Search found 1250 matches

by bernie
Mon Jan 16, 2006 9:50 am
Forum: RF Scripting
Topic: Perfectly functioning Flashlight in RF for those who want it
Replies: 35
Views: 11798

Works perfectly for me now. I modified the script so that once lit it burns until exhausted after a set time period. You can have as many torches as you like depending on the limit you set in player.ini file. { KEYNUMBER [29] //Add your keynumber...ONKEY ON [false] TRIGGER_NAME [flash] //Add name of...
by bernie
Sat Jan 14, 2006 8:10 pm
Forum: RF Scripting
Topic: SetAttribute question
Replies: 8
Views: 1284

remove the quotes from around the 1.
as below:

SetAttribute("Ladder", 1 ,"Recon");

that should sort it out for you.
by bernie
Sun Jan 08, 2006 12:33 pm
Forum: RF Scripting
Topic: Perfectly functioning Flashlight in RF for those who want it
Replies: 35
Views: 11798

Try as i may I cannot get Jay's script to work for me. Zen's script works fine. I think I may be doing something wrong with the trigger. I set up a trigger to work the dynamic light entity and a model to trip the trigger. This works fine with zen's script and the light triggers when I colide with th...
by bernie
Thu Jan 05, 2006 9:52 am
Forum: Modelers Corner
Topic: The Gate, ancient teleporter device
Replies: 7
Views: 788

Make your cube or whatever and SaveAs "name.3dt" in realityfactory\media\objects folder . you may need to make a new folder "objects" in realityfactory\media as it doesn't exist in the original setup. Your object will then appear as prefabricated object in templates when you start rfeditpro and you ...
by bernie
Thu Dec 22, 2005 9:45 am
Forum: Announcements
Topic: Reality Factory Update 0.72A to 0.75
Replies: 28
Views: 13969

Great news :D . Thanks a million and thanks for all the hard work it's much appreciated. Have a great Christmas and new year.