Search found 1520 matches

by QuestOfDreams
Sun May 24, 2015 9:13 am
Forum: Announcements
Topic: RFEditPro 0.71.0
Replies: 10
Views: 13125

Re: RFEditPro 0.71.0

You may need to install the Microsoft Visual C++ 2010 Redistributable Package:
Microsoft Visual C++ 2010 Redistributable Package (x86)
Microsoft Visual C++ 2010 Redistributable Package (x64)
by QuestOfDreams
Sat May 23, 2015 5:32 pm
Forum: RF Scripting
Topic: Player camera
Replies: 3
Views: 1410

Re: Player camera

Not quite sure what you're asking. The translator you used did an awful job.

If you are in 3rd person view and hold down Ctrl plus an arrow key you can rotate the camera around the player. Is that what you want to do?
by QuestOfDreams
Sat May 23, 2015 5:24 pm
Forum: Bug Reports
Topic: Area Brush Attributes Door. [BUG] RFEditPro
Replies: 1
Views: 1027

Re: Area Brush Attributes Door. [BUG] RFEditPro

Actually, this is a bug in the Genesis3D engine. As far as I can remember this has never worked properly for us.
by QuestOfDreams
Fri May 22, 2015 7:28 pm
Forum: RF Scripting
Topic: GetName ()
Replies: 2
Views: 1206

Re: GetName ()

I assume we're talking about the GetName method of the Player in 0.78? The usage is Player.GetName(); Of course, the player object must exist at the time the method is called, i.e. a game level must be running. In other words, it is not safe to call this method when you're just in the game's menu bu...
by QuestOfDreams
Fri May 22, 2015 7:17 pm
Forum: Modelers Corner
Topic: try my models
Replies: 7
Views: 4987

Re: try my models

Why does the download link lead to an exe file? This always looks suspicious ...
by QuestOfDreams
Fri May 15, 2015 9:01 am
Forum: Level Design & Entity Usage
Topic: rf078 menu load error + no quick save/load
Replies: 1
Views: 1816

Re: rf078 menu load error + no quick save/load

Thanks for the feedback. Quick save/load was broken anyway so I removed it for now. Moreover, the save/load system is not stable in this preview version, that's a known issue. Since the conversation system has undergone a complete redesign, it was not possible to adapt the tree builder tool to work ...
by QuestOfDreams
Fri May 15, 2015 8:42 am
Forum: Programming
Topic: Source code for RF edit pro
Replies: 19
Views: 46055

Re: Source code for RF edit pro

Uploaded it here. It has some improvements and bug fixes compared to the original GeditPro version.
by QuestOfDreams
Sat Dec 27, 2014 10:23 am
Forum: General Discussions
Topic: Happy 2014
Replies: 3
Views: 6401

Re: Happy 2014

Merry Christmas and a Happy New Year!
by QuestOfDreams
Sat Dec 13, 2014 5:13 pm
Forum: RF Scripting
Topic: Script for pawn to find another pawn
Replies: 1
Views: 1516

Re: Script for pawn to find another pawn

What exactly do you mean by 'find another pawn'? Do you just need the coordinates of another pawn's position? Do you need to find a walkable way to another pawn? Something else? :?:
by QuestOfDreams
Sat Dec 13, 2014 5:08 pm
Forum: Level Design & Entity Usage
Topic: How to change default model (Virgil) in Rfeditpro
Replies: 1
Views: 1875

Re: How to change default model (Virgil) in Rfeditpro

If character selection is enabled for the menu (default setting), then the player actor used is defined in the character.ini file (actorname option), otherwise it is defined via the PlayerSetup entity (ActorName option) in RFEditPro. The animations used by a player actor are defined in the PlayerSet...
by QuestOfDreams
Thu Oct 23, 2014 8:54 am
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141748

Re: Reality Factory 0.78.0.0 Pre-Release

The log files are in %APPDATA%\RealityFactory Demo\logs you can copy&paste this line directly to the address bar of Windows Explorer It should resolve to something like C:\Users\Welleran\AppData\Roaming\RealityFactory Demo\logs The INI Editor has been removed from this release due to considerable ch...
by QuestOfDreams
Fri Sep 12, 2014 7:03 pm
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141748

Re: Reality Factory 0.78.0.0 Pre-Release

i noticed that i could not modify anything in Rf or save new files. That's why I suggested to extract the archive to C:\RealityFactory for development . If you distribute your final game, I suggest that it should be installed in the Program Files folder because that's the place programs should go. ...
by QuestOfDreams
Fri Aug 22, 2014 12:15 pm
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141748

Re: Reality Factory 0.78.0.0 Pre-Release

RF is a 32 bit application. Games created with RF should be installed in C:\Program Files (x86) on 64 bit Windows. The RF toolkit, however, should be installed in C:\RealityFactory, see viewtopic.php?f=1&t=5733#p40387
by QuestOfDreams
Sun Aug 10, 2014 6:13 pm
Forum: Level Design & Entity Usage
Topic: Logicgate Question
Replies: 2
Views: 2004

Re: Logicgate Question

It's hard to tell what's the issue in your setup since there are quite a few entities involved that have a lot of options.
I'm on vacation right now but I'll leave for Cologne (gamescom :D ) on Wednesday so I'm not sure I'll have time to look at it before departing ...
by QuestOfDreams
Sun Aug 03, 2014 11:40 am
Forum: Level Design & Entity Usage
Topic: Fonts
Replies: 9
Views: 5690

Re: Fonts

Ok, let's assume you just want a different (bitmapped) font for the New Game button in the main menu. If you haven't done so already, extract the FontStudio421.zip file in the tools folder. Open FontStudio. On the left side you see a preview of the font image, on the right side you can customize the...