It says phi. Wouldn't it be cool if our memory could be upgraded like a computers?scott wrote: the face is relative dimentions to itself, the magic 'pi' 3.14
Search found 329 matches
- Wed May 21, 2008 4:53 pm
- Forum: Modelers Corner
- Topic: human face
- Replies: 4
- Views: 543
Re: human face
- Mon May 19, 2008 8:06 pm
- Forum: RF Scripting
- Topic: Weapons, on and off?
- Replies: 2
- Views: 211
Re: Weapons, on and off?
Just have a script attached to an "invisible" actor in the desired level like so:
Spawn{() (or whatever)
weapon# = false
and to switch back, change to true
Spawn{() (or whatever)
weapon# = false
and to switch back, change to true
- Fri May 16, 2008 6:59 pm
- Forum: Modelers Corner
- Topic: My first weapon
- Replies: 3
- Views: 476
Re: My first weapon
I do not use blender, but I agree with Sph!nx about the extra polygons. The sword reminds me somewhat of a hobbit sword or a cartoon one, if that is the look you are going for you are doing great!!
- Mon May 05, 2008 8:42 pm
- Forum: Modelers Corner
- Topic: Building an X-Wing
- Replies: 26
- Views: 2753
Re: Building an X-Wing
Lookin' good!
- Wed Apr 30, 2008 8:21 pm
- Forum: RF Scripting
- Topic: Weapons, on and off?
- Replies: 2
- Views: 211
Weapons, on and off?
I'm a little unsure if I'm posting this in the right place...
How can you make a weapon usable (visable, selectable) in one level, and unusable(invisible, unselectable) in the next?
How can you make a weapon usable (visable, selectable) in one level, and unusable(invisible, unselectable) in the next?
- Wed Apr 30, 2008 8:17 pm
- Forum: Modelers Corner
- Topic: Building an X-Wing
- Replies: 26
- Views: 2753
Re: Building an X-Wing
Agentarrow, in your 1st screenshots, the nose looks a little too long... or its just me
- Thu Dec 13, 2007 1:04 am
- Forum: RF Scripting
- Topic: Multiple Level files linked
- Replies: 3
- Views: 209
Multiple Level files linked
Would it be possible to link 2 seperate level files? I am unsure about this, and any help would be appreciated.
- Sat Dec 08, 2007 4:53 pm
- Forum: Modelers Corner
- Topic: Gmax Specifics
- Replies: 0
- Views: 419
Gmax Specifics
Hello out there!
Does any one happen to know about the specifics of a gmax model to import it to a .key or .nfo file? (I already know how to export them, just don't know the exact geometry it would need to be in).
Does any one happen to know about the specifics of a gmax model to import it to a .key or .nfo file? (I already know how to export them, just don't know the exact geometry it would need to be in).
- Sun Dec 02, 2007 11:46 pm
- Forum: RF Scripting
- Topic: A slight problem with an ebook
- Replies: 2
- Views: 212
tee hee!
I have figured out what I did, I spelled forward as foward
- Wed Nov 28, 2007 8:07 pm
- Forum: RF Scripting
- Topic: A slight problem with an ebook
- Replies: 2
- Views: 212
A slight problem with an ebook
I have read Making 3D games with reality factory, and I have come upon a slight problem... :shock: Apparently, the "MoveFoward" command on page 133 is not recognized in the script, the debug message says it doesn't know what "MoveFoward" means. Is the book slightly out-of-date, o...
- Wed Oct 31, 2007 7:05 pm
- Forum: RF Scripting
- Topic: I really need to know how to make a mountable vehicle.
- Replies: 3
- Views: 280
:shock: I personally don't have much background in reality factory scripting, but I can answer you P.S. Well, from what I have read in the info on reality factory, you can sell the games you make (but I am still not all that sure :lol: ). I have also wondered that myself! Reality factory is pretty c...
- Wed Oct 31, 2007 3:55 pm
- Forum: RF Scripting
- Topic: Help me in beginning!
- Replies: 10
- Views: 456
- Mon Oct 29, 2007 7:41 pm
- Forum: RF Scripting
- Topic: Help me in beginning!
- Replies: 10
- Views: 456
Help me in beginning!
Hello, I am rather new to Reality Factory, and I have little to no clue on programming First Person Shooters for Reality factory in the script editors. If someone could help me out with the enemy coding and the gun coding I would be most obliged (an if possible, help with compiling the entire thing)...
- Thu Oct 25, 2007 4:56 pm
- Forum: Modelers Corner
- Topic: Making Actors (or is it called models?)
- Replies: 1
- Views: 232
Making Actors (or is it called models?)
Hello,
I am new to Reality Factory, and I have gmax (for Trainz 2004 custom content creation), and I have heard that one could make actors/models using it, but I am still a little confused, could someone help me out?
Thanks!
I am new to Reality Factory, and I have gmax (for Trainz 2004 custom content creation), and I have heard that one could make actors/models using it, but I am still a little confused, could someone help me out?
Thanks!