Search found 1511 matches
- Thu Feb 02, 2006 8:30 am
- Forum: Bug Reports
- Topic: [FIXED 075A] Jumping problem
- Replies: 1
- Views: 619
[FIXED 075A] Jumping problem
Hi, I don't know where to post this exactly but I guess this is a good place. :wink: My problem is this: Every time I jump and hit the ceiling the screen just goes black and nothing can be done anymore... It does that in both first and third person. Maybe my player actor's head goes inside the ceili...
- Thu Feb 02, 2006 7:16 am
- Forum: RF Scripting
- Topic: Has anybody figured out that pawn multiAtttributeCheck thing
- Replies: 33
- Views: 3077
- Tue Jan 31, 2006 9:16 am
- Forum: Level Design & Entity Usage
- Topic: Stencil shadows, Bump mapping, Static entities and scripting
- Replies: 8
- Views: 851
Hi... About that your EMBM bumpmapping to brushes thingie. I got it working by adding those textures (BM0_ , BMB_ and BMS_) to my .txl file with rfPack and enabling the use of multiple textures in the d3d24.ini file. d3d24.ini can be found in the folder of realityfactory.exe. Just change the line "E...
- Tue Jan 24, 2006 2:08 pm
- Forum: RF Scripting
- Topic: Syntax for combining Variablenames
- Replies: 8
- Views: 1031
BTW what is the difference between x = StringCopy(Test); and x = Test; or x = "blah"; and x= StringCopy("blah"); Ok, I think it might be like this: "x = Test" changes the value of x to the value of variable Test (If Test is numerical) but if Test is string it does nothing (I believe...). "x = Strin...
- Mon Jan 23, 2006 4:16 pm
- Forum: RF Scripting
- Topic: Syntax for combining Variablenames
- Replies: 8
- Views: 1031
- Sat Jan 21, 2006 6:11 pm
- Forum: RF Scripting
- Topic: HUD questions....
- Replies: 15
- Views: 1752
HUD is defined in the hud.ini file, it's not a script (or at least I think it's not...). There you can add HUD elements just by adding something like this to the file: [Level] type = numeric frame = hud\level.bmp framealpha = hud\a_level.bmp framex = 0 framey = 64 indicatoroffsetx = 20 indicatoroffs...
- Tue Jan 17, 2006 2:32 pm
- Forum: RF Scripting
- Topic: SetAttribute question
- Replies: 8
- Views: 1288
It seems that you can add multiple attributes with the AttributeOrder() command ... but only only the last attribute acts as the health attribute. However, I managed to build a detection system for different kinds of projectiles. But hey... if someone has got those AddAttribute/SetAttribute/GetAttri...
- Tue Jan 17, 2006 2:16 pm
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 11928
Hi all, thanks very much for this flashlight thingy... I've been thinking very long how to get scripted weapons (including inaccuracy etc...) until now... You gave me the tools to make my perfect weapons. :wink: Thank you for this idea. :D And... I had that problem too. The light was facing the wron...
- Mon Jan 16, 2006 4:12 pm
- Forum: RF Scripting
- Topic: SetAttribute question
- Replies: 8
- Views: 1288
- Mon Jan 16, 2006 2:30 pm
- Forum: RF Scripting
- Topic: SetAttribute question
- Replies: 8
- Views: 1288
- Thu Jan 12, 2006 12:50 pm
- Forum: RF Scripting
- Topic: Can sombody help me change this?
- Replies: 9
- Views: 1441