Search found 1520 matches

by QuestOfDreams
Tue Jun 09, 2015 11:54 pm
Forum: Level Design & Entity Usage
Topic: walls Curves
Replies: 1
Views: 1365

Re: walls Curves

If you want to use world geometry, the Arch template can provide segments of a hollow cylinder. If your geometry requires more details or a special shape I would create an actor file and place it in the level using a StaticMesh or StaticEntityProxy entity.
by QuestOfDreams
Sun Jun 07, 2015 12:52 pm
Forum: Level Design & Entity Usage
Topic: Solution to the shadow template?
Replies: 4
Views: 1805

Re: Solution to the shadow template?

Vertex wrote:Another question , how can I simulate sunlight source with lights cast shadows?
There's only code for point lights and spotlights in the engine, so the best you can do to have a sunlight that casts stencil shadows is to put a point light far away from the player.
by QuestOfDreams
Fri Jun 05, 2015 7:24 pm
Forum: Level Design & Entity Usage
Topic: Solution to the shadow template?
Replies: 4
Views: 1805

Re: Solution to the shadow template?

The only chance to avoid this (without changing the engine code) is to make the skybox larger than the light's radius.
by QuestOfDreams
Mon Jun 01, 2015 8:26 pm
Forum: General Discussions
Topic: How donate to this RF project
Replies: 4
Views: 1642

Re: How donate to this RF project

There is none cause money can't buy me time.
If you're looking for more powerful software, then there are plenty of alternatives to Reality Factory like Unreal Engine, Unity etc.
by QuestOfDreams
Mon Jun 01, 2015 8:23 pm
Forum: Programming
Topic: I am having trouble compiling RFeditpro using Visual Studio6
Replies: 22
Views: 6537

Re: I am having trouble compiling RFeditpro using Visual Stu

aicd99 wrote:
QuestOfDreams wrote:Updated the zip file to include the manifest file, though it's really simple to generate it ...
you didn't
I did
by QuestOfDreams
Sun May 31, 2015 8:39 pm
Forum: Programming
Topic: I am having trouble compiling RFeditpro using Visual Studio6
Replies: 22
Views: 6537

Re: I am having trouble compiling RFeditpro using Visual Stu

Updated the zip file to include the manifest file, though it's really simple to generate it ...
by QuestOfDreams
Sat May 30, 2015 10:10 am
Forum: Programming
Topic: How to complie the RFeditpro Source Code
Replies: 1
Views: 1323

Re: How to complie the RFeditpro Source Code

I already gave you the answer to that question. Visual Studio 6 and above + MFC.
by QuestOfDreams
Sat May 30, 2015 10:07 am
Forum: Programming
Topic: CEGUI in RF
Replies: 7
Views: 2309

Re: CEGUI in RF

See RF 0.78.0
by QuestOfDreams
Sat May 30, 2015 9:59 am
Forum: Programming
Topic: A new RF project codenamed Red Orchid
Replies: 4
Views: 2481

Re: A new RF project codenamed Red Orchid

What kind of tool?
by QuestOfDreams
Mon May 25, 2015 11:50 am
Forum: Announcements
Topic: RFEditPro 0.71.0
Replies: 10
Views: 13125

Re: RFEditPro 0.71.0

Seriously? Sorry, but no I won't.
by QuestOfDreams
Sun May 24, 2015 4:42 pm
Forum: Announcements
Topic: RFEditPro 0.71.0
Replies: 10
Views: 13125

Re: RFEditPro 0.71.0

aicd99 wrote:Does that source code opens with Visual studio.NET 2002 or Visual Studio 2010
Probably in both, I used Visual Studio 2010.
That means it won't work in windows 95,98,Me and 2000
They're dead, Jim.
by QuestOfDreams
Sun May 24, 2015 11:48 am
Forum: Programming
Topic: Source code for RF edit pro
Replies: 19
Views: 46051

Re: Source code for RF edit pro

Also note, that - in contrast to the Reality Factory source code - for compiling the RFEditPro source code, the Visual Studio Express Edition is not sufficient, because it does not come with MFC, which the editor code depends on. (At least it has been that way when I last checked).
by QuestOfDreams
Sun May 24, 2015 11:45 am
Forum: Announcements
Topic: RFEditPro 0.71.0
Replies: 10
Views: 13125

Re: RFEditPro 0.71.0

The source code in the Downloads section is that of RFEditPro Version 0.71.0.0 (2011-07-25)
by QuestOfDreams
Sun May 24, 2015 11:42 am
Forum: Programming
Topic: Source code for RF edit pro
Replies: 19
Views: 46051

Re: Source code for RF edit pro

aicd99 wrote:Also why the quickviewer of rfedit pro isn't working ?
It does work in the latest version.
by QuestOfDreams
Sun May 24, 2015 11:41 am
Forum: Programming
Topic: Source code for RF edit pro
Replies: 19
Views: 46051

Re: Source code for RF edit pro

aicd99 wrote:Could you make screenshots or videos for proof
Do a google search, there are plenty of tips on setting up include paths in Visual Studio.

PS: You are aware that the RFEditPro code depends on the Genesis3D engine code, are you?