http://www.opengl.org for starters.
OpenGL is not your typical SDK. It has a base (v1.1) and extensions (glext.h). The extensions are what up the version number. To make your OpenGL application 2.0 compliant, you just have to load 1 v2.0 extension (shaders).
Search found 1329 matches
- Thu Jun 22, 2006 11:18 pm
- Forum: Programming
- Topic: opengl API: where is it???
- Replies: 2
- Views: 874
- Thu Jun 08, 2006 9:43 pm
- Forum: Level Design & Entity Usage
- Topic: Can I design a game similar to...
- Replies: 2
- Views: 757
Resident Evil 1 used pre-rendered graphics. This mean that what was rendered to the screen representing a world was nothing but bitmaps. The model data was only used for collision detection. The reason they did this was to achieve greater detail in the levels. The fastest polys are the polys that ar...
- Sat Jun 03, 2006 12:28 am
- Forum: RF2 Discussions
- Topic: Few posts recently but, summer is a commin'... (read me!)
- Replies: 50
- Views: 6168
And if they get it to work with irrlicht.........*wipes drool from face* That's the problem. He won't be able to. RFEdit uses the Microsoft Foundation Classes for it's windowing, menus and such. MFC is NOT cross platform. Irrlicht needs to create it's own windows due to it being cross platform. Thi...
- Fri Jun 02, 2006 10:38 am
- Forum: RF2 Discussions
- Topic: Few posts recently but, summer is a commin'... (read me!)
- Replies: 50
- Views: 6168
but an RF2 based on irrlicht is a very exciting prospect The lack of a viable level editor makes me a little queasy about Irrlicht (no offense AndyCR, keep up the good work). RF is about the beginner and ease of development. To make an editor is an extremely long task. Take it from me, I have been ...
- Mon May 22, 2006 11:46 pm
- Forum: Level Design & Entity Usage
- Topic: Final Fantasy VII
- Replies: 9
- Views: 1176
- Fri May 12, 2006 11:06 pm
- Forum: Level Design & Entity Usage
- Topic: Entities question/cmpile problem
- Replies: 23
- Views: 2012
Looks lieke you forgot the file extension: InitTextures: Unable to load texture library 'C:\Documents and Settings\sean.LAIRKOZIATEK\Desktop\Copy of RealityFactory071\media\levels\default'. Should be: InitTextures: Unable to load texture library 'C:\Documents and Settings\sean.LAIRKOZIATEK\Desktop\C...
- Sat Apr 29, 2006 3:23 am
- Forum: RF2 Discussions
- Topic: RF2 Question
- Replies: 24
- Views: 3379
Begin Shameless Jet3D Plug Just side note...I lead the development team for Jet3D. We've been in constant development for over 2 years now. We now have a stable D3D9 driver and we are getting good framerates (65FPS with 5000 polys in view) with it. We are now in the middle of implementing our mater...
- Fri Apr 28, 2006 9:49 pm
- Forum: RF2 Discussions
- Topic: RF2 Question
- Replies: 24
- Views: 3379
I see a couple of issues with RF2: Mesh Formats Irrlicht uses Quake 3 BSP files or other pre-canned mesh formats for meshes and levels. There is a limitation with the Quake 3 tools as you cannot release any content that is made with them as part of your own game (unless it's a made using the Quake 3...
- Mon Apr 24, 2006 9:56 am
- Forum: RF2 Discussions
- Topic: RF2 Question
- Replies: 24
- Views: 3379