Search found 1329 matches

by paradoxnj
Fri Sep 02, 2011 12:36 am
Forum: General Discussions
Topic: Wunderwerk Engine update
Replies: 3
Views: 1098

Re: Wunderwerk Engine update

Looking good Vexator. Long time no see. Glad to see you're still working on Wunderwerk.
by paradoxnj
Wed Aug 31, 2011 2:56 am
Forum: General Discussions
Topic: The Happy Birthday Topic :)
Replies: 196
Views: 551065

Re: The Happy Birthday Topic :)

Thanks Jamie.
by paradoxnj
Mon Aug 29, 2011 3:25 am
Forum: General Discussions
Topic: The Happy Birthday Topic :)
Replies: 196
Views: 551065

Re: The Happy Birthday Topic :)

Thanks everyone. Sorry I am late. I've been preparing for a hurricane that barely happened all week. :P
by paradoxnj
Mon Aug 08, 2011 8:39 pm
Forum: General Discussions
Topic: JMMO (Free 2D MMORPG Maker, Name may change later)
Replies: 10
Views: 8887

Re: JMMO (Free 2D MMORPG Maker, Name may change later)

C++ is more useful to you. Concentrate on that. It's easy to learn but hard to master. You can start with C# and XNA. There are tons of tutorials on the language and XNA libraries to work with. It's a legitimate programming language to learn.
by paradoxnj
Wed Aug 03, 2011 2:56 pm
Forum: General Discussions
Topic: Path of exile
Replies: 5
Views: 6991

Re: Path of exile

What engine is this using?
by paradoxnj
Wed Jul 20, 2011 4:22 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 48157

Re: Project - Adrenaline [Screenshots!]

Nice work Gamemaker. Unity is very easy to create maps with. RF2 will be using a similar component object method. That part is already done.
by paradoxnj
Wed Jul 06, 2011 11:32 am
Forum: RF Scripting
Topic: Need help with the badguy1 script
Replies: 53
Views: 8661

Re: Need help with the badguy1 script

Yep. Forgot you can export to MS3D. Listen to Bernie.
by paradoxnj
Wed Jul 06, 2011 1:11 am
Forum: RF Scripting
Topic: Need help with the badguy1 script
Replies: 53
Views: 8661

Re: Need help with the badguy1 script

Here is what I suggest.. 1. Decompile the actor using Equity. 2. Download the fully functional 30 day trial of Milkshape 3D. 3. Open the BDY file with Milkshape. 4. Select all the polygons for the gun and delete them. 5. Export to BDY again 6. Use Equity to compile the actor. Try that...it won't loo...
by paradoxnj
Wed Jul 06, 2011 12:53 am
Forum: RF Scripting
Topic: go to nearest scriptpont in case can not reach the player
Replies: 19
Views: 3975

Re: go to nearest scriptpont in case can not reach the playe

If you're in the US, you'll get Algebra in 9th, Geometry in 10th, Trigonometry in 11th and Pre-Calculus in 12th. You got some time. Try the ebook instead of the manual. The manual is more of a "what does this do", the ebook is more of a "how do I do this". It's in the documentation section. It holds...
by paradoxnj
Tue Jul 05, 2011 2:39 pm
Forum: RF Scripting
Topic: go to nearest scriptpont in case can not reach the player
Replies: 19
Views: 3975

Re: go to nearest scriptpont in case can not reach the playe

Give the lad a break Anthony he's only 10 years old. He can obviously read , which is a lot more than a lot of kids that graduate from school can do these days To me, it looked like you implied that I said he could not read. It's fine. I commend him for trying at his age. He's got a lot to learn. H...
by paradoxnj
Sun Jul 03, 2011 9:49 pm
Forum: RF Scripting
Topic: go to nearest scriptpont in case can not reach the player
Replies: 19
Views: 3975

Re: go to nearest scriptpont in case can not reach the playe

I never said he couldn't read. I said he doesn't want to. ;) 10 years old...he should know better!! :) I am trying to show him the proper way to learn. There is a difference between help and wanting someone to do it for you. If I didn't point out a page with the exact answer to his problem, I wouldn...
by paradoxnj
Sun Jul 03, 2011 2:39 pm
Forum: RF Scripting
Topic: go to nearest scriptpont in case can not reach the player
Replies: 19
Views: 3975

Re: go to nearest scriptpont in case can not reach the playe

He apparently doesn't want to read. every question he's asked can be resolved by the manual or ebook or even searching the forums. Every time I mention ebook or manual, he ignores me. I even gave him an exact page to one of his problems.
by paradoxnj
Fri Jun 24, 2011 10:37 pm
Forum: RF Scripting
Topic: wepon
Replies: 54
Views: 12986

Re: wepon

How about looking at Page 81 of the ebook? It explains what you are trying to do step by step. Page 90 and 91 explain first person weapons also.
by paradoxnj
Thu Jun 23, 2011 11:33 pm
Forum: RF Scripting
Topic: Need help with enemy pawns. Tired of the robot!!
Replies: 7
Views: 1318

Re: Need help with enemy pawns. Tired of the robot!!

How could a script get outdated?
By simply updating the software and not adjusting the script to use the new features and functions.
by paradoxnj
Thu Jun 23, 2011 5:12 am
Forum: General Discussions
Topic: could i do this?
Replies: 3
Views: 487

Re: could i do this?

Third person is possible and jumping is possible. That would mean that you can design levels for a platformer and they would work just fine.