Search found 1449 matches

by AndyCR
Tue Jul 12, 2005 6:12 pm
Forum: General Discussions
Topic: Textures and lag. Do these affect each other?
Replies: 10
Views: 1209

two things: i believe greyscale or not they take up the same amount of memory in gebitmap format, could be wrong on that one. (as a note, Jay basically pointed this out, to credit him) two, .jpeg would actually load more slowly, be lower quality, and take up the same amount of memory, due to the fac...
by AndyCR
Tue Jul 12, 2005 6:06 pm
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16863

looks great! one idea: add a "force" entry to weapon.ini which controls how much force a projectile will apply to the physics object (f.i. a grenade launcher should make them fly further than a glock)
by AndyCR
Mon Jul 11, 2005 10:42 pm
Forum: Setup, Post Install Support
Topic: XP Help
Replies: 10
Views: 1388

please go to the reality factory folder (by default it is c:\realityfactory), open realityfactory.log, and post the entire contents here.
by AndyCR
Sun Jul 10, 2005 5:11 am
Forum: Feature Requests
Topic: Dual Weapons
Replies: 16
Views: 2230

Dual Weapons

A feature I would like to see, but find very un-essential, is the option to wield dual weapons. I would like to see a halo2 type system, but even simply something like adding dualwield=true to the weapon entry having the effect of telling rf to mirror the weapon model to the other side and treat the...
by AndyCR
Sun Jul 10, 2005 4:58 am
Forum: Announcements
Topic: Reality Factory 0.72A Full Install
Replies: 20
Views: 8794

dont know if you knew this, but there is a freeware file-by-file comparing utility out there somewhere, could save you alot of time.
by AndyCR
Sat Jul 09, 2005 5:42 pm
Forum: Level Design & Entity Usage
Topic: normal map question
Replies: 19
Views: 1703

you can bumpmap level geometry, and i have several screenshots, it looks quite amazing although it produces annoying white dots occasionally for some buggy reason. you can use embm for level geometry, but not dot3(normal mapping). to get it onto an actor, you use the BN0_ texture as the main texture...
by AndyCR
Fri Jul 08, 2005 8:27 pm
Forum: Level Design & Entity Usage
Topic: normal map question
Replies: 19
Views: 1703

normal mapping technically is bumpmapping, as is environment bump mapping. to my knowledge, they are all simply "versions" of bump mapping, ways to achieve similar results. yes, you can achieve d3 normal mapping with rf. what you need (i believe, i havent used normal mapping much, i use embm most of...
by AndyCR
Thu Jul 07, 2005 1:46 am
Forum: General Discussions
Topic: My thanks to quest of dreams
Replies: 17
Views: 2359

sorry, that was me. i forgot to log in.
by AndyCR
Wed Jul 06, 2005 5:20 pm
Forum: Level Design & Entity Usage
Topic: 2 quick Q's
Replies: 3
Views: 658

Re: 2 quick Q's

1st question. Does save/load work? I saved a position in my level, then moved then tried to load the save and when i clicked load my computer locked up and it changed the resolution on my desktop. this most likely occured because you changed something in the level. every time i try to load a saved ...