Search found 1151 matches
- Fri Aug 01, 2008 4:16 am
- Forum: Game Designs
- Topic: *top secrete*
- Replies: 12
- Views: 697
Re: *top secrete*
well it would suprise you to know it was ALL done in milkshape, apart for one small thing, the renderd image, to get it at a high resolution such as it is i converted it to 3ds max and renderd it, the only other reason for this was milkshaps z sorting was a little poor, on that subject so is RF's wi...
- Fri Aug 01, 2008 4:12 am
- Forum: General Discussions
- Topic: my return
- Replies: 18
- Views: 683
Re: my return
their folosophy is that if u do not want to do the hours then there is always someone else to fill your place, it was nice to know over time was optional :) PS. has darkmaster dissapeard aswel, he used to post 5 times a day? PS.S. just looked at the member info, DM hasnt been on since may, also stra...
- Fri Aug 01, 2008 1:38 am
- Forum: Level Design & Entity Usage
- Topic: I knew that would happen...
- Replies: 18
- Views: 551
Re: I knew that would happen...
sorry to go offtopic, a use for ur gravity function, watch a filem called "cube 2 hypercube" that will defenetl be an awsome game concept, shame its a film, but may give ideas to people.
- Fri Aug 01, 2008 1:26 am
- Forum: General Discussions
- Topic: my return
- Replies: 18
- Views: 683
Re: my return
thanks for the good word, its nice to be back, something i forgot to do is say hi to all of you, great to actualy spend time and catch up on things, work just took over, 13 hours a day 7 days a week, then i quit, so im not a games tester no more, no wories, going to university in september where i w...
- Thu Jul 31, 2008 11:46 pm
- Forum: Game Designs
- Topic: *top secrete*
- Replies: 12
- Views: 697
*top secrete*
shhh, dont tell anyone, *leaked*
decided to let you all in on whats to come, WIP, progress is slow, thats all im going to say
enjoy.
decided to let you all in on whats to come, WIP, progress is slow, thats all im going to say
enjoy.
- Wed Jul 30, 2008 9:57 pm
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 54273
Re: RealityFactory 0.80 - WIP
ahh, i missed that post (just found it) well im sure the genesis 2.0 should make things better, that actualy answers one of my questions i posted.
- Wed Jul 30, 2008 9:56 pm
- Forum: Programming
- Topic: RealityFactory 1.0 Roadmap
- Replies: 37
- Views: 10368
Re: RealityFactory 1.0 Roadmap
wow, missed this post, awsome, well i was just looking at the mp code again cos of the old post being brought up, when im back home gona see what jonas was on about with it being partualy working as i havnt seen that part yet.
well good luck, im sure you can do it.
well good luck, im sure you can do it.
- Wed Jul 30, 2008 9:23 pm
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 54273
Re: RealityFactory 0.80 - WIP
dx9? (really, really, really, really, really really, really would like this hint )
saying that dx11 is not too far away i belive
saying that dx11 is not too far away i belive
- Wed Jul 30, 2008 8:06 pm
- Forum: General Discussions
- Topic: my return
- Replies: 18
- Views: 683
my return
well of late i have not been around at all, havnt a clue whats going on either, my question is what have i missed, we seem to got a lot more game projects going a few posts mentioning genesis 2.0, whats this about? a new female user that everyone seems to be enjoying her company ;) RF2 is still movi...
- Wed Jul 30, 2008 7:54 pm
- Forum: Game Designs
- Topic: (wip)Twist of the Moon
- Replies: 77
- Views: 4840
Re: (wip)Twist of the Moon
well i find your game interesting, considering all games you play now your either human, alien or a mutant of some sort, to play as an animal sounds like a fresh idea, no guns or swords, thats something rarly seen (apart from pokemon) i could just imagine the howling scene, the camera goes to 3rd pe...
- Wed Jul 30, 2008 7:32 pm
- Forum: RF2 Discussions
- Topic: RF2 Feature Requests
- Replies: 107
- Views: 44809
Re: RF2 Feature Requests
ok here goes, im not sure on how to go about doing it, however a feature request is to be able to create a seperate document for texture co-ordiantes. my reason for this is so you can have multiple models, multiple textures and for each of those textures they have a uvmap for each model that you app...
- Fri Jul 25, 2008 6:12 pm
- Forum: RF2 Discussions
- Topic: Question about RF2 release
- Replies: 11
- Views: 1518
Re: Question about RF2 release
half way through 2008 now, just wondering how the project is going compared to your original estimate, 2010, 18 months away, are you still aiming for this date or has it been delayed at all?
- Sat Jun 21, 2008 12:48 am
- Forum: General Discussions
- Topic: ATI X1600?
- Replies: 12
- Views: 850
Re: ATI X1600?
and so it goes on, get a quad core and aplications will be designed for the 8 core processor. Battle field 2142 - 1.7GHz Warhammer 40k - 2.0 GHz Age of conan - 2.4 GHz call of duty 4 - 2.4GHz Mass effect - 2.6 GHz Devil May Cry 4 - 3.0 GHz crysis - 3.2 GHz A quad core 2.4GHz cpu will probably reach ...
- Fri Jun 20, 2008 6:06 pm
- Forum: General Discussions
- Topic: ATI X1600?
- Replies: 12
- Views: 850
Re: ATI X1600?
i looked at the quad cores but they wernt that impresive and far to expensive, a quad 3Ghz was $1200 and a quad 3.2GHz was $1800 and my daul 3GHz was $230, more cores do help but for games and single aplications they mainly use one core each so the higher the core value the faster that aplication wi...
- Fri Jun 20, 2008 1:10 am
- Forum: General Discussions
- Topic: warhammer 40k
- Replies: 21
- Views: 1840
Re: warhammer 40k
lol, the simplest asnwer is to get the PC games i have 3 and planing to get the 4th soon