang:My new game project!
- Replies: 182
- Views: 8759
Re:
256 mb isn't too big. I have a game on my computer called Sid Meyers: Civilization 4 beyond the sword and it takes up 2.35 GB [game and expansion pack] on my computer, and the save files alone take up between 100 MB and 2 GB depending on how far you are, how much of the world you have explored, who...
- Wed Mar 05, 2008 6:16 am
- Forum: General Discussions
- Topic: tutorials i just found by accident
- Replies: 27
- Views: 7535
Re: tutorials i just found by accident
Check this one:
http://www.stormthecastle.com/video-gam ... ctory1.htm
(Sorry if its already been mentioned)
http://www.stormthecastle.com/video-gam ... ctory1.htm
(Sorry if its already been mentioned)