Search found 41 matches
- Tue Jun 29, 2010 3:58 pm
- Forum: RF Scripting
- Topic: 1st Person Melee Problems
- Replies: 20
- Views: 2817
Re: 1st Person Melee Problems
I know in other engines, there's a type of " vweapon".Never knew RF could do that.If you read what QoD said, the bounding box is determined by the size of the main actor.If the main is the arm, and the weapon is what's supposed to hit something with....might have to make the main actor larger, just ...
- Tue Jun 29, 2010 3:51 pm
- Forum: Game Designs
- Topic: Game Idea need this answered first
- Replies: 8
- Views: 2552
Re: Game Idea need this answered first
I know it'll work, but you'll have to reassemble the parts in the editor.....I only export small stuff, like a small building or a house, or a wall from RFEDITPRO.....for that, I think it'll work great.
- Tue Jun 29, 2010 3:47 pm
- Forum: RF2 Discussions
- Topic: Apologies
- Replies: 10
- Views: 3219
Re: Apologies
Glad to have ya back!And no probs man, you get well.
- Mon Jun 28, 2010 3:15 pm
- Forum: RF Scripting
- Topic: 1st Person Melee Problems
- Replies: 20
- Views: 2817
Re: 1st Person Melee Problems
I think, just by judging from his first post, that he's trying to implement a true First person-type melee object with just the arm as the main actor.Not sure how Rf would do that.........He's not trying to use a melee object with a full height .act,only a partial height .act ( from what it looks li...
- Sat Jun 26, 2010 4:23 pm
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 53829
Re: RealityFactory 0.80 - WIP
VERY NICE!What would we need rf2 for if rf1 can do this?Seriously....if rf1's worldsize and number of actors is upped a bit, as stated above...I'd have no need for rf2...or anything else.RF1's editors are the greatest ever.
- Sun Jun 20, 2010 12:21 am
- Forum: General Discussions
- Topic: animation
- Replies: 1
- Views: 1790
Re: animation
Same as some clowns saying that 3d can't be an artform.
- Sun Jun 20, 2010 12:19 am
- Forum: Game Designs
- Topic: Game Idea need this answered first
- Replies: 8
- Views: 2552
Re: Game Idea need this answered first
Save out as .3ds .Open in milkshape or blender, and export as a .mesh.
- Mon Jun 07, 2010 3:33 am
- Forum: Modelers Corner
- Topic: 2 actors only on screen-how much polys each?
- Replies: 8
- Views: 2731
Re: 2 actors only on screen-how much polys each?
Considering I'm running 200,000+ just on the terrain in ogitor( and rf2's editor is suppossedly based on it) I'd say...for 2 characters....almost as much as you can get away with?
- Sun Jun 06, 2010 3:11 am
- Forum: General Discussions
- Topic: Cirith Ungol
- Replies: 1
- Views: 223
Re: Cirith Ungol
My wife told me she used to listen to 'em, while she was a student in England...
- Sun Jun 06, 2010 2:30 am
- Forum: RF2 Discussions
- Topic: Ogitor musings.
- Replies: 2
- Views: 1798
Ogitor musings.
I've been messing with Ogitor for the past few weeks.....cause my last compy " blew up", hard drive, vid card and processor....yay. :| So, i had to build a new one.Problem with that is....i completely lost my yahoo e-mail address---cause the recover e-mail no longer exists( an old alta vista one, he...
- Sun Jun 06, 2010 2:14 am
- Forum: General Discussions
- Topic: Custom textures
- Replies: 9
- Views: 941
Re: Custom textures
Pixia is good.....not quite as awesome as photoshop is, and you can't make normal maps with it....but for texture painting, I love it.What I do is, open my model in wings3d, use that program's awesome unwrap capabilities( lets me place the uv just exactly as I want it, by polygon if i want , even......