Search found 266 matches

by Gamemaker
Sat Nov 27, 2010 12:48 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 48627

Re: Project - Adrenaline [Screenshots!]

WTF, then I should put a chair infront of every window, right? :lol: Just kidding. I'm going to change skybox too, I just had to place there something.
by Gamemaker
Fri Nov 26, 2010 2:33 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 48627

Re: Project - Adrenaline [Screenshots!]

Ahh, I couldn't post the fourth picture so here it is, that "bug" or I don't even know how to call him.
by Gamemaker
Fri Nov 26, 2010 2:28 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 48627

Re: Project - Adrenaline [DEMO RELEASE]

I decided to make a new terrain as I found better way to do this. I can make megahyperultra big terrains if I want. I just model them poly-by-poly, it's much better way to make it like this. My new terrain is only 650 polygons 'til now. Some feedback would be highly appreciated ;) BTW. I'm having a ...
by Gamemaker
Thu Nov 25, 2010 3:53 pm
Forum: Level Design & Entity Usage
Topic: How do I change the fadout time of a pawn
Replies: 1
Views: 309

Re: How do I change the fadout time of a pawn

HighLevel command FadeOut(time, alpha)

FadeOut(1.5, 0) - Fades out your pawn in 1.5 seconds. Just read the manual!
by Gamemaker
Thu Nov 25, 2010 7:15 am
Forum: Modelers Corner
Topic: Weapon firepoint intersecting a bounding box
Replies: 3
Views: 2096

Re: Weapon firepoint intersecting a bounding box

Try it out with some simple box model or something ;)
by Gamemaker
Mon Nov 22, 2010 7:22 am
Forum: Level Design & Entity Usage
Topic: Need help "solved thx".
Replies: 11
Views: 1333

Re: Need help.

1) Select the box.
2) Press PAGEDOWN key.

I really can't figure out how this isn't working... Maybe you have a laptop and to press PageDown, you first need to press the Function(Fn) key... Or maybe your PageDown key is not working very well?
by Gamemaker
Mon Nov 22, 2010 7:16 am
Forum: Level Design & Entity Usage
Topic: Bumpmap problem!
Replies: 7
Views: 1894

Re: Bumpmap problem!

Thanks!
by Gamemaker
Sun Nov 21, 2010 1:47 pm
Forum: Level Design & Entity Usage
Topic: Bumpmap problem!
Replies: 7
Views: 1894

Re: Bumpmap problem!

Question... Does the bumpmap have to be transparent?...
When I invert colors in BMB, then it's wholly transparent (Barely visible, like glass or something).
by Gamemaker
Sun Nov 21, 2010 12:43 pm
Forum: Level Design & Entity Usage
Topic: Bumpmap problem!
Replies: 7
Views: 1894

Re: Bumpmap problem!

Thank you, QOD, I got this thing work now ;)
by Gamemaker
Sat Nov 20, 2010 10:38 pm
Forum: Level Design & Entity Usage
Topic: Bumpmap problem!
Replies: 7
Views: 1894

Re: Bumpmap problem!

If someone can see here actually a bumpmapping, he can call me whatever he wants.
by Gamemaker
Sat Nov 20, 2010 9:19 pm
Forum: Level Design & Entity Usage
Topic: Bumpmap problem!
Replies: 7
Views: 1894

Bumpmap problem!

I don't know what to do... I have read all posts which are related with "bump" or "bumpmapping". I still can't get bumpmapping work. I'm using three textures: BM0_kik.bmp, BMB_kik.bmp and BMS_kik.bmp. My d3d24.ini: [D3D24] Bpp=16 ZBufferD=16 BBufferCount=1 CompressTextures=1 FSAntiAliasing=0 ExtraTe...
by Gamemaker
Thu Nov 18, 2010 6:34 pm
Forum: General Discussions
Topic: Can we use half-life sounds?
Replies: 19
Views: 5415

Re: Can we use half-life sounds?

I just wanted to prove. :D
by Gamemaker
Thu Nov 18, 2010 3:03 pm
Forum: General Discussions
Topic: Can we use half-life sounds?
Replies: 19
Views: 5415

Re: Can we use half-life sounds?

Alright folks, I uploaded both, RF and HL1 sound effects.
by Gamemaker
Wed Nov 17, 2010 7:43 pm
Forum: General Discussions
Topic: Can we use half-life sounds?
Replies: 19
Views: 5415

Re: Can we use half-life sounds?

I was not only talking about footstep, but pain sounds also ;)
by Gamemaker
Wed Nov 17, 2010 1:48 pm
Forum: General Discussions
Topic: Can we use half-life sounds?
Replies: 19
Views: 5415

Re: Can we use half-life sounds?

Yes and also those hurt sounds are different in Genesis I think... I remember playing that demo of Genesis, there were only woman sounds.