Search found 329 matches

by GMer
Wed May 21, 2008 4:53 pm
Forum: Modelers Corner
Topic: human face
Replies: 4
Views: 543

Re: human face

scott wrote: the face is relative dimentions to itself, the magic 'pi' 3.14
It says phi. Wouldn't it be cool if our memory could be upgraded like a computers?
by GMer
Mon May 19, 2008 8:06 pm
Forum: RF Scripting
Topic: Weapons, on and off?
Replies: 2
Views: 211

Re: Weapons, on and off?

Just have a script attached to an "invisible" actor in the desired level like so:

Spawn{() (or whatever)
weapon# = false

and to switch back, change to true
by GMer
Fri May 16, 2008 6:59 pm
Forum: Modelers Corner
Topic: My first weapon
Replies: 3
Views: 476

Re: My first weapon

I do not use blender, but I agree with Sph!nx about the extra polygons. The sword reminds me somewhat of a hobbit sword or a cartoon one, if that is the look you are going for you are doing great!!
by GMer
Mon May 05, 2008 8:42 pm
Forum: Modelers Corner
Topic: Building an X-Wing
Replies: 26
Views: 2753

Re: Building an X-Wing

Lookin' good!
by GMer
Wed Apr 30, 2008 8:21 pm
Forum: RF Scripting
Topic: Weapons, on and off?
Replies: 2
Views: 211

Weapons, on and off?

I'm a little unsure if I'm posting this in the right place...
How can you make a weapon usable (visable, selectable) in one level, and unusable(invisible, unselectable) in the next? :mrgreen:
by GMer
Wed Apr 30, 2008 8:17 pm
Forum: Modelers Corner
Topic: Building an X-Wing
Replies: 26
Views: 2753

Re: Building an X-Wing

Agentarrow, in your 1st screenshots, the nose looks a little too long... or its just me :lol:
by GMer
Thu Dec 13, 2007 1:04 am
Forum: RF Scripting
Topic: Multiple Level files linked
Replies: 3
Views: 209

Multiple Level files linked

Would it be possible to link 2 seperate level files? :lol: I am unsure about this, and any help would be appreciated. :D
by GMer
Sat Dec 08, 2007 4:53 pm
Forum: Modelers Corner
Topic: Gmax Specifics
Replies: 0
Views: 419

Gmax Specifics

Hello out there!
Does any one happen to know about the specifics of a gmax model to import it to a .key or .nfo file? (I already know how to export them, just don't know the exact geometry it would need to be in).
by GMer
Sun Dec 02, 2007 11:46 pm
Forum: RF Scripting
Topic: A slight problem with an ebook
Replies: 2
Views: 212

tee hee!

I have figured out what I did, I spelled forward as foward
by GMer
Wed Nov 28, 2007 8:07 pm
Forum: RF Scripting
Topic: A slight problem with an ebook
Replies: 2
Views: 212

A slight problem with an ebook

I have read Making 3D games with reality factory, and I have come upon a slight problem... :shock: Apparently, the "MoveFoward" command on page 133 is not recognized in the script, the debug message says it doesn't know what "MoveFoward" means. Is the book slightly out-of-date, o...
by GMer
Wed Oct 31, 2007 7:05 pm
Forum: RF Scripting
Topic: I really need to know how to make a mountable vehicle.
Replies: 3
Views: 280

:shock: I personally don't have much background in reality factory scripting, but I can answer you P.S. Well, from what I have read in the info on reality factory, you can sell the games you make (but I am still not all that sure :lol: ). I have also wondered that myself! Reality factory is pretty c...
by GMer
Wed Oct 31, 2007 3:55 pm
Forum: RF Scripting
Topic: Help me in beginning!
Replies: 10
Views: 456

Thanks, I really needed the help! My last game making expirience was with game maker 6.1, which compared to reality factory is quite different! And by compileing, I meant creating a stand-alone game, that does not require reality factory, like the demo it comes with. :mrgreen:
by GMer
Mon Oct 29, 2007 7:41 pm
Forum: RF Scripting
Topic: Help me in beginning!
Replies: 10
Views: 456

Help me in beginning!

Hello, I am rather new to Reality Factory, and I have little to no clue on programming First Person Shooters for Reality factory in the script editors. If someone could help me out with the enemy coding and the gun coding I would be most obliged (an if possible, help with compiling the entire thing)...
by GMer
Thu Oct 25, 2007 4:56 pm
Forum: Modelers Corner
Topic: Making Actors (or is it called models?)
Replies: 1
Views: 232

Making Actors (or is it called models?)

Hello,

I am new to Reality Factory, and I have gmax (for Trainz 2004 custom content creation), and I have heard that one could make actors/models using it, but I am still a little confused, could someone help me out?
Thanks! :?: