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Search found 1520 matches
- Sun May 24, 2015 9:13 am
- Forum: Announcements
- Topic: RFEditPro 0.71.0
- Replies: 10
- Views: 13322
Re: RFEditPro 0.71.0
- Sat May 23, 2015 5:32 pm
- Forum: RF Scripting
- Topic: Player camera
- Replies: 3
- Views: 1559
Re: Player camera
Not quite sure what you're asking. The translator you used did an awful job.
If you are in 3rd person view and hold down Ctrl plus an arrow key you can rotate the camera around the player. Is that what you want to do?
If you are in 3rd person view and hold down Ctrl plus an arrow key you can rotate the camera around the player. Is that what you want to do?
- Sat May 23, 2015 5:24 pm
- Forum: Bug Reports
- Topic: Area Brush Attributes Door. [BUG] RFEditPro
- Replies: 1
- Views: 1162
Re: Area Brush Attributes Door. [BUG] RFEditPro
Actually, this is a bug in the Genesis3D engine. As far as I can remember this has never worked properly for us.
- Fri May 22, 2015 7:28 pm
- Forum: RF Scripting
- Topic: GetName ()
- Replies: 2
- Views: 1363
Re: GetName ()
I assume we're talking about the GetName method of the Player in 0.78? The usage is Player.GetName(); Of course, the player object must exist at the time the method is called, i.e. a game level must be running. In other words, it is not safe to call this method when you're just in the game's menu bu...
- Fri May 22, 2015 7:17 pm
- Forum: Modelers Corner
- Topic: try my models
- Replies: 7
- Views: 5194
Re: try my models
Why does the download link lead to an exe file? This always looks suspicious ...
- Fri May 15, 2015 9:01 am
- Forum: Level Design & Entity Usage
- Topic: rf078 menu load error + no quick save/load
- Replies: 1
- Views: 1966
Re: rf078 menu load error + no quick save/load
Thanks for the feedback. Quick save/load was broken anyway so I removed it for now. Moreover, the save/load system is not stable in this preview version, that's a known issue. Since the conversation system has undergone a complete redesign, it was not possible to adapt the tree builder tool to work ...
- Fri May 15, 2015 8:42 am
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 46852
Re: Source code for RF edit pro
Uploaded it here. It has some improvements and bug fixes compared to the original GeditPro version.
- Sat Dec 27, 2014 10:23 am
- Forum: General Discussions
- Topic: Happy 2014
- Replies: 3
- Views: 6408
Re: Happy 2014
Merry Christmas and a Happy New Year!
- Sat Dec 13, 2014 5:13 pm
- Forum: RF Scripting
- Topic: Script for pawn to find another pawn
- Replies: 1
- Views: 1661
Re: Script for pawn to find another pawn
What exactly do you mean by 'find another pawn'? Do you just need the coordinates of another pawn's position? Do you need to find a walkable way to another pawn? Something else?
- Sat Dec 13, 2014 5:08 pm
- Forum: Level Design & Entity Usage
- Topic: How to change default model (Virgil) in Rfeditpro
- Replies: 1
- Views: 2007
Re: How to change default model (Virgil) in Rfeditpro
If character selection is enabled for the menu (default setting), then the player actor used is defined in the character.ini file (actorname option), otherwise it is defined via the PlayerSetup entity (ActorName option) in RFEditPro. The animations used by a player actor are defined in the PlayerSet...
- Thu Oct 23, 2014 8:54 am
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 142504
Re: Reality Factory 0.78.0.0 Pre-Release
The log files are in %APPDATA%\RealityFactory Demo\logs you can copy&paste this line directly to the address bar of Windows Explorer It should resolve to something like C:\Users\Welleran\AppData\Roaming\RealityFactory Demo\logs The INI Editor has been removed from this release due to considerabl...
- Fri Sep 12, 2014 7:03 pm
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 142504
Re: Reality Factory 0.78.0.0 Pre-Release
i noticed that i could not modify anything in Rf or save new files. That's why I suggested to extract the archive to C:\RealityFactory for development . If you distribute your final game, I suggest that it should be installed in the Program Files folder because that's the place programs should go. ...
- Fri Aug 22, 2014 12:15 pm
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 142504
Re: Reality Factory 0.78.0.0 Pre-Release
RF is a 32 bit application. Games created with RF should be installed in C:\Program Files (x86) on 64 bit Windows. The RF toolkit, however, should be installed in C:\RealityFactory, see viewtopic.php?f=1&t=5733#p40387
- Sun Aug 10, 2014 6:13 pm
- Forum: Level Design & Entity Usage
- Topic: Logicgate Question
- Replies: 2
- Views: 2146
Re: Logicgate Question
It's hard to tell what's the issue in your setup since there are quite a few entities involved that have a lot of options.
I'm on vacation right now but I'll leave for Cologne (gamescom ) on Wednesday so I'm not sure I'll have time to look at it before departing ...
I'm on vacation right now but I'll leave for Cologne (gamescom ) on Wednesday so I'm not sure I'll have time to look at it before departing ...
- Sun Aug 03, 2014 11:40 am
- Forum: Level Design & Entity Usage
- Topic: Fonts
- Replies: 9
- Views: 5845
Re: Fonts
Ok, let's assume you just want a different (bitmapped) font for the New Game button in the main menu. If you haven't done so already, extract the FontStudio421.zip file in the tools folder. Open FontStudio. On the left side you see a preview of the font image, on the right side you can customize the...