Search found 495 matches

by Allanon
Wed Jan 09, 2008 8:30 pm
Forum: General Discussions
Topic: Photoshop or Image Zone
Replies: 45
Views: 5058

Just found another paint program called Pixel Image Editor that might have the features you need but doesn't cost an arm and leg. This paint program is $30 dollars but their is a demo versions so you can try before you buy. They have versions for Windows, Linux, OSX and a few others.
by Allanon
Sat Jan 05, 2008 7:41 am
Forum: General Discussions
Topic: Photo editing trouble
Replies: 3
Views: 579

Using Paint.net I used the Magic Wand to select the letters as Destron stated. Once I had most of the pixels in the letters selected I filled the selection with black and then reversed the selection and filled it with white. That created a mask which I put as another layer. I then proceed to zoom in...
by Allanon
Thu Jan 03, 2008 7:39 am
Forum: General Discussions
Topic: Photoshop or Image Zone
Replies: 45
Views: 5058

but for one it isn't cross-platform.
I think Paint.net has been ported to Linux using Mono.
by Allanon
Thu Jan 03, 2008 12:10 am
Forum: General Discussions
Topic: Photoshop or Image Zone
Replies: 45
Views: 5058

I've used Gimp but hated it's user interface. From what I can tell Paint.net has all the power of Gimp plus a better user interface. I'm curious as to what features Gimp has that Paint.net doesn't? Before answering be sure to check out Paint.net's plugins.
by Allanon
Wed Jan 02, 2008 9:59 pm
Forum: General Discussions
Topic: Photoshop or Image Zone
Replies: 45
Views: 5058

by Allanon
Fri Dec 21, 2007 8:50 am
Forum: Modelers Corner
Topic: actor file request
Replies: 15
Views: 1417

I imported your file in to Milkshape but found that the hands and legs of Sonic were not attached so I didn't bother creating an actor file. I would also like to warn you about using copyrighted content in your game, Sonic is a copyrighted character and Sega could sew if you use that model in a game.
by Allanon
Wed Dec 19, 2007 8:10 pm
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 13552

I was offering art help but if you need programming I will be willing to help with that also.
by Allanon
Tue Dec 18, 2007 11:29 pm
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 13552

I agree, you can make them look better with better textures, but why does somebody buy a model just to rework it? The reason I bought them is because I don't have the patience or skill to make good looking models. I know how to use the modeling programs but I just can't sit at my desk for hours wor...
by Allanon
Tue Dec 18, 2007 10:39 pm
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 13552

It's cool that you want to help, but I don't know if it is a good idea to come to a game contest with content that can be bought from a site - or freely downloaded. I understand what you are saying but they are already using a rendering engine that is "freely downloaded" and made by others. Also, t...
by Allanon
Tue Dec 18, 2007 9:19 pm
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 13552

Excuse my previous post, I didn't realize you weren't using RF. But if you need models I can help. I own all the model CDs from THIS site and will be willing to join your team and convert them to whatever format is needed for the game. Here are some pictures of some of the models you may want: http:...
by Allanon
Tue Dec 18, 2007 9:14 am
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 13552

There is a boy and girl Genesis3d ACT file on this page that might work.

http://www.entidad-3d.com/personajes/inicio.html
by Allanon
Mon Jul 02, 2007 10:47 am
Forum: Modelers Corner
Topic: Blender and Reality Factory
Replies: 57
Views: 4716

also,wat does NFO and KEY have to do with MOT and BDY? NFO and Key files are the 3ds Max body and motion files that are created when using the G3D 3ds Max exporter plugin. You can use Actor Studio to change these files in to an .ACT file. An .ACT file is just a virtual file system that contains .BD...
by Allanon
Tue Jul 11, 2006 2:55 am
Forum: RF2 Discussions
Topic: Alternate Opinion on RF2
Replies: 15
Views: 3557

GD1, no hard feelings. I was a little agitated that you came down so hard on Jet3d for no apparent reason and I did miss read your statement that said "If you have a chance to check it out, then you should." as "I haven't had a chance to check it out but I should." Guess I should read more carefully...
by Allanon
Sun Jul 09, 2006 5:01 pm
Forum: RF2 Discussions
Topic: Alternate Opinion on RF2
Replies: 15
Views: 3557

According to QoD and Andy, as long as the RF license is honored, nothing stops us from doing so. That would still take programmers away from the Jet3d engine, the ideal situation would be someone from the RF community stepping up and porting RF to Jet3d. The Jet3d team will give them all the suppor...
by Allanon
Sat Jul 08, 2006 11:07 pm
Forum: RF2 Discussions
Topic: Alternate Opinion on RF2
Replies: 15
Views: 3557

the Jet3D developers have been talking trash about how one day their engine will be modern for several years. and yet it is still being updated to "compete" with "modern engines". I wouldn't call it talking trash, just stating the goals of the Jet3d development team. I never put down others peoples...