Search found 891 matches
- Thu Oct 13, 2016 5:01 pm
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 27
- Views: 89962
Re: Horror Manor - Platform
I got back to it and started all over again with much simpler design in modelling and gameplay. As you may notice the lights positioning and area of effect is important. I am prototyping some underground platforms now.When i model some more of them i will make collision clip brushes and test jump di...
- Thu Oct 13, 2016 4:57 pm
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 80
- Views: 292351
Re: Dark Crypt (Isometric Dungeon)
I have halted the development because of the huge amount of actors you need to model before assembling a level. I keep it as an excuse to exercise digital sculpting for normal maps and can get back to work on it more often in the future if i ever manage to complete another much smaller and simpler p...
- Mon Sep 26, 2016 11:31 am
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
I d not know why but the skeleton generator explosion most of the time shows only the dust effect and does the sound without the bone scattering actor spray. Could it be the total lifetime of it or another setting of the actor spray?I wonder. Any suggestions welcome because i liked the effect of the...
- Mon Sep 26, 2016 11:28 am
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 80
- Views: 292351
Re: Dark Crypt (Isometric Dungeon)
Video https://www.youtube.com/watch?v=HUxvGIUhc8o Slightly choppy frames,but it runs smooth when i do not record it. I did not work enough on it and always got tired and abandoned it for long but this is what i have so far. I did not notice on time i had not updated the destroyable skeleton generato...
- Thu Sep 15, 2016 8:46 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
If i understood well,there is not a second eyes pawn anymore.It would not spawn anyway because it was exactly at the same place with the other if i guess right. The generator was exported along the eyes using a standard material for them,while the rest actor has normal map shading which prevents it ...
- Thu Sep 15, 2016 12:40 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
Whenever you can test the level because the eyes do not glow. http://www.megafileupload.com/7xfl/RealityFactory_Dark_Crypt.rar The file was originally 400mb and it compressed to less than half and i do not know why is that comparing to the previous upload which was smaller. 1-Sword , 2-Throwing dagg...
- Wed Sep 14, 2016 12:34 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
Now it can be destroyed but does not glow at all. http://www.megafileupload.com/ojoN/Skeleton_Generator.act [Skeleton_Generator] actorname = Dark Crypt\Environment\Monster Generators\Skeleton_Generator.act actorrotation = -90 180 0 actorscale = 1.25 fillcolor = 0 0 0 ambientcolor = 0 0 0 subjecttogr...
- Wed Sep 14, 2016 12:32 pm
- Forum: RF Scripting
- Topic: Breakable Pawn script
- Replies: 51
- Views: 24097
Re: Breakable Pawn script
Inventory item use works for me now.Thank you.
- Tue Sep 13, 2016 2:21 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
Glow Order - 0 Parse error near "".
No glowing,and it can not get destroyed.
No glowing,and it can not get destroyed.
- Tue Sep 13, 2016 10:05 am
- Forum: RF Scripting
- Topic: Breakable Pawn script
- Replies: 51
- Views: 24097
Re: Breakable Pawn script
http://www.megafileupload.com/sv03/inventory_files.rar
I added the inventory.s that was in the scripts main folder.
I added the inventory.s that was in the scripts main folder.
- Mon Sep 12, 2016 8:34 pm
- Forum: RF Scripting
- Topic: Breakable Pawn script
- Replies: 51
- Views: 24097
Re: Breakable Pawn script
http://www.megafileupload.com/7w6v/inventory_files.rar
I hope these are the files you requested.
I hope these are the files you requested.
- Mon Sep 12, 2016 8:27 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
That made it destroyable but the eyes never glowed again.
- Sun Sep 11, 2016 2:57 pm
- Forum: RF Scripting
- Topic: Breakable Pawn script
- Replies: 51
- Views: 24097
Re: Breakable Pawn script
I have the new files at the right locations.Are there any other files i might have that could be related to the inventory double click to use? If i can not debug it then i can make all you got visible through the Hud in a row of icons and have all attributes used the moment you pickup them. I would ...
- Sun Sep 11, 2016 12:29 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
I set the glow speed to a faster rate self.ThinkTime = 0.1; and it animated smooth. However,the pawn has now become indestructible.I hit it again and again and nothing happens to it. Is the line AttributeOrder("enemy_health", 10, "Destroyed"); in the start order ignored because it was in high level ...
- Fri Sep 09, 2016 1:26 pm
- Forum: RF Scripting
- Topic: Pawn scripts
- Replies: 28
- Views: 17019
Re: Pawn scripts
Thank you.The script works and it looks good from far.Now i got to merge the scripts of the generator and its eyes because for some unknown reason the eyes that are in the same origin with the main pawn do not appear in the level. I re exported the generator as one actor,using extra normal map mater...