Search found 37 matches
- Mon Apr 30, 2007 5:05 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi All They are 2 capture of my vehicleDemo. http://www.freephotoserver.com/v001/kikosmalltalk/carcamera.jpg http://www.freephotoserver.com/v001/kikosmalltalk/vehicledemo0.jpg When I have my code more stable , I will put it to disposition of who wants it. At this time I am implementing a gearbox. Th...
- Sat Mar 24, 2007 3:38 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi Nout, all Thank you again, very nice explanation. I have left very clear because I should not use very big or very small units. You wrote: You talk about a room of 1000 meters and a car of 3.5 meters. A room of 1000 meters is already quite huge for an engine like RF / Genesis. More realistic is t...
- Fri Mar 23, 2007 2:52 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi Nout, federico, all. Thank you for their attention Nout. If to you it doesn't bother them I would like to ask in the forum and not for private, there will surely be a lot of people that interests him this topic. I will try to be it more clear possible, my english is not very good. You wrote: Toka...
- Wed Mar 21, 2007 1:02 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi Federico You wrote: You should talk about this with Nout, but I don't think he's here anymore... Haaaaaaaaa, that bad luck . I ask in the genesis forum, look: http://www.genesis3d.com/forum/viewtopic.php?topic=1005747&forum=3&2 I believe that Jeef didn't understand my problem. Also ask in Newton ...
- Tue Mar 20, 2007 3:03 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi federico Sorry for not answering, I was disconnected for a while. You wrote: We actuallly designed the demos scaling down the actors and the world in a 1/10 factor in order to have a decent result (that's why the very first demo had a "moon physics"). As you do carry out this? You wrote: What are...
- Tue Feb 20, 2007 3:30 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi jonas, All Well, I donwload the code. Now I want to ask some questions. Tokamak uses meter or inche ?. How unit of measure. I was looking for in the tokamak forum but I could not find the answer. Genesis3D doesn't have unit of measure defined, that is to say genesis3d has generic units. How homog...
- Sat Feb 17, 2007 2:35 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi
Here there are some things to discharge.
http://realityfactory.altervista.org/download/index.php
Is what I look for?
KIKO
Here there are some things to discharge.
http://realityfactory.altervista.org/download/index.php
Is what I look for?
KIKO
- Sat Feb 17, 2007 2:29 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Hi jonas
I found several topics on physics, but anything on what I look for.
This belongs one to them
http://www.realityfactory.info/forum/vi ... e&start=45
KIKo
I found several topics on physics, but anything on what I look for.
This belongs one to them
http://www.realityfactory.info/forum/vi ... e&start=45
KIKo
- Fri Feb 16, 2007 1:00 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
- Thu Feb 15, 2007 8:30 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1778
Tokamak/Genesis3D Code
Hi all I wondered if I can get the code source of Tokamak and Genesis3D. I uses Newton Game Dynamic and I have some problems. For example. Newton uses meter and Genesis3d seems not to have units system. Newton uses left hand system and Genesis3D right hand system. See the code of Tokamak and Genesis...
- Thu Jan 04, 2007 12:12 am
- Forum: Feature Requests
- Topic: Tokamak ,RealityFactory and Genesis3d
- Replies: 8
- Views: 800
- Thu Dec 21, 2006 6:12 pm
- Forum: Feature Requests
- Topic: Tokamak ,RealityFactory and Genesis3d
- Replies: 8
- Views: 800
Tokamak ,RealityFactory and Genesis3d
Hi All I want to make a question. The RealyRace 2.0 use Tokamak SDK. Tokamak is integrated into Genesis.dll? Or. I need the library Tokamak.dll plus the Genesis3d?. If Tokamak is integrated into Genesis.dll. The interface of the physics system had changed?. Or. Is it equal to the original of Genesis...
- Tue Nov 21, 2006 1:11 pm
- Forum: RF Scripting
- Topic: RealityRacer 1.0 and Physics
- Replies: 7
- Views: 435
- Fri Nov 17, 2006 12:00 am
- Forum: RF Scripting
- Topic: RealityRacer 1.0 and Physics
- Replies: 7
- Views: 435
Hi federico Thank you to respond. I wants to separate the Demo 1 of the Demo 2. With regard to the Demo 1: You used the genesis physics system for RealityRacer 1.0 ?. If it is not this way. That you use? What I don't finish understanding is : As ago you to maintain the car in the level of the racetr...
- Thu Nov 16, 2006 1:50 pm
- Forum: RF Scripting
- Topic: RealityRacer 1.0 and Physics
- Replies: 7
- Views: 435
Hi federico I want to make you a question. As ago you so that the car doesn't fall of the level ?. That is to say, the car is affected by the gravity. This gravity is set in the physicsSystem and is 0.0 -9.8 0.0. Now. As ago you to maintain the car in the level of the racetrack?. By scripting ?, or ...