Search found 264 matches
- Sun Feb 26, 2017 1:25 pm
- Forum: Setup, Post Install Support
- Topic: How to get prefabs in Rfeditpro
- Replies: 2
- Views: 5756
How to get prefabs in Rfeditpro
I want to have more brushes how can I get it to be added in rfeditpro ?
- Sat Feb 25, 2017 11:08 pm
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 24857
Re: RFTexture Packer and RFscriptedit
This is the icon set for RFscriptedit it used to be a sliver ball
but I changed it to rfeditpro's icon only it has a different colour
I really hope QOD uses it for RF0.78 final
but I changed it to rfeditpro's icon only it has a different colour
I really hope QOD uses it for RF0.78 final
- Sat Feb 25, 2017 11:16 am
- Forum: Game Designs
- Topic: Project Bonnie (Game project)
- Replies: 57
- Views: 41084
Re: Project Bonnie (Game project)
Just a new level I started 3 mins ago
- Sat Feb 25, 2017 8:40 am
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 24857
Re: RFTexture Packer and RFscriptedit
The code I used was the one that got released with RF 0.76 I removed the about page and copy the one RFeditpro uses What you think of the new logo will it become official ? I also I removed the text box because there are not the people that works on reality factory and they have nothing to do with i...
- Sat Feb 25, 2017 5:02 am
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 24857
Re: RFTexture Packer and RFscriptedit
I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8
It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8
It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it
- Fri Feb 24, 2017 2:03 pm
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 24857
Just compiled Rfeditpro
Over one year of asking people for help and how to do it
I finally done it
I finally done it
- Fri Feb 24, 2017 11:44 am
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 24857
Re: RFTexture Packer and RFscriptedit
I just now today compiled RF script editor as well and you noticated I changed the topic title.
I plan to add new features in RF script pro and it got a new logo
and I am improving it
I now have to get rfeditpro to compile
I am now using visual studio 2010 and got rid of 2015
I plan to add new features in RF script pro and it got a new logo
and I am improving it
I now have to get rfeditpro to compile
I am now using visual studio 2010 and got rid of 2015
- Fri Feb 24, 2017 2:28 am
- Forum: Job Postings
- Topic: Help me make models for bonnie game project
- Replies: 7
- Views: 10838
Help me make models for bonnie game project
Hello everyone
Can anyone make:
A kids bed model
Table (next to bed)
Table (For dinning in)
Fridge
Few household items
For my reality factory game project please
Can anyone make:
A kids bed model
Table (next to bed)
Table (For dinning in)
Fridge
Few household items
For my reality factory game project please
- Tue Feb 21, 2017 12:23 pm
- Forum: Level Design & Entity Usage
- Topic: How to make a Falling Platform
- Replies: 2
- Views: 2236
Re: How to make a Falling Platform
Thank you steven 8
- Sun Feb 19, 2017 10:21 pm
- Forum: Game Designs
- Topic: Project Bonnie (Game project)
- Replies: 57
- Views: 41084
Re: Project Bonnie (Game project)
In the launcher you can open the ini editor then enable the load level dialog.
Then pick your level
In the next version I plan to make a tutorial skip teleporter in the leval
Then pick your level
In the next version I plan to make a tutorial skip teleporter in the leval
- Fri Feb 17, 2017 4:27 am
- Forum: Game Designs
- Topic: Project Bonnie (Game project)
- Replies: 57
- Views: 41084
- Tue Feb 07, 2017 5:13 am
- Forum: Level Design & Entity Usage
- Topic: How to make a Falling Platform
- Replies: 2
- Views: 2236
How to make a Falling Platform
Hello
Is there a way to make a plaform fall down 3 secs after the player lands on it ?
Is there a way to make a plaform fall down 3 secs after the player lands on it ?
- Tue Feb 07, 2017 2:19 am
- Forum: Modelers Corner
- Topic: How to make a simple spin animation
- Replies: 6
- Views: 3277
Re: How to make a simple spin animation
Well I will post that in the feature request. So QOD will add it in the next RF version
- Sun Feb 05, 2017 11:54 pm
- Forum: Modelers Corner
- Topic: How to make a simple spin animation
- Replies: 6
- Views: 3277
Put a simple spin animation in Attribute field
where do I write the animation motion in the attribute enity
I don't find szDefaultAction in Attribute enity like how I can find it in StaticEntityProxy
I don't find szDefaultAction in Attribute enity like how I can find it in StaticEntityProxy
- Sun Feb 05, 2017 10:21 pm
- Forum: Modelers Corner
- Topic: How to make a simple spin animation
- Replies: 6
- Views: 3277
Re: How to make a simple spin animation
You can use Equity to add a new rotation motion to the coin actor then from within the level editor add a StaticEntityProxy and assign it the the ACT file and for the default animation use the rotation motion. Or you can add the coin actor as a pawn and create a script that rotates it. It is going ...