Search found 1520 matches

by QuestOfDreams
Sun Jan 08, 2017 7:21 pm
Forum: RF Scripting
Topic: How to do a death message when the player dies
Replies: 6
Views: 6407

Re: How to do a death message when the player dies

Basically my death message will be [Ouch] Game Over press Esc to try again from message.txt When you press Esc game you restart Capture.PNG Please can you make it possible ? The DeathMessage entry in the PlayerSetup entity is the actual text that will be displayed (i.e. it is not a reference to a s...
by QuestOfDreams
Tue Jan 03, 2017 10:20 am
Forum: RF Scripting
Topic: How disable weapons when swimming in water
Replies: 4
Views: 5856

Re: How disable weapons in swimming in water

In the weapon INI file set/add

Code: Select all

worksunderwater = false
for each weapon definition in question.
by QuestOfDreams
Sat Dec 24, 2016 10:04 pm
Forum: General Discussions
Topic: Seasons Greetings
Replies: 9
Views: 20256

Re: Seasons Greetings

Can you believe another year has gone by already?
Wishing you and your loved ones a Merry Christmas and a New Year filled with fun and frolic!
by QuestOfDreams
Fri Dec 23, 2016 8:42 pm
Forum: Programming
Topic: Make a Jumping sound effect
Replies: 2
Views: 928

Re: Make a Jumping sound effect

It's not working because it's not implemented. As the manual states, you can define sounds for die , injury and land . Nowhere does it state that you can define sounds for jump . You can't just make things up and expect them to work. That's not how anything works. You have to write code for features...
by QuestOfDreams
Sat Dec 17, 2016 8:37 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41199

Re: Project Bonnie (Game project)

Q. Is it legal to use textures or models from other games for your own games, which will be distributed on the world wide web? A. No, you can't use resources from other games. You do realize that you can't just help yourself to models and textures from the demos (unless explicitly allowed), do you?...
by QuestOfDreams
Tue Dec 13, 2016 12:18 am
Forum: Programming
Topic: Genesis3D running natively on Ubuntu 64 bit
Replies: 7
Views: 17148

Genesis3D running natively on Ubuntu 64 bit

Since I'm working mostly on Ubuntu these days, I thought it might be a fun exercise to port the Genesis3D engine to Linux. It turned out that it was surprisingly simple to adjust the platform specific code. What caused me quite a headache, however, was the change from 32 to 64 bit. Somebody back in ...
by QuestOfDreams
Mon Dec 12, 2016 11:16 pm
Forum: Level Design & Entity Usage
Topic: high speed jump/fall with (RF0.76)
Replies: 3
Views: 2051

Re: high speed jump/fall with (RF0.76 )

http://forum.realityfactory.info/viewtopic.php?f=1&t=5733 First in the list of changes: Fixed gravity frame rate dependency Plus, there were some calculations done wrong (like adding velocity to a position vector instead of velocity * elapsed time). Thus the value you have to specify for gravity wil...
by QuestOfDreams
Sat Dec 10, 2016 9:28 am
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 39737

Re: Website maintenance

As I said before, there's still some work to be done on the site. One task is putting a slide show onto the landing page.
The old version used Joomla 1.5 on php 5.3. No way to keep that version any longer.
by QuestOfDreams
Wed Dec 07, 2016 7:44 am
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 39737

Website back online

After a general overhaul, the RF website is back online with a fresh look and a completely responsive layout. There is still some fine-tuning to do but everything should be functional.
by QuestOfDreams
Sun Dec 04, 2016 11:53 am
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 39737

Re: Website down for maintenance

It's almost done.
by QuestOfDreams
Sat Nov 26, 2016 6:27 pm
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 39737

Website maintenance

The main website needs some major update and will be unavailable for a short period, sorry for the inconvenience.
by QuestOfDreams
Sat Nov 26, 2016 3:28 pm
Forum: Modelers Corner
Topic: Instant actor kit- virgil max3, various actors dowload
Replies: 4
Views: 2603

Re: Instant actor kit- virgil max3, various actors dowload

Veleran wrote: Max nfo key exporters 2010-2011
http://www.megafileupload.com/caj5/NFO_Exp_Max2010.zip
Virus scanner says this archive has a virus inside. :?
by QuestOfDreams
Sat Nov 26, 2016 3:26 pm
Forum: Modelers Corner
Topic: virgils skeleton?
Replies: 2
Views: 1349

Re: virgils skeleton?

In this post here... http://forum.realityfactory.info/viewtopic.php?f=7&t=3470 it says the virgil skeleton is the Valve (Half Life) skeleton which is already included with Milkshape. Is this true? When i break down the virgil character the skeleton has extra bones. Was this for an older virgil char...
by QuestOfDreams
Sat Nov 26, 2016 3:23 pm
Forum: General Discussions
Topic: Bad medicine re-release
Replies: 5
Views: 1746

Re: Bad medicine re-release

That project has been cancelled and there is no demo available.
by QuestOfDreams
Sun Nov 20, 2016 12:27 pm
Forum: General Discussions
Topic: Bad medicine re-release
Replies: 5
Views: 1746

Re: Bad medicine re-release

You can find the original setup file here.