Search found 41 matches

by Wraps
Tue Jun 29, 2010 3:58 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2817

Re: 1st Person Melee Problems

I know in other engines, there's a type of " vweapon".Never knew RF could do that.If you read what QoD said, the bounding box is determined by the size of the main actor.If the main is the arm, and the weapon is what's supposed to hit something with....might have to make the main actor larger, just ...
by Wraps
Tue Jun 29, 2010 3:51 pm
Forum: Game Designs
Topic: Game Idea need this answered first
Replies: 8
Views: 2552

Re: Game Idea need this answered first

I know it'll work, but you'll have to reassemble the parts in the editor.....I only export small stuff, like a small building or a house, or a wall from RFEDITPRO.....for that, I think it'll work great.
by Wraps
Tue Jun 29, 2010 3:47 pm
Forum: RF2 Discussions
Topic: Apologies
Replies: 10
Views: 3219

Re: Apologies

Glad to have ya back!And no probs man, you get well.
by Wraps
Mon Jun 28, 2010 3:15 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2817

Re: 1st Person Melee Problems

I think, just by judging from his first post, that he's trying to implement a true First person-type melee object with just the arm as the main actor.Not sure how Rf would do that.........He's not trying to use a melee object with a full height .act,only a partial height .act ( from what it looks li...
by Wraps
Sat Jun 26, 2010 4:23 pm
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 53829

Re: RealityFactory 0.80 - WIP

VERY NICE!What would we need rf2 for if rf1 can do this?Seriously....if rf1's worldsize and number of actors is upped a bit, as stated above...I'd have no need for rf2...or anything else.RF1's editors are the greatest ever.
by Wraps
Sun Jun 20, 2010 12:21 am
Forum: General Discussions
Topic: animation
Replies: 1
Views: 1790

Re: animation

Same as some clowns saying that 3d can't be an artform.
by Wraps
Sun Jun 20, 2010 12:19 am
Forum: Game Designs
Topic: Game Idea need this answered first
Replies: 8
Views: 2552

Re: Game Idea need this answered first

Save out as .3ds .Open in milkshape or blender, and export as a .mesh.
by Wraps
Mon Jun 07, 2010 3:33 am
Forum: Modelers Corner
Topic: 2 actors only on screen-how much polys each?
Replies: 8
Views: 2731

Re: 2 actors only on screen-how much polys each?

Considering I'm running 200,000+ just on the terrain in ogitor( and rf2's editor is suppossedly based on it) I'd say...for 2 characters....almost as much as you can get away with?
by Wraps
Sun Jun 06, 2010 3:11 am
Forum: General Discussions
Topic: Cirith Ungol
Replies: 1
Views: 223

Re: Cirith Ungol

My wife told me she used to listen to 'em, while she was a student in England...
by Wraps
Sun Jun 06, 2010 2:30 am
Forum: RF2 Discussions
Topic: Ogitor musings.
Replies: 2
Views: 1798

Ogitor musings.

I've been messing with Ogitor for the past few weeks.....cause my last compy " blew up", hard drive, vid card and processor....yay. :| So, i had to build a new one.Problem with that is....i completely lost my yahoo e-mail address---cause the recover e-mail no longer exists( an old alta vista one, he...
by Wraps
Sun Jun 06, 2010 2:14 am
Forum: General Discussions
Topic: Custom textures
Replies: 9
Views: 941

Re: Custom textures

Pixia is good.....not quite as awesome as photoshop is, and you can't make normal maps with it....but for texture painting, I love it.What I do is, open my model in wings3d, use that program's awesome unwrap capabilities( lets me place the uv just exactly as I want it, by polygon if i want , even......