Search found 891 matches

by Veleran
Thu Nov 24, 2016 3:39 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

I mean your own level 3dt where you use the rentacop.What is wrong with the cop pawn,he does not do you any damage or something? Looks like you have all you need in the BadMedicine media folders. You can add the firing flash effect to the pawn by adding an explosion you choose from the explosion ini...
by Veleran
Wed Nov 23, 2016 11:10 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

You can include everything unpacked by vfs in your download,the RFEditPro .3dt level and the whole RF project,it will be faster to see exactly what settings you were using. It might a be bigger download but not too big handle. One tip:To make it more simple to play and make you can skip the inventor...
by Veleran
Wed Nov 23, 2016 2:35 am
Forum: Modelers Corner
Topic: Instant actor kit- virgil max3, various actors dowload
Replies: 4
Views: 2681

Instant actor kit- virgil max3, various actors dowload

Can someone add these files to the RF downloads?They might be useful. ActorStudio Virgil player build project with animations list ,Max3 scene of virgil biped skeleton and physiqued mesh (the first version) for those who work in max. http://www.megafileupload.com/gmrT/RF_Player_AStudio_Project-Max3_...
by Veleran
Wed Nov 23, 2016 12:36 am
Forum: Modelers Corner
Topic: virgils skeleton?
Replies: 2
Views: 1436

Re: virgils skeleton?

Maybe they thought that if the motion skeleton is different than the base nfo skeleton it would still work. If the motion and key file does not have a real skeleton but just bone names and position in space maybe it could work,am not sure. Virgil was made in max 3 by user buckfalla and is using the ...
by Veleran
Mon Nov 21, 2016 1:17 pm
Forum: General Discussions
Topic: Talisman RF demo for the demo downloads
Replies: 0
Views: 51698

Talisman RF demo for the demo downloads

Can the admin add Talisman to the Demo downloads?It will remain where i uploaded it for about three weeks and then the host will automaticaly delete it.
http://www.megafileupload.com/ky0p/Talisman.rar
by Veleran
Mon Nov 21, 2016 12:03 pm
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

I do not know what you mean you are missing,animation,timing or anything else.But i noticed the enemy zombie pawn weapon needs a muzzle flash explosion when it fires. If you meant you need the enemy to show pain for longer time you can increase the pain percent or change what ever your action your s...
by Veleran
Sun Nov 20, 2016 4:27 am
Forum: General Discussions
Topic: Bad medicine re-release
Replies: 5
Views: 1817

Re: Bad medicine re-release

I finished it. I will mention some improvements that could be done when it was made. Although i found the elevator key to get out it took me half an hour to remember to press "I: for inventory to show up and select the key while standing close to the elevator button. I thought of it because i know R...
by Veleran
Sun Nov 20, 2016 3:22 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

i think the site where you can promote project is
https://www.facebook.com/groups/IndieGamePromo/ in case you do not get enough testers from the RF Forum.
ohter facebook for beginners to ask for ideas is
https://www.facebook.com/groups/GameDevBeginners/
by Veleran
Sun Nov 20, 2016 1:01 am
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

there s also the facebook inde developer group.
https://www.facebook.com/groups/IndieGameDevs/

You can quickly browse all project pics and videos by scrolling down the main page.
by Veleran
Sat Nov 19, 2016 11:31 pm
Forum: Game Designs
Topic: Project Bonnie (Game project)
Replies: 57
Views: 41462

Re: Project Bonnie (Game project)

You can try register for start at these two forums to post Bonnie demo and updates for play testing. The traffic is high and your post does not stay too much in the first topic page but possibly every time you post new update you appear for a while at the front page with the newer posts. http://www....
by Veleran
Fri Nov 18, 2016 7:28 pm
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89988

Re: Horror Manor - Platform

You can make the demo more playable by doing some changes. 1.Place arrows pointing to the direction you have to go-easy,if there is no texture,make it with a box and a ramp/stairs for the point. Because you get lost and it gets boring too soon and all would quit. 2.Use the far clip plane and fog fro...
by Veleran
Fri Nov 18, 2016 5:50 am
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89988

Re: Horror Manor - Platform

Make a separate topic for your game here in Game Design and we can continue there. I run the demo and went as far as the area inside the red tunnel dead end after the bridge over the green liquid. You got to use far clip distance and distance fog because right now the speed goes down when you go far...
by Veleran
Wed Nov 16, 2016 12:29 am
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89988

Re: Horror Manor - Platform

I changed the colors a bit,for better or for worse am not sure.Just thought to add that too.
I often change my mind about the design.
Imageimage sharing
by Veleran
Tue Nov 15, 2016 10:11 pm
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89988

Re: Horror Manor - Platform

I got to make some collision brushes for this small sample level to use in RFEditpro when i import the environment as static mesh. I also made new character,Manol who looks like my brother's signature caricature drawing. This is in game screenshot from an old temporary prototype level until i import...
by Veleran
Sun Oct 16, 2016 4:47 pm
Forum: Game Designs
Topic: Horror Manor - Platform
Replies: 27
Views: 89988

Re: Horror Manor - Platform

I used 3ds max 2011 for modelling and Gmax with GLB2 Quake map exporter Script for exporting collision clip brushes .map for RFeditPro.