Search found 1233 matches
- Sat Sep 10, 2011 2:43 pm
- Forum: Level Design & Entity Usage
- Topic: Logic gate use key..which key..
- Replies: 11
- Views: 4404
Re: Logic gate use key..which key..
I think by default it is 'U'. But i don't know how to change it.
- Fri Sep 09, 2011 9:48 pm
- Forum: Game Designs
- Topic: Side-scrolling isometric level
- Replies: 8
- Views: 10568
Side-scrolling isometric level
This is the level i mentioned earlier in Veleran's thread with the isometric dungeon. It is kind of "side-scrolly" because you like walk from one "room" to another and you mostly walk left-right and up-down like in old jump-and-run games. However, there is also the element of depth that is used, alt...
- Thu Sep 08, 2011 2:24 pm
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 80
- Views: 292471
Re: Dark Crypt (Isometric Dungeon)
That's a nice hud. Actually your "isometric dungeon" thread gave me an idea for a sidescroller-isometric-pseudo2d level. So far it looks great... Imagine a side-scroller that is slightly 3d... will post a picture soon when the level has become more evolved.
- Wed Sep 07, 2011 7:44 pm
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Jump Pad Bug.
- Replies: 9
- Views: 3200
Re: [FIXED 0.78.0] Jump Pad Bug.
Was just passing by and had to comment... This bug was thanks to the antique way of code the RF source is written in... (basically c style - if something goes wrong you pass the user of your function an error number and let them handle it)... thus demanding that we always test for RGF_SUCCESS... (si...
- Fri Nov 19, 2010 6:56 pm
- Forum: Equity
- Topic: A Simple Equity Tutorial
- Replies: 15
- Views: 7059
Re: A Simple Equity Tutorial
Don't worry about the 99%, computer games do that to your computer too.
- Sat Nov 13, 2010 5:47 pm
- Forum: Setup, Post Install Support
- Topic: Error When Compiling Level
- Replies: 6
- Views: 4296
Re: Error When Compiling Level
You attached the compile log to your original post. With "log" I meant your Realityfactory.log file. This will help us more. The compile itself seems to be ok.
- Sat Nov 13, 2010 11:34 am
- Forum: Setup, Post Install Support
- Topic: Error When Compiling Level
- Replies: 6
- Views: 4296
Re: Error When Compiling Level
Look into your Realityfactory.log (which is located in the same directory that Realityfactory.exe is in). It usually tells you what is wrong. If in doubt, post the log here.
- Tue Nov 09, 2010 11:30 am
- Forum: Modelers Corner
- Topic: Assistance With Best Format to go for .. Importing *SOLVED*
- Replies: 15
- Views: 34202
Re: Assistance With Best Format to go for .. Importing
Best use Equity for Actor importing from Milkshape. You don't have to export as BDY this way, you can import the ms3d file directly. Then if there is no texture just add it from Equity.
- Fri Nov 05, 2010 7:34 am
- Forum: Level Design & Entity Usage
- Topic: i cold use some help.
- Replies: 10
- Views: 821
Re: i cold use some help.
Textures: Need to be square and have a size the power of two (2^x, like 128,256,512), format can be either 8bit palleted, or 24bit. 32bit TGAs are also allowed (no other types of tgas). It does not matter to the engine in which format you give the textures, they are all converted into an internal fo...
- Fri Oct 29, 2010 10:44 pm
- Forum: Level Design & Entity Usage
- Topic: Questions RE RF Edit Pro - grid (long winded)
- Replies: 14
- Views: 1538
Re: Questions RE RF Edit Pro - grid (long winded)
One Texel is one pixel in a texture at texture scale 1. This means if you have a 128x128 texture and build a 128x128x128 block, the texture will cover each side fully. As far as conversion goes, it really depends on how big everything is in relation. The most important thing for the relation is the ...
- Wed Oct 27, 2010 11:58 am
- Forum: Job Postings
- Topic: Need a team
- Replies: 5
- Views: 3674
Re: Need a team
Plus it makes you seem more proffessional. Otherwise people might just think "oh, another one" and skip the topic.
- Tue Oct 26, 2010 7:20 pm
- Forum: Level Design & Entity Usage
- Topic: Relevence of Wall Thickness of 16 **ANSWERED**
- Replies: 4
- Views: 430
Re: Relevence of Wall Thickness of 16
Nothing happens as long as you don't move ridiculously fast - then you can sometimes "fly outside of the level" - but that only happens when you are, like i said moving ridiculously fast.
- Mon Oct 25, 2010 11:57 pm
- Forum: Level Design & Entity Usage
- Topic: Cutscene in rftechv1.3DT crashes RF demo **SOLVED**
- Replies: 19
- Views: 3414
Re: Cutscene in rftechv1.3DT crashes RF demo
Then there must be some error in the level. I haven't worked with RF for a long time and i haven't looked at this particular level... maybe once i have time - university is keeping me busy most of the time. Might be fun to figure out what is wrong with the level.
- Mon Oct 25, 2010 11:51 pm
- Forum: Level Design & Entity Usage
- Topic: An unknown problem.
- Replies: 13
- Views: 3421
Re: An unknown problem.
Please show us your Realityfactory.log file. We might find out more with it - usually when there is a crash the Realityfactory.log file will point you into the right direction.
- Mon Oct 25, 2010 12:55 am
- Forum: Setup, Post Install Support
- Topic: Runing HELP
- Replies: 6
- Views: 2146
Re: Runing HELP
Ignore the errors and just try if the game works. My games have worked so far. i think it looks for glide drivers or so, but those are so horribly outdated that it doesn't matter anyways (i don't think anyone still has a card that supports it, it's the vodoo cards... but they should also run with di...