Search found 1449 matches
- Tue Jul 12, 2005 6:12 pm
- Forum: General Discussions
- Topic: Textures and lag. Do these affect each other?
- Replies: 10
- Views: 1209
two things: i believe greyscale or not they take up the same amount of memory in gebitmap format, could be wrong on that one. (as a note, Jay basically pointed this out, to credit him) two, .jpeg would actually load more slowly, be lower quality, and take up the same amount of memory, due to the fac...
- Tue Jul 12, 2005 6:06 pm
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16863
- Mon Jul 11, 2005 10:42 pm
- Forum: Setup, Post Install Support
- Topic: XP Help
- Replies: 10
- Views: 1388
- Sun Jul 10, 2005 5:11 am
- Forum: Feature Requests
- Topic: Dual Weapons
- Replies: 16
- Views: 2230
Dual Weapons
A feature I would like to see, but find very un-essential, is the option to wield dual weapons. I would like to see a halo2 type system, but even simply something like adding dualwield=true to the weapon entry having the effect of telling rf to mirror the weapon model to the other side and treat the...
- Sun Jul 10, 2005 4:58 am
- Forum: Announcements
- Topic: Reality Factory 0.72A Full Install
- Replies: 20
- Views: 8794
- Sat Jul 09, 2005 5:42 pm
- Forum: Level Design & Entity Usage
- Topic: normal map question
- Replies: 19
- Views: 1703
you can bumpmap level geometry, and i have several screenshots, it looks quite amazing although it produces annoying white dots occasionally for some buggy reason. you can use embm for level geometry, but not dot3(normal mapping). to get it onto an actor, you use the BN0_ texture as the main texture...
- Fri Jul 08, 2005 8:27 pm
- Forum: Level Design & Entity Usage
- Topic: normal map question
- Replies: 19
- Views: 1703
normal mapping technically is bumpmapping, as is environment bump mapping. to my knowledge, they are all simply "versions" of bump mapping, ways to achieve similar results. yes, you can achieve d3 normal mapping with rf. what you need (i believe, i havent used normal mapping much, i use embm most of...
- Thu Jul 07, 2005 1:46 am
- Forum: General Discussions
- Topic: My thanks to quest of dreams
- Replies: 17
- Views: 2359
- Wed Jul 06, 2005 5:20 pm
- Forum: Level Design & Entity Usage
- Topic: 2 quick Q's
- Replies: 3
- Views: 658
Re: 2 quick Q's
1st question. Does save/load work? I saved a position in my level, then moved then tried to load the save and when i clicked load my computer locked up and it changed the resolution on my desktop. this most likely occured because you changed something in the level. every time i try to load a saved ...