Search found 891 matches

by Veleran
Fri May 18, 2018 11:28 am
Forum: General Discussions
Topic: Sci Fi Resource Extractor
Replies: 2
Views: 11347

Re: Sci Fi Resource Extractor

This model has all the basic goods,and cleaner designed than many other,like in my favorite sci fi games of the past Total Annihilation and Supreme Commander that i still play every now and then,and i guess it can add to the gameplay in a simple action level if you set it as an objective to defend a...
by Veleran
Fri Mar 16, 2018 10:59 am
Forum: General Discussions
Topic: RF DEMO play though series
Replies: 7
Views: 67906

Re: RF Demo play-though series

I remember this near 2004 when the scripted player was first added and user Pickles made this demo.
by Veleran
Mon Mar 05, 2018 1:58 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3846084

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I have not downloaded the demo yet but,have you posted the link to other forums for more testers,not game developer forums but general game forums of the genre? You will see what you have done and hope to get some to post gameplay testing videos on youtube and comment and all. Do not be shy,it is wo...
by Veleran
Thu Mar 01, 2018 8:59 am
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89966

Re: Horror Manor - Platform

I model some trees for the first level.They are still flat shapes and i add and rotate the leaves polygons in a way they do not intersect each other.
I will export one by one and place them later inside RFEditPro.

Image
by Veleran
Mon Jan 29, 2018 4:40 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3846084

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

If the background and images work and can soon add it,it would be fine. If the conversation using cameras is not too buggy and is much faster to make,i suggest the camera because i prefer faster and easier methods. Have you tried the animate entity command and it did not work?I do not know if you ha...
by Veleran
Mon Jan 29, 2018 4:28 pm
Forum: Modelers Corner
Topic: Actor Specular shader
Replies: 2
Views: 10354

Re: Actor Specular shader

In fewer words has anyone ever seen a specullar hotspot on an RF (if hotspot exists) actor that moves on the surface as the player /camera moves?
by Veleran
Fri Jan 19, 2018 6:33 am
Forum: RF Scripting
Topic: Platformer Spikes - Monster Hand moving Up and Down
Replies: 3
Views: 2611

Re: Platformer Monster Hand moving Up and Down

I thought about it and i can not move in the ground the pawn automatically and do not want a terrain hole there. I changed the subject to the hand pawn type ,the general idea came from it and is more suitable for getting out of an opening. I do not study scripting with that complicated commands beca...
by Veleran
Mon Jan 15, 2018 5:48 pm
Forum: RF Scripting
Topic: Platformer Spikes - Monster Hand moving Up and Down
Replies: 3
Views: 2611

Platformer Spikes - Monster Hand moving Up and Down

I have so far made a working spikes trap of 64x64x12 units and another one32x32x12,that moves up and down like in classic platformers,using 4 entities for just one spike and wanted to ask if you can replace the 4 with one scripted Pawn entity. You can get a good idea of a similar spike system if you...
by Veleran
Sun Jan 07, 2018 9:49 pm
Forum: RF Scripting
Topic: Can a Pawn fire up or down
Replies: 3
Views: 11474

Re: Can a Pawn fire up or down

I mean the pawn to shoot up or down independently of the player location.
I will have to experiment rotating the pawn with general rotate commands,since the rotation through the pawn origin in the level editor did not make any difference.
by Veleran
Tue Dec 12, 2017 12:31 pm
Forum: RF Scripting
Topic: Can a Pawn fire up or down
Replies: 3
Views: 11474

Can a Pawn fire up or down

I tried various angles for the projectile firing direction but it looked like the pawn can fire only to the front,where it faces.
If you can fire up and down,and know how,give me the projectile angles so i use rty them.
by Veleran
Thu Oct 26, 2017 6:28 pm
Forum: Modelers Corner
Topic: Actor Specular shader
Replies: 2
Views: 10354

Actor Specular shader

I was wondering how the RF specular is supposed to look.Some can take a quick look at the code or say something about it. If you use on the actor a specular bitmap with grayscale color lets say-180 and put a standard static light for the test, will the specular add more light on the actor similar to...
by Veleran
Mon Oct 16, 2017 10:12 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68158

Re: Pumpkin Jones

If you have the furniture you can fill the house,and if you do not have enough models,i suggest you download free ones (that have the right royalties),modify them so they are nt exactly the same and add them too , because the view style you use and the indoor bsp system allows for use of portals and...
by Veleran
Fri Sep 29, 2017 9:21 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68158

Re: Pumpkin Jones

Looks like an adventure game.In the meantime,are you slowly modelling the Mansion and later replace the current house with it?
by Veleran
Wed Sep 20, 2017 9:39 pm
Forum: Level Design & Entity Usage
Topic: Camera Glitch (Solved)
Replies: 3
Views: 2459

Re: Camera Glitch (Solved)

Long time ago i added a giantish player in the character selection and the camera height had trouble when i enlarged the player through the ini. The height and distance of camera from the player did not have trouble keeping the right distance when i re exported the base actor with scaled up biped to...
by Veleran
Mon May 08, 2017 6:25 am
Forum: Modelers Corner
Topic: some motions with extra skeleton bones,other with less
Replies: 1
Views: 1648

some motions with extra skeleton bones,other with less

If you add to virgil player skeleton extra bones to animate specific weapons that need those new bones,export base actor and rebuild,add few weapon animations to the project that use the extra bones,if such actor project can compile,I expect any animations that lack the extra bones will possibly mov...