Search found 58 matches

by dailoc
Tue Jul 24, 2012 5:02 am
Forum: Level Design & Entity Usage
Topic: blood
Replies: 8
Views: 3017

Re: blood

Can you be more specific? I meant what kind of coding do I need to do?
by dailoc
Sat Jul 21, 2012 2:40 am
Forum: Level Design & Entity Usage
Topic: blood
Replies: 8
Views: 3017

Re: blood

anyone? i want to have the blood spill on the wall when the pawn is shot. Is it possible?
by dailoc
Wed Jun 20, 2012 1:42 am
Forum: RF Scripting
Topic: a question
Replies: 5
Views: 1324

Re: a question

Oh, I forgot, Thanks "Allanon". Also, i have a question, is it possible to do this with a missile-attack monster?
by dailoc
Tue Jun 19, 2012 12:04 pm
Forum: RF Scripting
Topic: a question
Replies: 5
Views: 1324

Re: a question

Thanks "Question of Dream", It works. :lol:
by dailoc
Tue Jun 19, 2012 10:35 am
Forum: RF Scripting
Topic: a question
Replies: 5
Views: 1324

Re: a question

Ok, so this is the full script. The problem is that I didn't take any damage from the zombie's attack. I'm sick of the inventory. Every time I need to use the armor, I must go to the inventory and activate it. It is very annoying. I want the armor to be activated all the the time. I think this is th...
by dailoc
Tue Jun 19, 2012 8:04 am
Forum: RF Scripting
Topic: a question
Replies: 5
Views: 1324

a question

i have this script for my zombie, the DAMAGEATTRIBUTE1 is "armor" and DAMAGEATTRIBUTE is "health". Why it isn't working? Yet, there are no errors in the script. ai_face(); // face enemy while attacking if(time>melee_time) // if time then damage { damage = (MELEEDAMAGE); // get damage amount damage1 ...
by dailoc
Sat Jun 16, 2012 5:15 am
Forum: Level Design & Entity Usage
Topic: blood
Replies: 8
Views: 3017

blood

anyone know how to make blood effect like this one. if you do, help me!
by dailoc
Fri May 25, 2012 11:36 am
Forum: RF Scripting
Topic: weapon
Replies: 5
Views: 1465

Re: weapon

Well, I guess it my turn to figure it out. If you can, try to provide me with more information about scripting this thing, because I'm pretty confused right now.
by dailoc
Mon May 21, 2012 1:41 pm
Forum: RF Scripting
Topic: weapon
Replies: 5
Views: 1465

Re: weapon

Well, what about a scripted weapon. Is it possible?
by dailoc
Mon May 21, 2012 5:47 am
Forum: RF Scripting
Topic: Scripting error
Replies: 2
Views: 968

Re: Scripting error

Oh, Thanks a lot. I got it. Yet, i have another problem in my game. It is about the armor part. I have the following: [power_vest armor] attribute = health Bolt = 80 5 Explosion = 50 25 Melee = 75 10 JumpOn = 80 5 50mm_shell = 70 18 (THE ARMOUR.INI FILE) [power_vest armor] initial = 100 low = 0 high...
by dailoc
Sun May 20, 2012 12:45 pm
Forum: RF Scripting
Topic: Scripting error
Replies: 2
Views: 968

Scripting error

I have the following script for my soldier model. However when compile the level, he cannot shoot or move or die. He just stand there and doing nothing. Someone help me, is there a problem in my script? { IDLE [idle] // idle animation WALK [walk] // walk animation DIE [die] // die animation SHOOT [s...
by dailoc
Tue May 08, 2012 5:00 am
Forum: RF Scripting
Topic: weapon
Replies: 5
Views: 1465

Re: weapon

i have a M16 in my game. i want it to be able to shoot both the rifle shell and the explosive shell. i want it to be able to shoot in 2 firemode. help me! please
by dailoc
Sun May 06, 2012 5:44 pm
Forum: RF Scripting
Topic: weapon
Replies: 5
Views: 1465

weapon

how to have my gun shoot in 2 fire mode?