Search found 891 matches

by Veleran
Mon Sep 12, 2005 7:07 am
Forum: Feature Requests
Topic: Player melee animation does not match firerate
Replies: 4
Views: 1406

It seems like all melee weapons must one same firerate,and this firerate has to match the speed of the player attacking animations.
by Veleran
Thu Sep 08, 2005 4:05 am
Forum: Feature Requests
Topic: Player melee animation does not match firerate
Replies: 4
Views: 1406

I tested it with melee weapons and in the weapon.ini i set the weapon to fire quicker. Now,if you press the attacks slowly the one after the other,virgil has enough time to play the animations shootup = Slash1 shootdwn = Slash1 aimup = Slash1 aimdwn = Aim1 walkshootup = Slash1 walkshootdwn = WalkSho...
by Veleran
Wed Sep 07, 2005 7:43 am
Forum: Feature Requests
Topic: Player melee animation does not match firerate
Replies: 4
Views: 1406

Player melee animation does not match firerate

The Player melle animations for hacking up and down, Slash1 and Slash2 play always only at the speed you made them,and not according the melee Weapon firerate in the weapon.ini The melee animation is not auto scaled to match the attacks. The damage is done to the enemy but when the weapon is fast,yo...
by Veleran
Mon Aug 29, 2005 11:38 pm
Forum: Modelers Corner
Topic: Virgil animations for .max 4.2?
Replies: 3
Views: 1115

I want the skeleton with all these animation scenes,so i can adjust a human player to the biped and save time,before i create my own animations. I am looking for a biped with the animations of virgil from the PlayerSetup,in .max format-max3 version suits fine. I would ask buckfala about these files,...
by Veleran
Sun Aug 28, 2005 6:55 am
Forum: Modelers Corner
Topic: Virgil animations for .max 4.2?
Replies: 3
Views: 1115

Virgil animations for .max 4.2?

Are there any Player biped animations for max 4.2? i wanted to use the virgil biped and animations with another actor that would match the propotions. Did buckfalla who created the virgil animations used 3ds max? I havent seen him in this forum. The instant actor kit does nt suit my needs-i cant use...
by Veleran
Sun Aug 28, 2005 6:33 am
Forum: Modelers Corner
Topic: Heightmap-to Normal map converter tool
Replies: 1
Views: 924

Heightmap-to Normal map converter tool

This tool picks a .tga grayscale heightmap(bump map)from a folder you choose,and converts it to a .tga dot3 normal map,in the same folder with the original. Be aware-to me,the normal map heights appear inverted in rf,so i inverted the dot3 image and (converted it to palleted 255 color .bmp for optim...