Search found 1487 matches
- Fri Sep 15, 2017 8:58 am
- Forum: Game Designs
- Topic: Space Rangers Ep. 8 - the Rouge Robot (game project)
- Replies: 171
- Views: 3845277
Re: Space Rangers Ep. 8 - the Rouge Robot (game project)
I've watched this all along, and I think it looks awesome. Every now and then a new user comes along and takes RF to new places. You are the latest, Grok. Well done!
- Wed Sep 13, 2017 7:21 am
- Forum: Level Design & Entity Usage
- Topic: Camera Glitch (Solved)
- Replies: 3
- Views: 2415
Camera Glitch (Solved)
I've discovered an unusual glitch, and I can't find a way around it. I have a level where I want Pumpkin Jones to be scaled down. Less than half size, although I've tried other reduced sizes as well. Anyway, when I run the level straight, it goes fine, but when we level change from regular size acto...
- Fri Sep 08, 2017 8:17 am
- Forum: Game Designs
- Topic: Pumpkin Jones
- Replies: 30
- Views: 68033
Re: Pumpkin Jones
i'm just coming back, too. nice to see this idea is still in yer head. i lost all my files, so i have to get them all back. yay. but, hey...someone put a blender rig in one of my models on indiedb.....gonna download it , see if i can animate it. :D do you remember an old game called Realms of the H...
- Fri Sep 08, 2017 7:31 am
- Forum: Game Designs
- Topic: Really Big Guns : An FPS Parody
- Replies: 32
- Views: 12633
Re: Really Big Guns : An FPS Parody
Welcome back, Voltare/Wraps. I always love your work!!
- Thu Sep 07, 2017 5:59 am
- Forum: Game Designs
- Topic: Pumpkin Jones
- Replies: 30
- Views: 68033
Re: Pumpkin Jones
I've just completed one level with a house that is just a prop. Let's pump the breaks on the demo just yet. When I am ready, I will have to research how to package it up again. It's been awhile. If you want to see a demo of mine, download Castle of the Pharaoh. That was like what, 2003? As I said, i...
- Wed Sep 06, 2017 6:07 am
- Forum: Game Designs
- Topic: Pumpkin Jones
- Replies: 30
- Views: 68033
Re: Pumpkin Jones
Thanks guys. I keep promising myself I'll back up my files externally, but then I get lazy. I'm gonna do it this time...I promise!!
- Tue Sep 05, 2017 7:09 am
- Forum: Game Designs
- Topic: Pumpkin Jones
- Replies: 30
- Views: 68033
Pumpkin Jones
A long time ago (2006) I started a project called Pumpkin Jones, where you actually play as a pumpkin. Inspired by the bit in Banjo Kazooie where you have to become a pumpkin and Indiana Jones. The 'bad guys' were giant carrots who would hop after you, and I had a cool scripted bat that would swoop ...
- Wed Aug 02, 2017 10:12 am
- Forum: Level Design & Entity Usage
- Topic: I can't make maps. Help me.
- Replies: 2
- Views: 1284
Re: I can't make maps. Help me.
In the RF folder you find a folder named 'docs'. In that folder you will double click the index.html. On the Index page, Getting Started>Creating a Basic Room. That should get you going.
- Wed Aug 02, 2017 9:47 am
- Forum: Setup, Post Install Support
- Topic: How to add gold indicator for coins
- Replies: 6
- Views: 16943
Re: How to add gold indicator for coins
I am not a scripter, but I know some amazing things have been done with scripts. It's like programming without the source code. Their is a lot of documentation on it in the scripting folder.
- Wed Aug 02, 2017 8:56 am
- Forum: Setup, Post Install Support
- Topic: How to add gold indicator for coins
- Replies: 6
- Views: 16943
Re: How to add gold indicator for coins
In the hud.ini file (found in the install folder) change npcindicator = hud\indicator_red.bmp to npcindicator = hud\indicator_gold.bmp. That should work. [radar] frame = hud\hud_radar.bmp framealpha = hud\a_hud_radar.bmp indicator = hud\indicator_green.bmp indicatoralpha = hud\a_indicator.bmp npcind...
- Sun Feb 19, 2017 4:11 am
- Forum: Level Design & Entity Usage
- Topic: How to make a Falling Platform
- Replies: 2
- Views: 2274
Re: How to make a Falling Platform
Trigger>Logic Gate>Platform Create an empty solid brush with a transparency of 1 placed right where the player steps onto the platform. Set the platform attributes bnocollide = true, playeronly = false, brunwhiletriggered = true, rideable = true, Triggername = LogicGate's szentityname Create a Type ...
- Sun Oct 16, 2016 5:27 am
- Forum: Game Designs
- Topic: Horror Manor - Platform
- Replies: 27
- Views: 89874
Re: Horror Manor - Platform
As usual your screens are beautiful, Veleran. What 3d modelling program are you using?
- Wed Apr 06, 2016 1:13 am
- Forum: General Discussions
- Topic: trenchboom level edtor
- Replies: 2
- Views: 1611
Re: trenchboom level edtor
Unfortunately, it crashed on my 64 bit win 7 machine.
- Sat Feb 20, 2016 12:14 pm
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 80
- Views: 292084
Re: Dark Crypt (Isometric Dungeon)
Veleran, that is just beautiful.
- Fri Jan 01, 2016 4:52 am
- Forum: General Discussions
- Topic: Seasons Greetings
- Replies: 9
- Views: 20276
Re: Seasons Greetings
Popped in again to say HAPPY NEW YEAR!!