RF does not do full physics but a couple of years ago federico released a community version of RF with Newton physics.
See this topic: viewtopic.php?f=9&t=3111&p=23861&hilit=newton#p23861
You can Download it here: http://sourceforge.net/projects/rf-ngd/
Search found 1250 matches
- Sat Sep 22, 2012 10:06 pm
- Forum: RF Scripting
- Topic: How do I add physics to Reality Factory???
- Replies: 2
- Views: 2533
- Fri Sep 21, 2012 4:13 pm
- Forum: General Discussions
- Topic: Torque 3d Now free on github
- Replies: 5
- Views: 2040
Re: Torque 3d to go open source.
Torque 3d Now available free on github including source code
here:- https://github.com/GarageGames/Torque3D
and documentation
here:- https://github.com/GarageGames/Torque3D-Documentation
here:- https://github.com/GarageGames/Torque3D
and documentation
here:- https://github.com/GarageGames/Torque3D-Documentation
- Sat Sep 15, 2012 12:54 pm
- Forum: General Discussions
- Topic: Torque 3d Now free on github
- Replies: 5
- Views: 2040
Torque 3d Now free on github
Great news. Torque 3d is going open source on Github within the next few weeks. True games without programming or so they say.
See this announcement. http://www.garagegames.com/community/blogs/view/21876
See this announcement. http://www.garagegames.com/community/blogs/view/21876
- Sun Sep 09, 2012 7:09 pm
- Forum: RF2 Discussions
- Topic: RFNEXT . The Idea .
- Replies: 5
- Views: 7081
Re: RFNEXT . The Idea .
Thanks for the dedication wraps. To be honest most of the irrlicht tutorials are years out of date and more than likely don't work any more with the modern physics systems, ie newton, ode or physx. Ogre is the way forward. However go ahead if you think you can adapt it. It's a very worthwhile projec...
- Sun Sep 09, 2012 7:00 pm
- Forum: Level Design & Entity Usage
- Topic: Camera angle is facing the wrong direction. Please help.
- Replies: 4
- Views: 1249
Re: Camera angle is facing the wrong direction. Please help.
proj.act has nothing to do with the camera it is a projectile. Please read the documentation. Also download and read the e-book and all will come clear.
- Sat Aug 04, 2012 3:44 pm
- Forum: Equity
- Topic: blender to rf
- Replies: 12
- Views: 12905
Re: blender to rf
3ds files don't need a mtl file. Just save your textures from blender to the same folder as the 3ds file it makes. if Equity puts dummy textures in, change them for your textures. Be aware that your textures mut be a power of 2 for Equity to load them.
- Fri Jul 20, 2012 12:46 pm
- Forum: Equity
- Topic: blender to rf
- Replies: 12
- Views: 12905
Re: blender to rf
Of course obj format isn't really the best format in the world, just the opposite in fact. You would do much better to export from blender in 3ds format. Equity has no problems with that at all
- Thu May 03, 2012 7:45 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551216
Re: The Happy Birthday Topic :)
Happy birthday Derek. Have a good one.
- Sat Apr 07, 2012 12:53 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 61157
Re: RF2 Updates
Been a while since I've checked up on this. Looks like I'm not the only one that's been away a while. Is reality factory 2 dead? Or do we still have some work going on? A few of us drop by occasionally but to no avail, the forum is about dead now and it certainly looks as if RF2 is Dead in the wate...
- Sat Apr 07, 2012 12:06 pm
- Forum: Equity
- Topic: how do I make .obj to .act
- Replies: 6
- Views: 4488
Re: how do I make .obj to .act
Couldn't be simpler.
Go to Import->Wavefront *.obj->Model *.obj
When loaded go to File->Build Actor As.
Job done.
Go to Import->Wavefront *.obj->Model *.obj
When loaded go to File->Build Actor As.
Job done.
- Sat Apr 07, 2012 12:01 pm
- Forum: General Discussions
- Topic: To all the old hands..
- Replies: 4
- Views: 4076
Re: To all the old hands..
Congratulations Derek. A proud dad once again, but you need 15 for a proper football team, keep up the good work
- Thu Feb 16, 2012 6:56 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551216
Re: The Happy Birthday Topic :)
Happy Birthday Veleran, have a good one. Another 30 years and you will have caught me up .
- Wed Feb 08, 2012 12:37 pm
- Forum: Modelers Corner
- Topic: Bryce 7 Pro and etc free
- Replies: 1
- Views: 4346
Re: Bryce 7 Pro and etc free
Thanks for the heads up. Nice find.
- Wed Feb 08, 2012 12:36 pm
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 28767
Re: Who is left here with us at RF?
There are no built in prefabs in NA but they are not needed anyway. Everything is model based as it uses OGRE engine ( you can use models as prefabs by joining them up in the editor ). The beauty of using NA to build a game at this stage is that anything you build in NA can be easily transferred to ...
- Mon Jan 30, 2012 1:07 pm
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 28767
Re: Who is left here with us at RF?
You seem surprised Derek. With all the crying wolf and empty promises that has gone on over the last couple of years & no viable demo to show something is actually happening, people have gone to other engines. NeoAxis, Unity & Unreal being the most popular. Lets face it the members want to be making...