Search found 1151 matches

by scott
Fri Aug 01, 2008 4:16 am
Forum: Game Designs
Topic: *top secrete*
Replies: 12
Views: 697

Re: *top secrete*

well it would suprise you to know it was ALL done in milkshape, apart for one small thing, the renderd image, to get it at a high resolution such as it is i converted it to 3ds max and renderd it, the only other reason for this was milkshaps z sorting was a little poor, on that subject so is RF's wi...
by scott
Fri Aug 01, 2008 4:12 am
Forum: General Discussions
Topic: my return
Replies: 18
Views: 683

Re: my return

their folosophy is that if u do not want to do the hours then there is always someone else to fill your place, it was nice to know over time was optional :) PS. has darkmaster dissapeard aswel, he used to post 5 times a day? PS.S. just looked at the member info, DM hasnt been on since may, also stra...
by scott
Fri Aug 01, 2008 1:38 am
Forum: Level Design & Entity Usage
Topic: I knew that would happen...
Replies: 18
Views: 551

Re: I knew that would happen...

sorry to go offtopic, a use for ur gravity function, watch a filem called "cube 2 hypercube" that will defenetl be an awsome game concept, shame its a film, but may give ideas to people.
by scott
Fri Aug 01, 2008 1:26 am
Forum: General Discussions
Topic: my return
Replies: 18
Views: 683

Re: my return

thanks for the good word, its nice to be back, something i forgot to do is say hi to all of you, great to actualy spend time and catch up on things, work just took over, 13 hours a day 7 days a week, then i quit, so im not a games tester no more, no wories, going to university in september where i w...
by scott
Thu Jul 31, 2008 11:46 pm
Forum: Game Designs
Topic: *top secrete*
Replies: 12
Views: 697

*top secrete*

shhh, dont tell anyone, *leaked* :!: :wink:

Image

decided to let you all in on whats to come, WIP, progress is slow, thats all im going to say

enjoy.
by scott
Wed Jul 30, 2008 9:57 pm
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 54273

Re: RealityFactory 0.80 - WIP

ahh, i missed that post (just found it) well im sure the genesis 2.0 should make things better, that actualy answers one of my questions i posted.
by scott
Wed Jul 30, 2008 9:56 pm
Forum: Programming
Topic: RealityFactory 1.0 Roadmap
Replies: 37
Views: 10368

Re: RealityFactory 1.0 Roadmap

wow, missed this post, awsome, well i was just looking at the mp code again cos of the old post being brought up, when im back home gona see what jonas was on about with it being partualy working as i havnt seen that part yet.

well good luck, im sure you can do it.
by scott
Wed Jul 30, 2008 9:23 pm
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 54273

Re: RealityFactory 0.80 - WIP

dx9? (really, really, really, really, really really, really would like this hint :))

saying that dx11 is not too far away i belive :(
by scott
Wed Jul 30, 2008 8:06 pm
Forum: General Discussions
Topic: my return
Replies: 18
Views: 683

my return

well of late i have not been around at all, havnt a clue whats going on either, my question is what have i missed, we seem to got a lot more game projects going a few posts mentioning genesis 2.0, whats this about? a new female user that everyone seems to be enjoying her company ;) RF2 is still movi...
by scott
Wed Jul 30, 2008 7:54 pm
Forum: Game Designs
Topic: (wip)Twist of the Moon
Replies: 77
Views: 4840

Re: (wip)Twist of the Moon

well i find your game interesting, considering all games you play now your either human, alien or a mutant of some sort, to play as an animal sounds like a fresh idea, no guns or swords, thats something rarly seen (apart from pokemon) i could just imagine the howling scene, the camera goes to 3rd pe...
by scott
Wed Jul 30, 2008 7:32 pm
Forum: RF2 Discussions
Topic: RF2 Feature Requests
Replies: 107
Views: 44809

Re: RF2 Feature Requests

ok here goes, im not sure on how to go about doing it, however a feature request is to be able to create a seperate document for texture co-ordiantes. my reason for this is so you can have multiple models, multiple textures and for each of those textures they have a uvmap for each model that you app...
by scott
Fri Jul 25, 2008 6:12 pm
Forum: RF2 Discussions
Topic: Question about RF2 release
Replies: 11
Views: 1518

Re: Question about RF2 release

half way through 2008 now, just wondering how the project is going compared to your original estimate, 2010, 18 months away, are you still aiming for this date or has it been delayed at all?
by scott
Sat Jun 21, 2008 12:48 am
Forum: General Discussions
Topic: ATI X1600?
Replies: 12
Views: 850

Re: ATI X1600?

and so it goes on, get a quad core and aplications will be designed for the 8 core processor. Battle field 2142 - 1.7GHz Warhammer 40k - 2.0 GHz Age of conan - 2.4 GHz call of duty 4 - 2.4GHz Mass effect - 2.6 GHz Devil May Cry 4 - 3.0 GHz crysis - 3.2 GHz A quad core 2.4GHz cpu will probably reach ...
by scott
Fri Jun 20, 2008 6:06 pm
Forum: General Discussions
Topic: ATI X1600?
Replies: 12
Views: 850

Re: ATI X1600?

i looked at the quad cores but they wernt that impresive and far to expensive, a quad 3Ghz was $1200 and a quad 3.2GHz was $1800 and my daul 3GHz was $230, more cores do help but for games and single aplications they mainly use one core each so the higher the core value the faster that aplication wi...
by scott
Fri Jun 20, 2008 1:10 am
Forum: General Discussions
Topic: warhammer 40k
Replies: 21
Views: 1840

Re: warhammer 40k

lol, the simplest asnwer is to get the PC games :P i have 3 and planing to get the 4th soon