Search found 1520 matches
- Tue Jun 09, 2015 11:54 pm
- Forum: Level Design & Entity Usage
- Topic: walls Curves
- Replies: 1
- Views: 1440
Re: walls Curves
If you want to use world geometry, the Arch template can provide segments of a hollow cylinder. If your geometry requires more details or a special shape I would create an actor file and place it in the level using a StaticMesh or StaticEntityProxy entity.
- Sun Jun 07, 2015 12:52 pm
- Forum: Level Design & Entity Usage
- Topic: Solution to the shadow template?
- Replies: 4
- Views: 1892
Re: Solution to the shadow template?
There's only code for point lights and spotlights in the engine, so the best you can do to have a sunlight that casts stencil shadows is to put a point light far away from the player.Vertex wrote:Another question , how can I simulate sunlight source with lights cast shadows?
- Fri Jun 05, 2015 7:24 pm
- Forum: Level Design & Entity Usage
- Topic: Solution to the shadow template?
- Replies: 4
- Views: 1892
Re: Solution to the shadow template?
The only chance to avoid this (without changing the engine code) is to make the skybox larger than the light's radius.
- Mon Jun 01, 2015 8:26 pm
- Forum: General Discussions
- Topic: How donate to this RF project
- Replies: 4
- Views: 1656
Re: How donate to this RF project
There is none cause money can't buy me time.
If you're looking for more powerful software, then there are plenty of alternatives to Reality Factory like Unreal Engine, Unity etc.
If you're looking for more powerful software, then there are plenty of alternatives to Reality Factory like Unreal Engine, Unity etc.
- Mon Jun 01, 2015 8:23 pm
- Forum: Programming
- Topic: I am having trouble compiling RFeditpro using Visual Studio6
- Replies: 22
- Views: 6741
Re: I am having trouble compiling RFeditpro using Visual Stu
I didaicd99 wrote:you didn'tQuestOfDreams wrote:Updated the zip file to include the manifest file, though it's really simple to generate it ...
- Sun May 31, 2015 8:39 pm
- Forum: Programming
- Topic: I am having trouble compiling RFeditpro using Visual Studio6
- Replies: 22
- Views: 6741
Re: I am having trouble compiling RFeditpro using Visual Stu
Updated the zip file to include the manifest file, though it's really simple to generate it ...
- Sat May 30, 2015 10:10 am
- Forum: Programming
- Topic: How to complie the RFeditpro Source Code
- Replies: 1
- Views: 1414
Re: How to complie the RFeditpro Source Code
I already gave you the answer to that question. Visual Studio 6 and above + MFC.
- Sat May 30, 2015 10:07 am
- Forum: Programming
- Topic: CEGUI in RF
- Replies: 7
- Views: 2405
Re: CEGUI in RF
See RF 0.78.0
- Sat May 30, 2015 9:59 am
- Forum: Programming
- Topic: A new RF project codenamed Red Orchid
- Replies: 4
- Views: 2568
Re: A new RF project codenamed Red Orchid
What kind of tool?
- Mon May 25, 2015 11:50 am
- Forum: Announcements
- Topic: RFEditPro 0.71.0
- Replies: 10
- Views: 13255
Re: RFEditPro 0.71.0
Seriously? Sorry, but no I won't.
- Sun May 24, 2015 4:42 pm
- Forum: Announcements
- Topic: RFEditPro 0.71.0
- Replies: 10
- Views: 13255
Re: RFEditPro 0.71.0
Probably in both, I used Visual Studio 2010.aicd99 wrote:Does that source code opens with Visual studio.NET 2002 or Visual Studio 2010
They're dead, Jim.That means it won't work in windows 95,98,Me and 2000
- Sun May 24, 2015 11:48 am
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 46527
Re: Source code for RF edit pro
Also note, that - in contrast to the Reality Factory source code - for compiling the RFEditPro source code, the Visual Studio Express Edition is not sufficient, because it does not come with MFC, which the editor code depends on. (At least it has been that way when I last checked).
- Sun May 24, 2015 11:45 am
- Forum: Announcements
- Topic: RFEditPro 0.71.0
- Replies: 10
- Views: 13255
Re: RFEditPro 0.71.0
The source code in the Downloads section is that of RFEditPro Version 0.71.0.0 (2011-07-25)
- Sun May 24, 2015 11:42 am
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 46527
Re: Source code for RF edit pro
It does work in the latest version.aicd99 wrote:Also why the quickviewer of rfedit pro isn't working ?
- Sun May 24, 2015 11:41 am
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 46527
Re: Source code for RF edit pro
Do a google search, there are plenty of tips on setting up include paths in Visual Studio.aicd99 wrote:Could you make screenshots or videos for proof
PS: You are aware that the RFEditPro code depends on the Genesis3D engine code, are you?