Search found 1487 matches

by steven8
Fri Sep 15, 2017 8:58 am
Forum: Game Designs
Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
Replies: 171
Views: 3845277

Re: Space Rangers Ep. 8 - the Rouge Robot (game project)

I've watched this all along, and I think it looks awesome. Every now and then a new user comes along and takes RF to new places. You are the latest, Grok. Well done!
by steven8
Wed Sep 13, 2017 7:21 am
Forum: Level Design & Entity Usage
Topic: Camera Glitch (Solved)
Replies: 3
Views: 2415

Camera Glitch (Solved)

I've discovered an unusual glitch, and I can't find a way around it. I have a level where I want Pumpkin Jones to be scaled down. Less than half size, although I've tried other reduced sizes as well. Anyway, when I run the level straight, it goes fine, but when we level change from regular size acto...
by steven8
Fri Sep 08, 2017 8:17 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68033

Re: Pumpkin Jones

i'm just coming back, too. nice to see this idea is still in yer head. i lost all my files, so i have to get them all back. yay. but, hey...someone put a blender rig in one of my models on indiedb.....gonna download it , see if i can animate it. :D do you remember an old game called Realms of the H...
by steven8
Fri Sep 08, 2017 7:31 am
Forum: Game Designs
Topic: Really Big Guns : An FPS Parody
Replies: 32
Views: 12633

Re: Really Big Guns : An FPS Parody

Welcome back, Voltare/Wraps. I always love your work!!
by steven8
Thu Sep 07, 2017 5:59 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68033

Re: Pumpkin Jones

I've just completed one level with a house that is just a prop. Let's pump the breaks on the demo just yet. When I am ready, I will have to research how to package it up again. It's been awhile. If you want to see a demo of mine, download Castle of the Pharaoh. That was like what, 2003? As I said, i...
by steven8
Wed Sep 06, 2017 6:07 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68033

Re: Pumpkin Jones

Thanks guys. I keep promising myself I'll back up my files externally, but then I get lazy. I'm gonna do it this time...I promise!!
by steven8
Tue Sep 05, 2017 7:09 am
Forum: Game Designs
Topic: Pumpkin Jones
Replies: 30
Views: 68033

Pumpkin Jones

A long time ago (2006) I started a project called Pumpkin Jones, where you actually play as a pumpkin. Inspired by the bit in Banjo Kazooie where you have to become a pumpkin and Indiana Jones. The 'bad guys' were giant carrots who would hop after you, and I had a cool scripted bat that would swoop ...
by steven8
Wed Aug 02, 2017 10:12 am
Forum: Level Design & Entity Usage
Topic: I can't make maps. Help me.
Replies: 2
Views: 1284

Re: I can't make maps. Help me.

In the RF folder you find a folder named 'docs'. In that folder you will double click the index.html. On the Index page, Getting Started>Creating a Basic Room. That should get you going.
by steven8
Wed Aug 02, 2017 9:47 am
Forum: Setup, Post Install Support
Topic: How to add gold indicator for coins
Replies: 6
Views: 16943

Re: How to add gold indicator for coins

I am not a scripter, but I know some amazing things have been done with scripts. It's like programming without the source code. Their is a lot of documentation on it in the scripting folder.
by steven8
Wed Aug 02, 2017 8:56 am
Forum: Setup, Post Install Support
Topic: How to add gold indicator for coins
Replies: 6
Views: 16943

Re: How to add gold indicator for coins

In the hud.ini file (found in the install folder) change npcindicator = hud\indicator_red.bmp to npcindicator = hud\indicator_gold.bmp. That should work. [radar] frame = hud\hud_radar.bmp framealpha = hud\a_hud_radar.bmp indicator = hud\indicator_green.bmp indicatoralpha = hud\a_indicator.bmp npcind...
by steven8
Sun Feb 19, 2017 4:11 am
Forum: Level Design & Entity Usage
Topic: How to make a Falling Platform
Replies: 2
Views: 2274

Re: How to make a Falling Platform

Trigger>Logic Gate>Platform Create an empty solid brush with a transparency of 1 placed right where the player steps onto the platform. Set the platform attributes bnocollide = true, playeronly = false, brunwhiletriggered = true, rideable = true, Triggername = LogicGate's szentityname Create a Type ...
by steven8
Sun Oct 16, 2016 5:27 am
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89874

Re: Horror Manor - Platform

As usual your screens are beautiful, Veleran. What 3d modelling program are you using?
by steven8
Wed Apr 06, 2016 1:13 am
Forum: General Discussions
Topic: trenchboom level edtor
Replies: 2
Views: 1611

Re: trenchboom level edtor

Unfortunately, it crashed on my 64 bit win 7 machine. :(
by steven8
Sat Feb 20, 2016 12:14 pm
Forum: Game Designs
Topic: Dark Crypt (Isometric Dungeon)
Replies: 80
Views: 292084

Re: Dark Crypt (Isometric Dungeon)

Veleran, that is just beautiful.
by steven8
Fri Jan 01, 2016 4:52 am
Forum: General Discussions
Topic: Seasons Greetings
Replies: 9
Views: 20276

Re: Seasons Greetings

Popped in again to say HAPPY NEW YEAR!!