Search found 443 matches

by federico
Fri Mar 07, 2008 12:44 pm
Forum: Programming
Topic: Havok Physics Engine Released for Free
Replies: 12
Views: 1608

Re: Havok Physics Engine Released for Free

I understand what you are saying, Allanon. probably your expression is too strong, but I understand. The main RF release is meant to be all opensource but the external libraries doesn't need to. NewtonGameDynamics has a license that seems compatible with RF. We had a discussion about this here: http...
by federico
Thu Mar 06, 2008 6:22 pm
Forum: Programming
Topic: Havok Physics Engine Released for Free
Replies: 12
Views: 1608

Re: Havok Physics Engine Released for Free

I'm just making hypothesis here, we have to try both to tell what's comparatively better for RF. Anyway, I agree and disagree at the same time with you, paradoxnj. Havok could be better in general but it could be too complex for a slow and old engine like genesis3d. I hope that they have a good opti...
by federico
Thu Mar 06, 2008 3:54 pm
Forum: Programming
Topic: Havok Physics Engine Released for Free
Replies: 12
Views: 1608

Re: Havok Physics Engine Released for Free

Maybe we can take a look... :D NewtonGameDynamics is the best free physics engine, surely the best for RF. I could probably try out Havok and Newton in a simply benchmark test to see if Havok it's better. If the improvement in performance is worthwhile, then I can think about implementing it. :wink:
by federico
Tue Mar 04, 2008 6:59 pm
Forum: RF Scripting
Topic: crouching
Replies: 14
Views: 467

Re: crouching

I think that your troubles are in the camera.ini [ThirdPerson] allowzoom = true mouserotation = true allowlook = true The current RF release is buggy on this topic. You can have the zoom or the mouserotation but not both. So be careful setting up the camera. I simply added a new command in low_level...
by federico
Mon Mar 03, 2008 11:37 am
Forum: RF Scripting
Topic: crouching
Replies: 14
Views: 467

Re: crouching

so let's start from the camera problem, next we will move to the movements. I assume: - Your camera is third person. and that your troubles are: - your camera is on the ground - your camera doesn't tilt nor rotate. You don't need: self.ideal_pitch = self.camera_pitch; ChangePitch(); the third person...
by federico
Sun Mar 02, 2008 12:22 pm
Forum: RF Scripting
Topic: crouching
Replies: 14
Views: 467

Re: crouching

ive tried that but i cant seem to move and i start out on the ground Let's get this thing done using some methods, for example post some code. I use a code like this: SetNoCollision(); PawnRender(false); AttachCamera(); PositionToPawn("PLAYER_ENTITY", X_POS, Y_POS, 0, true); where Y_POS is the heig...
by federico
Sun Mar 02, 2008 3:35 am
Forum: RF Scripting
Topic: crouching
Replies: 14
Views: 467

Re: crouching

My advice is to attach another pawn to the scripted player (using PositionToPawn), then attach the third person camera to the camera pawn using simply AttachCamera(); Set the camera height in camera.ini to 0. Offsetting the camera pawn position (see PositionToPawn) you can control the camera height ...
by federico
Tue Feb 26, 2008 5:23 pm
Forum: Game Designs
Topic: SkullCrack -Unleash The Beast-
Replies: 74
Views: 8072

Re: SkullCrack -Unleash The Beast-

happy to see that you are using the RFNGD release. :D
by federico
Sun Feb 10, 2008 2:13 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 2943

Re: SV2.0's BogBug (untitled WIP)

I wrote - Newton Physics can provide a good geometry way better than the genesis one. I mean instead - Newton Physics can provide a good COLLISION geometry way better than the genesis one. Raycasting over clip geometry? Yes it will work, but you will use the same data two times (for visuals and geom...
by federico
Sat Feb 09, 2008 1:40 pm
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 2943

Re: SV2.0's BogBug (untitled WIP)

MESH. Pro: - It's easier to shape the geometry outside any of the RF editors. - You can use the LOD system (but you have to break your level in little pieces to make it effective) - You can render-to-texture the shadows over the mesh and avoid realtime shadowing (much faster). - Newton Physics can ...
by federico
Fri Feb 01, 2008 11:38 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 2943

Re: SV2.0's BogBug (untitled WIP)

Look good. You kept a fashinating design stick with high performance. What kind of gameplay control do you have in mind? what kind of weapons? free-combat mode, auto-targeting multiple attacks (like in Prince of persia sands of time)?
I look forward to some new model. :wink:
by federico
Sat Jan 26, 2008 2:59 pm
Forum: Game Designs
Topic: Zooming Third Person
Replies: 8
Views: 838

Re: Zooming Third Person

attach a pawn to your player using PositionToPawn("PAWN_NAME", offsetX, offsetY, offsetZ, true); if it's a scripted player or PositionToPlayer... then attach the camera to the pawn. Tweak the camera.ini settings for correct height and distance and the offset parameter. you should be able to find the...
by federico
Sat Jan 26, 2008 11:45 am
Forum: Programming
Topic: RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
Replies: 21
Views: 9875

Re: RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0

Thanks for locking the other one topic. This should avoid any further confusion. i am having a problem where my charector sinks through anything it stands on in the water level. it also causes the object under me to sink down then skake like crazy before it shoots up out of the water, when i get hom...
by federico
Fri Jan 25, 2008 2:59 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4857

Re: RealityFactory NGD Alpha1 released!!!

I suppose you downloaded the archive RFNGD_22012008b.zip from this page: http://sourceforge.net/project/showfiles.php?group_id=208694&package_id=250422&release_id=570612 so I think we should discuss it here: http://www.realityfactory.info/forum/viewtopic.php?f=9&t=3111 I really appreciate if some ad...
by federico
Wed Jan 23, 2008 5:26 pm
Forum: Programming
Topic: RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
Replies: 21
Views: 9875

RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0

RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0 I would call it simply RF_NGD, but hearing the announce of the new 0.76 version, i prefer to stick to the 0.75C name (that's the version my release is build upon). Sorry for the long delay. I've been really busy, sorry mates. I have to admit t...