Search found 1487 matches

by steven8
Mon Oct 16, 2017 7:28 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

seppgirty wrote:I have a few household items posted on the RF site you might be able to use. Give them a look.

http://www.realityfactory.info/cms/inde ... y/12-props
Ooohh...thanks, sep! I'll check 'em out over this coming weekend.
by steven8
Sun Oct 15, 2017 8:09 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

Grok wrote:@steven8
Good to see you are making progress. :)
Thanks, Grok. One last bit, and I am now off to bed. Started details on the living room, with swinging doors into the kitchen. I've never done swinging doors before, but I got them to work!!

Image
by steven8
Sun Oct 15, 2017 8:07 am
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3845464

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

You might try using a different codec for video and/or audio in the AVI file. That might prevent it from getting out of sync. Could be. I did however have a hard time finding a combination that would play at all with sound. I don't see a lot of options to chose between. For the time being I stick w...
by steven8
Sun Oct 15, 2017 4:09 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

It's the little details like this that makes a game fun to play. I think so too. That's why I loved all the big games for the N64. Mario, Banjo Kazooie, Donkey Kong, Starfox. For me, that was the golden age. Tonight I found background music for each level so far and I've put in the windows and curt...
by steven8
Sat Oct 14, 2017 3:40 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

Totally forgot about this from last time until Alan (bronzegargoyle on the RF site - he created Telepath) reminded me. Pumpkin Seed packet power-ups!!

Image
by steven8
Thu Oct 12, 2017 10:43 am
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3845464

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

Oh yes, that slider is awesome!
by steven8
Wed Oct 11, 2017 9:13 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

seppgirty wrote:
No, it's still blue for me.
Damn, I don't like that. It's just the main RF site page. the rest is blue. Hope this isn't a fishing page.
OH, I thought you meant the board. I checked and the homepage is black. I hope not too.
by steven8
Tue Oct 10, 2017 8:47 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

seppgirty wrote:Looking really good man. BTW is everyone's RF home page have a black theme now? Did QOD poke his head in and change it?
Thanks Sep. No, it's still blue for me. :?:
by steven8
Sun Oct 08, 2017 4:02 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

I think the house looks sweet. No need to change it............. Keep posting those pics. Thanks sep. First interior shot. Basic geometry, one model and lights. The lights will have sources in time. http://www.freewebs.com/stevenrf/entryway1.jpg [edit] I started the living room: http://www.freewebs...
by steven8
Thu Oct 05, 2017 10:36 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

Veleran wrote:Looks like an adventure game.In the meantime,are you slowly modelling the Mansion and later replace the current house with it?
Nope. No house modelling. The house you see there is the house you get. I am working on the entryway inside of the house now, though.
by steven8
Mon Sep 25, 2017 9:01 pm
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3845464

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I'm sorry. I can't help either. That is a good video on triggering a cutscene though. I've never tried to do that.
by steven8
Sun Sep 24, 2017 7:43 am
Forum: Level Design & Entity Usage
Topic: Camera Glitch (Solved)
Replies: 3
Views: 2430

Re: Camera Glitch (Solved)

Long time ago i added a giantish player in the character selection and the camera height had trouble when i enlarged the player through the ini. The height and distance of camera from the player did not have trouble keeping the right distance when i re exported the base actor with scaled up biped t...
by steven8
Sun Sep 24, 2017 6:23 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68072

Re: Pumpkin Jones

Newest screens with some revised messages: http://www.freewebs.com/stevenrf/front%20walk.jpg http://www.freewebs.com/stevenrf/door%20crack.jpg http://www.freewebs.com/stevenrf/root%20cellar.jpg http://www.freewebs.com/stevenrf/downstairs.jpg http://www.freewebs.com/stevenrf/underground2.jpg http://w...
by steven8
Wed Sep 20, 2017 6:29 am
Forum: Game Designs
Topic: Really Big Guns : An FPS Parody
Replies: 32
Views: 12668

Re: Really Big Guns : An FPS Parody

Wraps wrote:it has taken me over a week to figure out how to move a texture from one folder to another in windamn 10. if we ever get rf working in linux.....i am gone from windows forever.
Aargh! I passed up the win10 conversation. Stocking with win7 until my comp dies and I have to switch.
by steven8
Sat Sep 16, 2017 5:06 am
Forum: Level Design & Entity Usage
Topic: Camera Glitch (Solved)
Replies: 3
Views: 2430

Re: Camera Glitch (Solved)

Okay, I couldn't outsmart the camera glitch, but I solved the problem anyway. I simply made a smaller version of Pumpkin Jones, and used that actor in the level where he is small. Voila!

8)

Image