Search found 264 matches

by aicd99
Sun Feb 26, 2017 1:25 pm
Forum: Setup, Post Install Support
Topic: How to get prefabs in Rfeditpro
Replies: 2
Views: 5776

How to get prefabs in Rfeditpro

I want to have more brushes how can I get it to be added in rfeditpro ?
by aicd99
Sat Feb 25, 2017 11:08 pm
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 24883

Re: RFTexture Packer and RFscriptedit

This is the icon set for RFscriptedit it used to be a sliver ball
but I changed it to rfeditpro's icon only it has a different colour
I really hope QOD uses it for RF0.78 final
iconset.PNG
iconset.PNG (4.15 KiB) Viewed 24284 times
by aicd99
Sat Feb 25, 2017 11:16 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41119

Re: Project Bonnie (Game project)

Just a new level I started 3 mins ago
Image
by aicd99
Sat Feb 25, 2017 8:40 am
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 24883

Re: RFTexture Packer and RFscriptedit

The code I used was the one that got released with RF 0.76 I removed the about page and copy the one RFeditpro uses What you think of the new logo will it become official ? I also I removed the text box because there are not the people that works on reality factory and they have nothing to do with i...
by aicd99
Sat Feb 25, 2017 5:02 am
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 24883

Re: RFTexture Packer and RFscriptedit

I modifed RF script editor lastest version from rf 0.76
here it is
https://mega.nz/#!XwdG3aKA!KzA_GusuXuv2 ... TcEtlxbYM8

It has a new logo which is being used as an icon please I would like feedback on it. As I was working hard to make it
by aicd99
Fri Feb 24, 2017 2:03 pm
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 24883

Just compiled Rfeditpro

Over one year of asking people for help and how to do it
I finally done it :D
by aicd99
Fri Feb 24, 2017 11:44 am
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 24883

Re: RFTexture Packer and RFscriptedit

I just now today compiled RF script editor as well and you noticated I changed the topic title.
I plan to add new features in RF script pro and it got a new logo
and I am improving it

I now have to get rfeditpro to compile

I am now using visual studio 2010 and got rid of 2015
by aicd99
Fri Feb 24, 2017 2:28 am
Forum: Job Postings
Topic: Help me make models for bonnie game project
Replies: 7
Views: 10900

Help me make models for bonnie game project

Hello everyone

Can anyone make:
A kids bed model
Table (next to bed)
Table (For dinning in)
Fridge
Few household items


For my reality factory game project please
by aicd99
Tue Feb 21, 2017 12:23 pm
Forum: Level Design & Entity Usage
Topic: How to make a Falling Platform
Replies: 2
Views: 2251

Re: How to make a Falling Platform

Thank you steven 8
by aicd99
Sun Feb 19, 2017 10:21 pm
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41119

Re: Project Bonnie (Game project)

In the launcher you can open the ini editor then enable the load level dialog.
Then pick your level

In the next version I plan to make a tutorial skip teleporter in the leval
by aicd99
Tue Feb 07, 2017 5:13 am
Forum: Level Design & Entity Usage
Topic: How to make a Falling Platform
Replies: 2
Views: 2251

How to make a Falling Platform

Hello

Is there a way to make a plaform fall down 3 secs after the player lands on it ?
by aicd99
Tue Feb 07, 2017 2:19 am
Forum: Modelers Corner
Topic: How to make a simple spin animation
Replies: 6
Views: 3294

Re: How to make a simple spin animation

Well I will post that in the feature request. So QOD will add it in the next RF version
by aicd99
Sun Feb 05, 2017 11:54 pm
Forum: Modelers Corner
Topic: How to make a simple spin animation
Replies: 6
Views: 3294

Put a simple spin animation in Attribute field

where do I write the animation motion in the attribute enity
I don't find szDefaultAction in Attribute enity like how I can find it in StaticEntityProxy
by aicd99
Sun Feb 05, 2017 10:21 pm
Forum: Modelers Corner
Topic: How to make a simple spin animation
Replies: 6
Views: 3294

Re: How to make a simple spin animation

You can use Equity to add a new rotation motion to the coin actor then from within the level editor add a StaticEntityProxy and assign it the the ACT file and for the default animation use the rotation motion. Or you can add the coin actor as a pawn and create a script that rotates it. It is going ...