Search found 1520 matches
- Sun Jan 08, 2017 7:21 pm
- Forum: RF Scripting
- Topic: How to do a death message when the player dies
- Replies: 6
- Views: 6408
Re: How to do a death message when the player dies
Basically my death message will be [Ouch] Game Over press Esc to try again from message.txt When you press Esc game you restart Capture.PNG Please can you make it possible ? The DeathMessage entry in the PlayerSetup entity is the actual text that will be displayed (i.e. it is not a reference to a s...
- Tue Jan 03, 2017 10:20 am
- Forum: RF Scripting
- Topic: How disable weapons when swimming in water
- Replies: 4
- Views: 5859
Re: How disable weapons in swimming in water
In the weapon INI file set/add
for each weapon definition in question.
Code: Select all
worksunderwater = false
- Sat Dec 24, 2016 10:04 pm
- Forum: General Discussions
- Topic: Seasons Greetings
- Replies: 9
- Views: 20257
Re: Seasons Greetings
Can you believe another year has gone by already?
Wishing you and your loved ones a Merry Christmas and a New Year filled with fun and frolic!
Wishing you and your loved ones a Merry Christmas and a New Year filled with fun and frolic!
- Fri Dec 23, 2016 8:42 pm
- Forum: Programming
- Topic: Make a Jumping sound effect
- Replies: 2
- Views: 928
Re: Make a Jumping sound effect
It's not working because it's not implemented. As the manual states, you can define sounds for die , injury and land . Nowhere does it state that you can define sounds for jump . You can't just make things up and expect them to work. That's not how anything works. You have to write code for features...
- Sat Dec 17, 2016 8:37 am
- Forum: Game Designs
- Topic: Project Bonnie (Game project)
- Replies: 57
- Views: 41202
Re: Project Bonnie (Game project)
Q. Is it legal to use textures or models from other games for your own games, which will be distributed on the world wide web? A. No, you can't use resources from other games. You do realize that you can't just help yourself to models and textures from the demos (unless explicitly allowed), do you?...
- Tue Dec 13, 2016 12:18 am
- Forum: Programming
- Topic: Genesis3D running natively on Ubuntu 64 bit
- Replies: 7
- Views: 17150
Genesis3D running natively on Ubuntu 64 bit
Since I'm working mostly on Ubuntu these days, I thought it might be a fun exercise to port the Genesis3D engine to Linux. It turned out that it was surprisingly simple to adjust the platform specific code. What caused me quite a headache, however, was the change from 32 to 64 bit. Somebody back in ...
- Mon Dec 12, 2016 11:16 pm
- Forum: Level Design & Entity Usage
- Topic: high speed jump/fall with (RF0.76)
- Replies: 3
- Views: 2054
Re: high speed jump/fall with (RF0.76 )
http://forum.realityfactory.info/viewtopic.php?f=1&t=5733 First in the list of changes: Fixed gravity frame rate dependency Plus, there were some calculations done wrong (like adding velocity to a position vector instead of velocity * elapsed time). Thus the value you have to specify for gravity wil...
- Sat Dec 10, 2016 9:28 am
- Forum: Announcements
- Topic: Website maintenance
- Replies: 22
- Views: 39743
Re: Website maintenance
As I said before, there's still some work to be done on the site. One task is putting a slide show onto the landing page.
The old version used Joomla 1.5 on php 5.3. No way to keep that version any longer.
The old version used Joomla 1.5 on php 5.3. No way to keep that version any longer.
- Wed Dec 07, 2016 7:44 am
- Forum: Announcements
- Topic: Website maintenance
- Replies: 22
- Views: 39743
Website back online
After a general overhaul, the RF website is back online with a fresh look and a completely responsive layout. There is still some fine-tuning to do but everything should be functional.
- Sun Dec 04, 2016 11:53 am
- Forum: Announcements
- Topic: Website maintenance
- Replies: 22
- Views: 39743
Re: Website down for maintenance
It's almost done.
- Sat Nov 26, 2016 6:27 pm
- Forum: Announcements
- Topic: Website maintenance
- Replies: 22
- Views: 39743
Website maintenance
The main website needs some major update and will be unavailable for a short period, sorry for the inconvenience.
- Sat Nov 26, 2016 3:28 pm
- Forum: Modelers Corner
- Topic: Instant actor kit- virgil max3, various actors dowload
- Replies: 4
- Views: 2606
Re: Instant actor kit- virgil max3, various actors dowload
Virus scanner says this archive has a virus inside.Veleran wrote: Max nfo key exporters 2010-2011
http://www.megafileupload.com/caj5/NFO_Exp_Max2010.zip
- Sat Nov 26, 2016 3:26 pm
- Forum: Modelers Corner
- Topic: virgils skeleton?
- Replies: 2
- Views: 1351
Re: virgils skeleton?
In this post here... http://forum.realityfactory.info/viewtopic.php?f=7&t=3470 it says the virgil skeleton is the Valve (Half Life) skeleton which is already included with Milkshape. Is this true? When i break down the virgil character the skeleton has extra bones. Was this for an older virgil char...
- Sat Nov 26, 2016 3:23 pm
- Forum: General Discussions
- Topic: Bad medicine re-release
- Replies: 5
- Views: 1748
Re: Bad medicine re-release
That project has been cancelled and there is no demo available.
- Sun Nov 20, 2016 12:27 pm
- Forum: General Discussions
- Topic: Bad medicine re-release
- Replies: 5
- Views: 1748
Re: Bad medicine re-release
You can find the original setup file here.