Search found 1487 matches
- Fri Jul 18, 2014 8:36 am
- Forum: General Discussions
- Topic: Who was the guy...
- Replies: 6
- Views: 2623
Re: Who was the guy...
Way cool. I Googled Tabulanis as well, and didn't find any of that. Great to see him having such success!
- Mon Jul 14, 2014 11:34 am
- Forum: General Discussions
- Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
- Replies: 6
- Views: 2358
Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all
Wouldn't all those polys bring G3D to a grinding halt?
- Mon Jul 14, 2014 8:21 am
- Forum: Level Design & Entity Usage
- Topic: Fonts
- Replies: 9
- Views: 5708
Re: Fonts
Okay. It's a lot to soak in. I thought I followed the help file all the way, but I must have missed something. This coming weekend, I will give this a go. Thanks, QOD!
- Sun Jul 13, 2014 4:57 am
- Forum: Level Design & Entity Usage
- Topic: Fonts
- Replies: 9
- Views: 5708
Fonts
I've read the docs, but I can not understand how to use my own fonts.
- Wed Jul 02, 2014 11:36 am
- Forum: General Discussions
- Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
- Replies: 6
- Views: 2358
Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all
Hey, Foin ( and other model sites ) . what you don't realize is this : This is basically a Quake 2 style engine, Still Direct X 7. What you don't seem to realize is he is advertising on sites where game developers might be. I saw his advertisement here and was very tempted to purchase a lot of the ...
- Sun Jun 22, 2014 3:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 141834
Re: Reality Factory 0.78.0.0 Pre-Release
Worked like a charm. Thank you, Daniel.QuestOfDreams wrote:In the internal_config.ini file setand in the menu.ini removeCode: Select all
UseCharSelect = false
character selection disabled (I'll fix the latter requirement)Code: Select all
character = menu_character.layout
- Sun Jun 22, 2014 3:07 am
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 141834
Re: Reality Factory 0.78.0.0 Pre-Release
Got my bitmap to show by tossing in a nice sound file, but here is another perplexing thing: Why doesn't this use my level to start? GameName = RealityFactory Demo UseCharSelect = true UseNameSelect = true UseDifficultLevel = false DefaultDifficulty = 1 DefaultLanguage = English StartLevel = DadTest...
- Sun Jun 22, 2014 2:10 am
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 141834
Re: Reality Factory 0.78.0.0 Pre-Release
Oh, well caught! I couldn't figure out what I was doing wrong. Thank you, QOD!QuestOfDreams wrote:Just had a quick look and the current code requires a SplashAudio to be defined along with a SplashScreen. Added it to my todo list.
- Sat Jun 21, 2014 3:41 pm
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 141834
Re: Reality Factory 0.78.0.0 Pre-Release
Internal_config.ini - I can not get this thing to show an 800 x 600 bitmap I have created. This is just the most recent attempt: UseFirst = true UseCutScene = true ;SplashScreen = ;SplashAudio = CutScene = rfsplash.avi UseSecond = false UseCutScene1 = false SplashScreen1 = dad games.bmp ;SplashAudio...
- Wed Jun 18, 2014 1:13 am
- Forum: General Discussions
- Topic: Happy Birthday Daniel!
- Replies: 3
- Views: 6151
Happy Birthday Daniel!
Happy 34th!!!
- Sun Jun 15, 2014 9:40 am
- Forum: Announcements
- Topic: Reality Factory 0.78.0.0 Pre-Release
- Replies: 54
- Views: 141834
Re: Reality Factory 0.78.0.0 Pre-Release
StaticMesh and StaticEntityProxy issues. I have only been able to place one of either entity into a level. I would like to place several of the same barrel in my 4th level. Upon trying to create a second entity, either from scratch or by copying the first entity, the system automatically creates a t...
- Sun Jun 15, 2014 7:51 am
- Forum: Level Design & Entity Usage
- Topic: End of Game
- Replies: 2
- Views: 2026
Re: End of Game
You can display a flipbook or an ending cut scene video of a static image frame or a slightly shaking "End" which (you turned to a movie in a video maker) for some seconds before the the change Level Entity. Many of the things in RF are done by tricks like this,it is easier and more amusing faking ...
- Sat Jun 14, 2014 1:05 pm
- Forum: Level Design & Entity Usage
- Topic: End of Game
- Replies: 2
- Views: 2026
End of Game
I have a changelevel for the end of game. Leaving the name blank, as it says in the manual to return to menu. It works as stated, but I'm disappointed that you can't show a message or splash screen.
Is there a way to do this that I am not seeing?
Is there a way to do this that I am not seeing?
- Thu Jun 12, 2014 11:29 pm
- Forum: Level Design & Entity Usage
- Topic: Triggers - Simple - yes? Confusing? Yep!
- Replies: 8
- Views: 2830
Re: Triggers - Simple - yes? Confusing? Yep!
New problem. I can not trigger a moving platform with a trigger entity. :roll: I know my trigger works, because I used it to trigger a message. I know my platform works because I auto started it just to make sure. However, when I try to use the trigger -- no go. I have read and read the user manual...
- Thu Jun 12, 2014 2:46 pm
- Forum: Level Design & Entity Usage
- Topic: Triggers - Simple - yes? Confusing? Yep!
- Replies: 8
- Views: 2830
Re: Triggers - Simple - yes? Confusing? Yep!
New problem. I can not trigger a moving platform with a trigger entity. :roll: I know my trigger works, because I used it to trigger a message. I know my platform works because I auto started it just to make sure. However, when I try to use the trigger -- no go. I have read and read the user manual ...