Search found 266 matches
- Sat Nov 27, 2010 12:48 pm
- Forum: Game Designs
- Topic: Project - Adrenaline [Screenshots!]
- Replies: 83
- Views: 48627
Re: Project - Adrenaline [Screenshots!]
WTF, then I should put a chair infront of every window, right? Just kidding. I'm going to change skybox too, I just had to place there something.
- Fri Nov 26, 2010 2:33 pm
- Forum: Game Designs
- Topic: Project - Adrenaline [Screenshots!]
- Replies: 83
- Views: 48627
Re: Project - Adrenaline [Screenshots!]
Ahh, I couldn't post the fourth picture so here it is, that "bug" or I don't even know how to call him.
- Fri Nov 26, 2010 2:28 pm
- Forum: Game Designs
- Topic: Project - Adrenaline [Screenshots!]
- Replies: 83
- Views: 48627
Re: Project - Adrenaline [DEMO RELEASE]
I decided to make a new terrain as I found better way to do this. I can make megahyperultra big terrains if I want. I just model them poly-by-poly, it's much better way to make it like this. My new terrain is only 650 polygons 'til now. Some feedback would be highly appreciated ;) BTW. I'm having a ...
- Thu Nov 25, 2010 3:53 pm
- Forum: Level Design & Entity Usage
- Topic: How do I change the fadout time of a pawn
- Replies: 1
- Views: 309
Re: How do I change the fadout time of a pawn
HighLevel command FadeOut(time, alpha)
FadeOut(1.5, 0) - Fades out your pawn in 1.5 seconds. Just read the manual!
FadeOut(1.5, 0) - Fades out your pawn in 1.5 seconds. Just read the manual!
- Thu Nov 25, 2010 7:15 am
- Forum: Modelers Corner
- Topic: Weapon firepoint intersecting a bounding box
- Replies: 3
- Views: 2096
Re: Weapon firepoint intersecting a bounding box
Try it out with some simple box model or something
- Mon Nov 22, 2010 7:22 am
- Forum: Level Design & Entity Usage
- Topic: Need help "solved thx".
- Replies: 11
- Views: 1333
Re: Need help.
1) Select the box.
2) Press PAGEDOWN key.
I really can't figure out how this isn't working... Maybe you have a laptop and to press PageDown, you first need to press the Function(Fn) key... Or maybe your PageDown key is not working very well?
2) Press PAGEDOWN key.
I really can't figure out how this isn't working... Maybe you have a laptop and to press PageDown, you first need to press the Function(Fn) key... Or maybe your PageDown key is not working very well?
- Mon Nov 22, 2010 7:16 am
- Forum: Level Design & Entity Usage
- Topic: Bumpmap problem!
- Replies: 7
- Views: 1894
Re: Bumpmap problem!
Thanks!
- Sun Nov 21, 2010 1:47 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmap problem!
- Replies: 7
- Views: 1894
Re: Bumpmap problem!
Question... Does the bumpmap have to be transparent?...
When I invert colors in BMB, then it's wholly transparent (Barely visible, like glass or something).
When I invert colors in BMB, then it's wholly transparent (Barely visible, like glass or something).
- Sun Nov 21, 2010 12:43 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmap problem!
- Replies: 7
- Views: 1894
Re: Bumpmap problem!
Thank you, QOD, I got this thing work now
- Sat Nov 20, 2010 10:38 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmap problem!
- Replies: 7
- Views: 1894
Re: Bumpmap problem!
If someone can see here actually a bumpmapping, he can call me whatever he wants.
- Sat Nov 20, 2010 9:19 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmap problem!
- Replies: 7
- Views: 1894
Bumpmap problem!
I don't know what to do... I have read all posts which are related with "bump" or "bumpmapping". I still can't get bumpmapping work. I'm using three textures: BM0_kik.bmp, BMB_kik.bmp and BMS_kik.bmp. My d3d24.ini: [D3D24] Bpp=16 ZBufferD=16 BBufferCount=1 CompressTextures=1 FSAntiAliasing=0 ExtraTe...
- Thu Nov 18, 2010 6:34 pm
- Forum: General Discussions
- Topic: Can we use half-life sounds?
- Replies: 19
- Views: 5415
Re: Can we use half-life sounds?
I just wanted to prove.
- Thu Nov 18, 2010 3:03 pm
- Forum: General Discussions
- Topic: Can we use half-life sounds?
- Replies: 19
- Views: 5415
Re: Can we use half-life sounds?
Alright folks, I uploaded both, RF and HL1 sound effects.
- Wed Nov 17, 2010 7:43 pm
- Forum: General Discussions
- Topic: Can we use half-life sounds?
- Replies: 19
- Views: 5415
Re: Can we use half-life sounds?
I was not only talking about footstep, but pain sounds also
- Wed Nov 17, 2010 1:48 pm
- Forum: General Discussions
- Topic: Can we use half-life sounds?
- Replies: 19
- Views: 5415
Re: Can we use half-life sounds?
Yes and also those hurt sounds are different in Genesis I think... I remember playing that demo of Genesis, there were only woman sounds.