Search found 87 matches
- Thu Jan 16, 2014 9:23 pm
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
I think I'm just gonna give up about those lakes because it is still doing it. I scaled the water as you said, and I made the terrain bsp to solid, but it does not work. I did not think that the StaticEntityProxy would react the same way to water as StaticMesh. I think I'm gonna make another terrain...
- Mon Jan 13, 2014 8:14 pm
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
okay, I'm sorry that I have to take more your peoples time, but it didn't work with the static entity proxy either:
- Mon Jan 13, 2014 5:36 pm
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
It is kind of playable, and also not. (what I mean is you can walk around and do whatever you want to do, but the fps is down at 10 somethimes). Thanks for the information about texturing, it is always good to know something about it. I can make it playable if I use farclipping and fog. But then I'l...
- Mon Jan 06, 2014 6:15 pm
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
Ok then, I tried to use StaticEntityProxy, and the fps dropped a bit sadly, but maybe with a little fog and farclipping it will work. The bad thing is, that this terrain is gonna be the training level, but if the terrain flashes when something explode, or you fire a gun and flames, then I might cons...
- Sun Jan 05, 2014 10:47 am
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
Hi Veleran :) I already use Nem's Terrain Generator, because it's easier to use and easier to focus on vertexes when the terrain is textured :wink: You say that I can add a StaticMesh (textured) with no collision, and then add the terrain again in level geometry (flagged as clip) in the same spot as...
- Thu Jan 02, 2014 7:16 pm
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
Re: 4 questions
Hi and thanks for the reply :) 1. Would it work if I made the fence a part of the terrain, and then imported it to RF as a single model? 2. Well, I guess that means that I can't make a lake there. I would not be able to place water anywhere at the terrain. 3. Found a solution by an accident. The sur...
- Thu Jan 02, 2014 1:52 am
- Forum: Level Design & Entity Usage
- Topic: 4 questions
- Replies: 32
- Views: 10123
4 questions
Hi :D Already time for a new topic :shock: 4 new problems. Number 1 question: I made a level with a terrain added with StaticMesh entity. So I decided to put up a grid, but the transparent places in the grid texture is making some troubles with the terrain model. The grid texture is tga-format. When...
- Wed Jan 01, 2014 6:28 pm
- Forum: Level Design & Entity Usage
- Topic: Terrain model makes RFEditPro crash *SOLVED*
- Replies: 2
- Views: 1511
Re: Terrain model makes RFEditPro crash
Ok, worked when I used equity_7C instead the newest release of equity.
Problem solved.
Problem solved.
- Sat Dec 28, 2013 12:19 am
- Forum: Level Design & Entity Usage
- Topic: Terrain model makes RFEditPro crash *SOLVED*
- Replies: 2
- Views: 1511
Re: Terrain model makes RFEditPro crash
Okay, I tried one more time, and this happened: An error window popped up, when I tried to add my terrain model to the world.
This is the error window:
This is the error window:
- Thu Dec 26, 2013 10:48 pm
- Forum: Level Design & Entity Usage
- Topic: Terrain model makes RFEditPro crash *SOLVED*
- Replies: 2
- Views: 1511
Terrain model makes RFEditPro crash *SOLVED*
Hi :D I made a terrain in Terrain Generator, and imported it into milkshape, where I added a texture to it. Then it was imported to Equity and from here, exported as an .act file. Whenever I decide to use a StaticMesh entity to add the terrain model to my world, RFEditPro crashes. I tried more than ...
- Thu Dec 26, 2013 12:15 am
- Forum: General Discussions
- Topic: Happy Christmas
- Replies: 8
- Views: 11407
Re: Happy Christmas
Thanks ardentcrest
And the same to you
And also happy holidays and merry christmas to the rest of you
Hope you all enjoyed your christmas
And the same to you
And also happy holidays and merry christmas to the rest of you
Hope you all enjoyed your christmas
- Tue Nov 05, 2013 9:38 pm
- Forum: General Discussions
- Topic: Reality Factory as a Retro Game Creator
- Replies: 14
- Views: 20545
Re: Reality Factory as a Retro Game Creator
Gamemaker says: Let's just stick together as a family again.. let's make a project together.. that's quite my only dream I think it sounds like a good idea, making a project together. I don't really know how many full-length games there has been made with RF. I don't even know if anyone has done it...
- Thu Oct 31, 2013 6:27 pm
- Forum: General Discussions
- Topic: Reality Factory as a Retro Game Creator
- Replies: 14
- Views: 20545
Re: Reality Factory as a Retro Game Creator
You are so right about this. It would be a shame if RF also got dead in the water. I don't care either about fancy graphics and overwhelming level design to the smallest detail. (even though I sometimes wish that the levels could just a little bit bigger ;) ) I actually like old games with low poly ...
- Tue Sep 24, 2013 4:03 pm
- Forum: RF2 Discussions
- Topic: RF and RF2
- Replies: 5
- Views: 4498
Re: RF and RF2
yeah, that would be awesome
- Thu Sep 19, 2013 7:20 pm
- Forum: RF2 Discussions
- Topic: RF and RF2
- Replies: 5
- Views: 4498
Re: RF and RF2
Yes ofcourse. I was thinking ''it might be a stupid question to ask'', but RF have, or rather had alot of potential in my opinion. It's easy to use for people new to game developing, and I like the ''old-style'' game you can make. So I think I'll still be using it for some time :) Anyway, thank you ...