Search found 87 matches

by realgaming135
Thu Jan 16, 2014 9:23 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

I think I'm just gonna give up about those lakes because it is still doing it. I scaled the water as you said, and I made the terrain bsp to solid, but it does not work. I did not think that the StaticEntityProxy would react the same way to water as StaticMesh. I think I'm gonna make another terrain...
by realgaming135
Mon Jan 13, 2014 8:14 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

okay, I'm sorry that I have to take more your peoples time, but it didn't work with the static entity proxy either:
sep.jpg
(102.49 KiB) Not downloaded yet
by realgaming135
Mon Jan 13, 2014 5:36 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

It is kind of playable, and also not. (what I mean is you can walk around and do whatever you want to do, but the fps is down at 10 somethimes). Thanks for the information about texturing, it is always good to know something about it. I can make it playable if I use farclipping and fog. But then I'l...
by realgaming135
Mon Jan 06, 2014 6:15 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

Ok then, I tried to use StaticEntityProxy, and the fps dropped a bit sadly, but maybe with a little fog and farclipping it will work. The bad thing is, that this terrain is gonna be the training level, but if the terrain flashes when something explode, or you fire a gun and flames, then I might cons...
by realgaming135
Sun Jan 05, 2014 10:47 am
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

Hi Veleran :) I already use Nem's Terrain Generator, because it's easier to use and easier to focus on vertexes when the terrain is textured :wink: You say that I can add a StaticMesh (textured) with no collision, and then add the terrain again in level geometry (flagged as clip) in the same spot as...
by realgaming135
Thu Jan 02, 2014 7:16 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

Re: 4 questions

Hi and thanks for the reply :) 1. Would it work if I made the fence a part of the terrain, and then imported it to RF as a single model? 2. Well, I guess that means that I can't make a lake there. I would not be able to place water anywhere at the terrain. 3. Found a solution by an accident. The sur...
by realgaming135
Thu Jan 02, 2014 1:52 am
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 10123

4 questions

Hi :D Already time for a new topic :shock: 4 new problems. Number 1 question: I made a level with a terrain added with StaticMesh entity. So I decided to put up a grid, but the transparent places in the grid texture is making some troubles with the terrain model. The grid texture is tga-format. When...
by realgaming135
Wed Jan 01, 2014 6:28 pm
Forum: Level Design & Entity Usage
Topic: Terrain model makes RFEditPro crash *SOLVED*
Replies: 2
Views: 1511

Re: Terrain model makes RFEditPro crash

Ok, worked when I used equity_7C instead the newest release of equity.
Problem solved.
by realgaming135
Sat Dec 28, 2013 12:19 am
Forum: Level Design & Entity Usage
Topic: Terrain model makes RFEditPro crash *SOLVED*
Replies: 2
Views: 1511

Re: Terrain model makes RFEditPro crash

Okay, I tried one more time, and this happened: An error window popped up, when I tried to add my terrain model to the world.

This is the error window:
error window.jpg
error window.jpg (94.85 KiB) Viewed 1504 times
by realgaming135
Thu Dec 26, 2013 10:48 pm
Forum: Level Design & Entity Usage
Topic: Terrain model makes RFEditPro crash *SOLVED*
Replies: 2
Views: 1511

Terrain model makes RFEditPro crash *SOLVED*

Hi :D I made a terrain in Terrain Generator, and imported it into milkshape, where I added a texture to it. Then it was imported to Equity and from here, exported as an .act file. Whenever I decide to use a StaticMesh entity to add the terrain model to my world, RFEditPro crashes. I tried more than ...
by realgaming135
Thu Dec 26, 2013 12:15 am
Forum: General Discussions
Topic: Happy Christmas
Replies: 8
Views: 11407

Re: Happy Christmas

Thanks ardentcrest :D
And the same to you :wink:

And also happy holidays and merry christmas to the rest of you :D
Hope you all enjoyed your christmas :D
by realgaming135
Tue Nov 05, 2013 9:38 pm
Forum: General Discussions
Topic: Reality Factory as a Retro Game Creator
Replies: 14
Views: 20545

Re: Reality Factory as a Retro Game Creator

Gamemaker says: Let's just stick together as a family again.. let's make a project together.. that's quite my only dream I think it sounds like a good idea, making a project together. I don't really know how many full-length games there has been made with RF. I don't even know if anyone has done it...
by realgaming135
Thu Oct 31, 2013 6:27 pm
Forum: General Discussions
Topic: Reality Factory as a Retro Game Creator
Replies: 14
Views: 20545

Re: Reality Factory as a Retro Game Creator

You are so right about this. It would be a shame if RF also got dead in the water. I don't care either about fancy graphics and overwhelming level design to the smallest detail. (even though I sometimes wish that the levels could just a little bit bigger ;) ) I actually like old games with low poly ...
by realgaming135
Tue Sep 24, 2013 4:03 pm
Forum: RF2 Discussions
Topic: RF and RF2
Replies: 5
Views: 4498

Re: RF and RF2

yeah, that would be awesome :D
by realgaming135
Thu Sep 19, 2013 7:20 pm
Forum: RF2 Discussions
Topic: RF and RF2
Replies: 5
Views: 4498

Re: RF and RF2

Yes ofcourse. I was thinking ''it might be a stupid question to ask'', but RF have, or rather had alot of potential in my opinion. It's easy to use for people new to game developing, and I like the ''old-style'' game you can make. So I think I'll still be using it for some time :) Anyway, thank you ...