Search found 58 matches

by dailoc
Tue Feb 12, 2013 6:54 pm
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Yeah, I will re-adjust that in the future. Still waiting for more suggestions from the forum members.

Again, follow the link, there are the new intro.avi and Credit.avi file. Use them to replace the old files

http://www.fshare.vn/file/NR9PJ29OZR/
by dailoc
Tue Feb 12, 2013 4:48 pm
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

So how is it bernie? Do you have any suggestion for my game? On the scale of 10, how would rate it?
by dailoc
Tue Feb 12, 2013 4:44 pm
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

I did delete the Intro.avi and IntroMenu.avi, and then I did copy rfsplash.avi and renamed it to Intro.avi and IntroMenu.avi. But it still shows me the error message. Well, the IntroMenu is disabled, so it shouldn't cause any problem. I've just install the game on my laptop. And yeah, I encounter t...
by dailoc
Tue Feb 12, 2013 4:05 pm
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Thanks bernie. I could not find the problem cutz the intro.avi,.. work fine on my computer. I don't understand why other computers encounter this problem. Also, if the problem is because of the bad intro.avi format, then you should change the media\video\Credit.avi too.
by dailoc
Tue Feb 12, 2013 9:16 am
Forum: Game Designs
Topic: Zombie's Attack ScreenShot
Replies: 2
Views: 1622

Re: Zombie's Attack ScreenShot

Thanks Steve
by dailoc
Tue Feb 12, 2013 3:19 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Try to change the configuration first, if it doesn't work ,then try the intro.avi. If you have changed both of them, and nothing happens, please let me know. I'll try to look for solutions
by dailoc
Tue Feb 12, 2013 2:58 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Again, sorry for the problem. As said, the problem is in the reality configuration file, in the line:

PackFile = pack.vfs

change to

PackFile =

This is a faster way: http://www.fshare.vn/file/CQ1HVJM56U/

Download the file and put it in the game folder (to replace the old file.)
by dailoc
Tue Feb 12, 2013 1:24 am
Forum: Game Designs
Topic: Zombie's Attack ScreenShot
Replies: 2
Views: 1622

Zombie's Attack ScreenShot

Some of my game's screenshot

untitled1.jpg
(95.23 KiB) Not downloaded yet
untitled6.jpg
(116.04 KiB) Not downloaded yet
by dailoc
Tue Feb 12, 2013 1:12 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Ok ,this might be the cause. the annoying pack file. You can change the reality factory config file, change the PackFile=pack.vfs to PackFile=. Leave that line blank. And I think the problem is caused by the pack file.
by dailoc
Tue Feb 12, 2013 12:39 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Problem found
by dailoc
Tue Feb 12, 2013 12:37 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Are U using Window 8? If not, then I think that there is a problem the "intro.avi". media\video\menu\intro.avi. Set Window Media Player to open it, and change the file name, which is intro only, (rename it) to intro.avi. It works fine on my computer. But I think the only problem is because of the in...
by dailoc
Mon Feb 11, 2013 4:45 pm
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Re: Zombie's Attack

Sorry guys. I forgot to unlock the file and also forgot the password. So, I post another file (without password).

Follow the linkhttp://www.fshare.vn/file/ZKD8M719GI/
by dailoc
Mon Feb 11, 2013 6:16 am
Forum: Game Designs
Topic: Zombie's Attack
Replies: 38
Views: 10953

Zombie's Attack

Hello everyone. After about 6 months of working, my game is finished. It is a zombie FPS game. The game is short. It's a lot shorter than my actual game plot. Please give me feedback. This is just a prototype. And by the way, if you guys are interested, please join and help me to improve this game. ...
by dailoc
Thu Jul 26, 2012 2:21 am
Forum: Level Design & Entity Usage
Topic: blood
Replies: 8
Views: 3018

Re: blood

thanks QoD, it works
by dailoc
Wed Jul 25, 2012 10:28 am
Forum: Level Design & Entity Usage
Topic: blood
Replies: 8
Views: 3018

Re: blood

AddExplosion("Bullet_ActorExplosion", "Bip01", OFFSETX, OFFSETY, OFFSETZ, DAMAGEATTRIBUTE); SetHoldAtEnd(false); SetTarget(self.current_X, self.current_Y, self.current_Z); FireProjectile(PROJECTILE1, "Bip01", 0, 0, 0, "none", 0); self.ThinkTime = 0.05; self.think = "monster_run_pain"; The blood pro...