Search found 1250 matches
- Mon Jan 16, 2006 9:50 am
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 11798
Works perfectly for me now. I modified the script so that once lit it burns until exhausted after a set time period. You can have as many torches as you like depending on the limit you set in player.ini file. { KEYNUMBER [29] //Add your keynumber...ONKEY ON [false] TRIGGER_NAME [flash] //Add name of...
- Sat Jan 14, 2006 8:10 pm
- Forum: RF Scripting
- Topic: SetAttribute question
- Replies: 8
- Views: 1284
- Sun Jan 08, 2006 12:33 pm
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 11798
Try as i may I cannot get Jay's script to work for me. Zen's script works fine. I think I may be doing something wrong with the trigger. I set up a trigger to work the dynamic light entity and a model to trip the trigger. This works fine with zen's script and the light triggers when I colide with th...
- Thu Jan 05, 2006 9:52 am
- Forum: Modelers Corner
- Topic: The Gate, ancient teleporter device
- Replies: 7
- Views: 788
Make your cube or whatever and SaveAs "name.3dt" in realityfactory\media\objects folder . you may need to make a new folder "objects" in realityfactory\media as it doesn't exist in the original setup. Your object will then appear as prefabricated object in templates when you start rfeditpro and you ...
- Thu Dec 22, 2005 9:45 am
- Forum: Announcements
- Topic: Reality Factory Update 0.72A to 0.75
- Replies: 28
- Views: 13969