well said Bernie what can we say
ok a texture format is 8 8 8 all formats are in that even 32 8+8+8 = 32 so try to look at as chaneles so tga wil be 2 x 8 and alpha and that can be o to 255 or Height map + 125 - 125 Zero being your level Ground Zero buy half way map.
Search found 167 matches
- Tue Nov 01, 2011 3:30 am
- Forum: Modelers Corner
- Topic: gmax exporting fail...astudio build fail
- Replies: 7
- Views: 3127
- Tue Nov 01, 2011 2:59 am
- Forum: General Discussions
- Topic: GD 15
- Replies: 5
- Views: 5234
GD 15
Added particles and light. look at load Indoor or click shell.
Terry and co
Terry and co
- Fri Sep 30, 2011 2:19 pm
- Forum: General Discussions
- Topic: GD14
- Replies: 9
- Views: 11398
GD14
Where to start First off me and benie have been loyal to RF .This that and the other abut RF2 anyway loyal we are and still Acctive. Bernie. one off then most respected members and had the pleaseare of working with him on Equity an GD an with out a dout one of if not in fact One of the best. i feel ...
- Fri Sep 16, 2011 8:25 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551212
Re: The Happy Birthday Topic :)
Happy birthday Jay hope it was good.
- Wed Aug 31, 2011 12:05 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551212
Re: The Happy Birthday Topic :)
Sorry a bit late just got on forum.
but happy birthday paradoxnj hope it was a good one.
Terry
but happy birthday paradoxnj hope it was a good one.
Terry
- Sun Jul 17, 2011 5:49 am
- Forum: General Discussions
- Topic: GameDirector
- Replies: 3
- Views: 1610
Re: GameDirector
The post was just to let you know me and bernie are still working and at it so to speak.
- Sat Jul 16, 2011 1:25 am
- Forum: General Discussions
- Topic: GameDirector
- Replies: 3
- Views: 1610
Re: GameDirector
all sounded a bit cripptic but bottom line we have fond a way and i we cant explane this enough to 1 represent a object as just a bounding box or a the acctual shape and we can i cant explain but will Physics is either a box round a shape or it repersents the shape exaltly
- Sat Jul 16, 2011 1:15 am
- Forum: General Discussions
- Topic: GameDirector
- Replies: 3
- Views: 1610
GameDirector
Ok been a hard few months but. We have now the ability to make a shape meaning a Physics shape can represent a real World shape also Main player can be localized independent of so no more root at center or at the foot of Actor and displaced just but the mesh wher you want it. in Y direction Up. also...
- Mon Jun 20, 2011 8:23 pm
- Forum: Equity
- Topic: A Simple Equity Tutorial
- Replies: 15
- Views: 7087
Re: A Simple Equity Tutorial
Had a quick look at AC3D and cant see that it can make any skeletal animations at all and there is no free version is a trial and to buy it costs $89.95. where as MilkShape costs $35 and can do full skeletal animations and has a wealth of tuturials on the web. So realy its a no brainer. So take Bern...
- Mon Jun 20, 2011 4:03 am
- Forum: Equity
- Topic: modeling and equity
- Replies: 17
- Views: 21162
Re: modeling and equity
what do you want to do as long as the textures you used in AC3D are in the same folder as the .3ds or .obj Equity will do all the work for you just save as if you want a diff file name. SO. AC3D - > Export as .3ds then Equity import .3ds Equity then makes a RF1 actor automaticly the save that realy ...
- Mon Jun 20, 2011 3:47 am
- Forum: Equity
- Topic: modeling and equity
- Replies: 17
- Views: 21162
Re: modeling and equity
Yes megatop. I am not sure what the propblem is as Bernie as explained all you have to do is Export you model from AC3D as .3ds or .obj and import the file into Equity and save the Actor that Equity makes thats it. One point make sure the file you Export from AC3D is triangulated or it will fail RF1...
- Mon Jun 20, 2011 1:49 am
- Forum: Equity
- Topic: modeling and equity
- Replies: 17
- Views: 21162
Re: modeling and equity
Hi megatop
you said Im trying to import a regular model.
we are not sure what you mean are you exporting as a .3ds .obj etc what format are you tring to import into Equity.
Terry
you said Im trying to import a regular model.
we are not sure what you mean are you exporting as a .3ds .obj etc what format are you tring to import into Equity.
Terry
- Sun Jun 19, 2011 9:02 pm
- Forum: Equity
- Topic: modeling and equity
- Replies: 17
- Views: 21162
Re: modeling and equity
Theres a Help file at the same location on my FileFront EquityHelp.zip its not total current but will help.
http://www.gamefront.com/files/user/hgtterry
Also what format are you tring to import.
Terry
http://www.gamefront.com/files/user/hgtterry
Also what format are you tring to import.
Terry
- Fri Jun 17, 2011 7:33 am
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551212
Re: The Happy Birthday Topic :)
Happy Birthday QoD have a good day.
- Sun Jun 12, 2011 10:05 am
- Forum: RF2 Discussions
- Topic: Promises, promises
- Replies: 38
- Views: 30672
Re: Promises, promises
A few Points. I think its time to make it clear we have and I think I have said this before have total respect for para we are not at war or in conflict with him and he is a great coder. We will help each other as time goes by its hard to get anything of this scale we and para are trying to do and I...