Search found 1487 matches

by steven8
Fri Jul 18, 2014 8:36 am
Forum: General Discussions
Topic: Who was the guy...
Replies: 6
Views: 2623

Re: Who was the guy...

Way cool. I Googled Tabulanis as well, and didn't find any of that. Great to see him having such success!
by steven8
Mon Jul 14, 2014 11:34 am
Forum: General Discussions
Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
Replies: 6
Views: 2358

Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all

Wouldn't all those polys bring G3D to a grinding halt?
by steven8
Mon Jul 14, 2014 8:21 am
Forum: Level Design & Entity Usage
Topic: Fonts
Replies: 9
Views: 5708

Re: Fonts

Okay. It's a lot to soak in. I thought I followed the help file all the way, but I must have missed something. This coming weekend, I will give this a go. Thanks, QOD!
by steven8
Sun Jul 13, 2014 4:57 am
Forum: Level Design & Entity Usage
Topic: Fonts
Replies: 9
Views: 5708

Fonts

I've read the docs, but I can not understand how to use my own fonts.
by steven8
Wed Jul 02, 2014 11:36 am
Forum: General Discussions
Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
Replies: 6
Views: 2358

Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all

Hey, Foin ( and other model sites ) . what you don't realize is this : This is basically a Quake 2 style engine, Still Direct X 7. What you don't seem to realize is he is advertising on sites where game developers might be. I saw his advertisement here and was very tempted to purchase a lot of the ...
by steven8
Sun Jun 22, 2014 3:10 pm
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141834

Re: Reality Factory 0.78.0.0 Pre-Release

QuestOfDreams wrote:In the internal_config.ini file set

Code: Select all

UseCharSelect = false
and in the menu.ini remove

Code: Select all

character = menu_character.layout
:arrow: character selection disabled (I'll fix the latter requirement)
Worked like a charm. Thank you, Daniel. :mrgreen:
by steven8
Sun Jun 22, 2014 3:07 am
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141834

Re: Reality Factory 0.78.0.0 Pre-Release

Got my bitmap to show by tossing in a nice sound file, but here is another perplexing thing: Why doesn't this use my level to start? GameName = RealityFactory Demo UseCharSelect = true UseNameSelect = true UseDifficultLevel = false DefaultDifficulty = 1 DefaultLanguage = English StartLevel = DadTest...
by steven8
Sun Jun 22, 2014 2:10 am
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141834

Re: Reality Factory 0.78.0.0 Pre-Release

QuestOfDreams wrote:Just had a quick look and the current code requires a SplashAudio to be defined along with a SplashScreen. Added it to my todo list.
Oh, well caught! I couldn't figure out what I was doing wrong. Thank you, QOD! :D
by steven8
Sat Jun 21, 2014 3:41 pm
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141834

Re: Reality Factory 0.78.0.0 Pre-Release

Internal_config.ini - I can not get this thing to show an 800 x 600 bitmap I have created. This is just the most recent attempt: UseFirst = true UseCutScene = true ;SplashScreen = ;SplashAudio = CutScene = rfsplash.avi UseSecond = false UseCutScene1 = false SplashScreen1 = dad games.bmp ;SplashAudio...
by steven8
Wed Jun 18, 2014 1:13 am
Forum: General Discussions
Topic: Happy Birthday Daniel!
Replies: 3
Views: 6151

Happy Birthday Daniel!

Happy 34th!!!
by steven8
Sun Jun 15, 2014 9:40 am
Forum: Announcements
Topic: Reality Factory 0.78.0.0 Pre-Release
Replies: 54
Views: 141834

Re: Reality Factory 0.78.0.0 Pre-Release

StaticMesh and StaticEntityProxy issues. I have only been able to place one of either entity into a level. I would like to place several of the same barrel in my 4th level. Upon trying to create a second entity, either from scratch or by copying the first entity, the system automatically creates a t...
by steven8
Sun Jun 15, 2014 7:51 am
Forum: Level Design & Entity Usage
Topic: End of Game
Replies: 2
Views: 2026

Re: End of Game

You can display a flipbook or an ending cut scene video of a static image frame or a slightly shaking "End" which (you turned to a movie in a video maker) for some seconds before the the change Level Entity. Many of the things in RF are done by tricks like this,it is easier and more amusing faking ...
by steven8
Sat Jun 14, 2014 1:05 pm
Forum: Level Design & Entity Usage
Topic: End of Game
Replies: 2
Views: 2026

End of Game

I have a changelevel for the end of game. Leaving the name blank, as it says in the manual to return to menu. It works as stated, but I'm disappointed that you can't show a message or splash screen.

Is there a way to do this that I am not seeing?
by steven8
Thu Jun 12, 2014 11:29 pm
Forum: Level Design & Entity Usage
Topic: Triggers - Simple - yes? Confusing? Yep!
Replies: 8
Views: 2830

Re: Triggers - Simple - yes? Confusing? Yep!

New problem. I can not trigger a moving platform with a trigger entity. :roll: I know my trigger works, because I used it to trigger a message. I know my platform works because I auto started it just to make sure. However, when I try to use the trigger -- no go. I have read and read the user manual...
by steven8
Thu Jun 12, 2014 2:46 pm
Forum: Level Design & Entity Usage
Topic: Triggers - Simple - yes? Confusing? Yep!
Replies: 8
Views: 2830

Re: Triggers - Simple - yes? Confusing? Yep!

New problem. I can not trigger a moving platform with a trigger entity. :roll: I know my trigger works, because I used it to trigger a message. I know my platform works because I auto started it just to make sure. However, when I try to use the trigger -- no go. I have read and read the user manual ...