Search found 1233 matches

by Jay
Sat Sep 10, 2011 2:43 pm
Forum: Level Design & Entity Usage
Topic: Logic gate use key..which key..
Replies: 11
Views: 4404

Re: Logic gate use key..which key..

I think by default it is 'U'. But i don't know how to change it.
by Jay
Fri Sep 09, 2011 9:48 pm
Forum: Game Designs
Topic: Side-scrolling isometric level
Replies: 8
Views: 10568

Side-scrolling isometric level

This is the level i mentioned earlier in Veleran's thread with the isometric dungeon. It is kind of "side-scrolly" because you like walk from one "room" to another and you mostly walk left-right and up-down like in old jump-and-run games. However, there is also the element of depth that is used, alt...
by Jay
Thu Sep 08, 2011 2:24 pm
Forum: Game Designs
Topic: Dark Crypt (Isometric Dungeon)
Replies: 80
Views: 292471

Re: Dark Crypt (Isometric Dungeon)

That's a nice hud. Actually your "isometric dungeon" thread gave me an idea for a sidescroller-isometric-pseudo2d level. So far it looks great... Imagine a side-scroller that is slightly 3d... will post a picture soon when the level has become more evolved.
by Jay
Wed Sep 07, 2011 7:44 pm
Forum: Bug Reports
Topic: [FIXED 0.78.0] Jump Pad Bug.
Replies: 9
Views: 3200

Re: [FIXED 0.78.0] Jump Pad Bug.

Was just passing by and had to comment... This bug was thanks to the antique way of code the RF source is written in... (basically c style - if something goes wrong you pass the user of your function an error number and let them handle it)... thus demanding that we always test for RGF_SUCCESS... (si...
by Jay
Fri Nov 19, 2010 6:56 pm
Forum: Equity
Topic: A Simple Equity Tutorial
Replies: 15
Views: 7059

Re: A Simple Equity Tutorial

Don't worry about the 99%, computer games do that to your computer too.
by Jay
Sat Nov 13, 2010 5:47 pm
Forum: Setup, Post Install Support
Topic: Error When Compiling Level
Replies: 6
Views: 4296

Re: Error When Compiling Level

You attached the compile log to your original post. With "log" I meant your Realityfactory.log file. This will help us more. The compile itself seems to be ok.
by Jay
Sat Nov 13, 2010 11:34 am
Forum: Setup, Post Install Support
Topic: Error When Compiling Level
Replies: 6
Views: 4296

Re: Error When Compiling Level

Look into your Realityfactory.log (which is located in the same directory that Realityfactory.exe is in). It usually tells you what is wrong. If in doubt, post the log here.
by Jay
Tue Nov 09, 2010 11:30 am
Forum: Modelers Corner
Topic: Assistance With Best Format to go for .. Importing *SOLVED*
Replies: 15
Views: 34202

Re: Assistance With Best Format to go for .. Importing

Best use Equity for Actor importing from Milkshape. You don't have to export as BDY this way, you can import the ms3d file directly. Then if there is no texture just add it from Equity.
by Jay
Fri Nov 05, 2010 7:34 am
Forum: Level Design & Entity Usage
Topic: i cold use some help.
Replies: 10
Views: 821

Re: i cold use some help.

Textures: Need to be square and have a size the power of two (2^x, like 128,256,512), format can be either 8bit palleted, or 24bit. 32bit TGAs are also allowed (no other types of tgas). It does not matter to the engine in which format you give the textures, they are all converted into an internal fo...
by Jay
Fri Oct 29, 2010 10:44 pm
Forum: Level Design & Entity Usage
Topic: Questions RE RF Edit Pro - grid (long winded)
Replies: 14
Views: 1538

Re: Questions RE RF Edit Pro - grid (long winded)

One Texel is one pixel in a texture at texture scale 1. This means if you have a 128x128 texture and build a 128x128x128 block, the texture will cover each side fully. As far as conversion goes, it really depends on how big everything is in relation. The most important thing for the relation is the ...
by Jay
Wed Oct 27, 2010 11:58 am
Forum: Job Postings
Topic: Need a team
Replies: 5
Views: 3674

Re: Need a team

Plus it makes you seem more proffessional. Otherwise people might just think "oh, another one" and skip the topic.
by Jay
Tue Oct 26, 2010 7:20 pm
Forum: Level Design & Entity Usage
Topic: Relevence of Wall Thickness of 16 **ANSWERED**
Replies: 4
Views: 430

Re: Relevence of Wall Thickness of 16

Nothing happens as long as you don't move ridiculously fast - then you can sometimes "fly outside of the level" - but that only happens when you are, like i said moving ridiculously fast.
by Jay
Mon Oct 25, 2010 11:57 pm
Forum: Level Design & Entity Usage
Topic: Cutscene in rftechv1.3DT crashes RF demo **SOLVED**
Replies: 19
Views: 3414

Re: Cutscene in rftechv1.3DT crashes RF demo

Then there must be some error in the level. I haven't worked with RF for a long time and i haven't looked at this particular level... maybe once i have time - university is keeping me busy most of the time. Might be fun to figure out what is wrong with the level.
by Jay
Mon Oct 25, 2010 11:51 pm
Forum: Level Design & Entity Usage
Topic: An unknown problem.
Replies: 13
Views: 3421

Re: An unknown problem.

Please show us your Realityfactory.log file. We might find out more with it - usually when there is a crash the Realityfactory.log file will point you into the right direction.
by Jay
Mon Oct 25, 2010 12:55 am
Forum: Setup, Post Install Support
Topic: Runing HELP
Replies: 6
Views: 2146

Re: Runing HELP

Ignore the errors and just try if the game works. My games have worked so far. i think it looks for glide drivers or so, but those are so horribly outdated that it doesn't matter anyways (i don't think anyone still has a card that supports it, it's the vodoo cards... but they should also run with di...