Search found 1329 matches

by paradoxnj
Thu Jun 22, 2006 11:18 pm
Forum: Programming
Topic: opengl API: where is it???
Replies: 2
Views: 874

http://www.opengl.org for starters.

OpenGL is not your typical SDK. It has a base (v1.1) and extensions (glext.h). The extensions are what up the version number. To make your OpenGL application 2.0 compliant, you just have to load 1 v2.0 extension (shaders).
by paradoxnj
Thu Jun 08, 2006 9:43 pm
Forum: Level Design & Entity Usage
Topic: Can I design a game similar to...
Replies: 2
Views: 757

Resident Evil 1 used pre-rendered graphics. This mean that what was rendered to the screen representing a world was nothing but bitmaps. The model data was only used for collision detection. The reason they did this was to achieve greater detail in the levels. The fastest polys are the polys that ar...
by paradoxnj
Sat Jun 03, 2006 12:28 am
Forum: RF2 Discussions
Topic: Few posts recently but, summer is a commin'... (read me!)
Replies: 50
Views: 6168

And if they get it to work with irrlicht.........*wipes drool from face* That's the problem. He won't be able to. RFEdit uses the Microsoft Foundation Classes for it's windowing, menus and such. MFC is NOT cross platform. Irrlicht needs to create it's own windows due to it being cross platform. Thi...
by paradoxnj
Fri Jun 02, 2006 10:38 am
Forum: RF2 Discussions
Topic: Few posts recently but, summer is a commin'... (read me!)
Replies: 50
Views: 6168

but an RF2 based on irrlicht is a very exciting prospect The lack of a viable level editor makes me a little queasy about Irrlicht (no offense AndyCR, keep up the good work). RF is about the beginner and ease of development. To make an editor is an extremely long task. Take it from me, I have been ...
by paradoxnj
Mon May 22, 2006 11:46 pm
Forum: Level Design & Entity Usage
Topic: Final Fantasy VII
Replies: 9
Views: 1176

While it is possible, I've yet to see anyone do it (3D in 2D). RF can make anything you tell it to make.
by paradoxnj
Fri May 12, 2006 11:06 pm
Forum: Level Design & Entity Usage
Topic: Entities question/cmpile problem
Replies: 23
Views: 2012

Looks lieke you forgot the file extension: InitTextures: Unable to load texture library 'C:\Documents and Settings\sean.LAIRKOZIATEK\Desktop\Copy of RealityFactory071\media\levels\default'. Should be: InitTextures: Unable to load texture library 'C:\Documents and Settings\sean.LAIRKOZIATEK\Desktop\C...
by paradoxnj
Sat Apr 29, 2006 3:23 am
Forum: RF2 Discussions
Topic: RF2 Question
Replies: 24
Views: 3379

Begin Shameless Jet3D Plug Just side note...I lead the development team for Jet3D. We've been in constant development for over 2 years now. We now have a stable D3D9 driver and we are getting good framerates (65FPS with 5000 polys in view) with it. We are now in the middle of implementing our mater...
by paradoxnj
Fri Apr 28, 2006 9:49 pm
Forum: RF2 Discussions
Topic: RF2 Question
Replies: 24
Views: 3379

I see a couple of issues with RF2: Mesh Formats Irrlicht uses Quake 3 BSP files or other pre-canned mesh formats for meshes and levels. There is a limitation with the Quake 3 tools as you cannot release any content that is made with them as part of your own game (unless it's a made using the Quake 3...
by paradoxnj
Mon Apr 24, 2006 9:56 am
Forum: RF2 Discussions
Topic: RF2 Question
Replies: 24
Views: 3379

Open Dynamics Engine. It's a physics engine.