Search found 1858 matches
- Sat Jun 05, 2010 7:39 pm
- Forum: Modelers Corner
- Topic: 3ds max
- Replies: 3
- Views: 4136
Re: 3ds max
You need to create a material and apply that to the model
- Sat Jun 05, 2010 7:38 pm
- Forum: General Discussions
- Topic: Custom textures
- Replies: 9
- Views: 949
Re: Custom textures
Well, you need to find the base texture tutorials online, such as wood texture tutorial, or you could figure out yourself if you were so inclined. After you make the base texture, which would be metal, wood etc. you would need to modify that texture to fit what you want to do.
- Wed Jun 02, 2010 12:40 am
- Forum: RF2 Discussions
- Topic: Release Delayed
- Replies: 16
- Views: 7005
Re: Release Delayed
Any release at all is good enough for meh
- Thu Apr 22, 2010 6:56 am
- Forum: Modelers Corner
- Topic: Google Sketchup 7 problem.
- Replies: 4
- Views: 1788
Re: Google Sketchup 7 problem.
You need to select the faces that have inverted normals before you use the flip normals tool
- Sun Apr 11, 2010 3:04 am
- Forum: General Discussions
- Topic: Reality Factory is only for prototyping?
- Replies: 9
- Views: 2584
Re: Reality Factory is only for prototyping?
RF2 should be released in May, but it will be in an alpha state. Most features will not be available, and it won't be as easy as RF. RF2 will be freeware and open source.
- Fri Apr 09, 2010 1:05 am
- Forum: General Discussions
- Topic: Asylum demos
- Replies: 8
- Views: 1421
Re: Asylum demos
Well look who showed up
Veleran already posted the asylum demo in game design, unless this is a different version.
Veleran already posted the asylum demo in game design, unless this is a different version.
- Sun Apr 04, 2010 6:06 pm
- Forum: RF Scripting
- Topic: Little confused...
- Replies: 12
- Views: 1641
Re: Little confused...
lol thanks
- Sun Apr 04, 2010 6:03 pm
- Forum: Modelers Corner
- Topic: Steampunk Tank
- Replies: 4
- Views: 2177
Re: Steampunk Tank
You've got a very optimized structure for your tank, good job. I would think you would be able to push the polygon counts though?
- Sun Apr 04, 2010 1:40 am
- Forum: Modelers Corner
- Topic: Steampunk Tank
- Replies: 4
- Views: 2177
Re: Steampunk Tank
Nice! Love the look. Can you post up a wireframe? It would help me judge the technical aspect better
- Sun Apr 04, 2010 1:38 am
- Forum: RF Scripting
- Topic: Little confused...
- Replies: 12
- Views: 1641
Re: Little confused...
Try this Death[() { DelCollisionOrder(); switch(random(0,4)) { case 1 { AnimateStop("die_s_1", 0, ""); } case 2 { AnimateStop("die_s_2", 0, ""); } case 3 { AnimateStop("die_s_3", 0, ""); } case 4 { AnimateStop("die_s_4", 0, ""); } } LowLevel("items"); }] items[ () { if(GetDistanceTo("Player")<50) { ...
- Thu Apr 01, 2010 12:49 am
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 28760
Re: Who is left here with us at RF?
Look who peeked their head out of their coffinSithMaster wrote:I'm also a lurker since I've been busy hunting in Monster Hunter freedom unite. Hopefully I'll have some time to start something productive soon.
- Tue Mar 30, 2010 1:11 am
- Forum: RF Scripting
- Topic: confusing scripts
- Replies: 6
- Views: 3279
Re: confusing scripts
Thank you both for your rapid responses to my question. I removed the comments, checked, double checked, and checked again for spelling and the like. Guess what? It does do sort of what I wanted...I understand that you can't hold my hand through this and really appreciate your help - I think I can ...
- Mon Mar 29, 2010 11:32 pm
- Forum: General Discussions
- Topic: Learn Java. Where to start?
- Replies: 6
- Views: 2584
Re: Learn Java. Where to start?
Thanks! I was just wondering if it would be possible to create a game that has to be downloaded, but then Mac and PC players could compete against eachother. A bit like Urban Terror or Wolfenstein: Enemy Terriroty Certainly is. jME seems well suited for the task. On another note, eclipse would be g...
- Mon Mar 29, 2010 11:30 pm
- Forum: Game Designs
- Topic: Asylum Demo
- Replies: 2
- Views: 2397
Re: Asylum Demo
You run around killing enemies with rock hand grenades and fire spells.Matte wrote:Downloading right now. What is it about?
This demo looks pretty complicated script wise.In the help menu, there are a bunch of controls and such, which may be useful to another RF developer.
- Mon Mar 29, 2010 11:21 pm
- Forum: RF Scripting
- Topic: Little confused...
- Replies: 12
- Views: 1641
Re: Little confused...
Well, since the death animation is playing again, something is calling the order again. When he dies, pick up the weapon from the dead pawn, then drop that weapon. Then, if the death animation plays again, and you get another weapon, you know that it is an issue with the pickup order. Tbh, the easie...