Search found 58 matches
- Tue Jul 24, 2012 5:02 am
- Forum: Level Design & Entity Usage
- Topic: blood
- Replies: 8
- Views: 3017
Re: blood
Can you be more specific? I meant what kind of coding do I need to do?
- Sat Jul 21, 2012 2:40 am
- Forum: Level Design & Entity Usage
- Topic: blood
- Replies: 8
- Views: 3017
Re: blood
anyone? i want to have the blood spill on the wall when the pawn is shot. Is it possible?
- Wed Jun 20, 2012 1:42 am
- Forum: RF Scripting
- Topic: a question
- Replies: 5
- Views: 1324
Re: a question
Oh, I forgot, Thanks "Allanon". Also, i have a question, is it possible to do this with a missile-attack monster?
- Tue Jun 19, 2012 12:04 pm
- Forum: RF Scripting
- Topic: a question
- Replies: 5
- Views: 1324
Re: a question
Thanks "Question of Dream", It works.
- Tue Jun 19, 2012 10:35 am
- Forum: RF Scripting
- Topic: a question
- Replies: 5
- Views: 1324
Re: a question
Ok, so this is the full script. The problem is that I didn't take any damage from the zombie's attack. I'm sick of the inventory. Every time I need to use the armor, I must go to the inventory and activate it. It is very annoying. I want the armor to be activated all the the time. I think this is th...
- Tue Jun 19, 2012 8:04 am
- Forum: RF Scripting
- Topic: a question
- Replies: 5
- Views: 1324
a question
i have this script for my zombie, the DAMAGEATTRIBUTE1 is "armor" and DAMAGEATTRIBUTE is "health". Why it isn't working? Yet, there are no errors in the script. ai_face(); // face enemy while attacking if(time>melee_time) // if time then damage { damage = (MELEEDAMAGE); // get damage amount damage1 ...
- Sat Jun 16, 2012 5:15 am
- Forum: Level Design & Entity Usage
- Topic: blood
- Replies: 8
- Views: 3017
blood
anyone know how to make blood effect like this one. if you do, help me!
- Fri May 25, 2012 11:36 am
- Forum: RF Scripting
- Topic: weapon
- Replies: 5
- Views: 1465
Re: weapon
Well, I guess it my turn to figure it out. If you can, try to provide me with more information about scripting this thing, because I'm pretty confused right now.
- Mon May 21, 2012 1:41 pm
- Forum: RF Scripting
- Topic: weapon
- Replies: 5
- Views: 1465
Re: weapon
Well, what about a scripted weapon. Is it possible?
- Mon May 21, 2012 5:47 am
- Forum: RF Scripting
- Topic: Scripting error
- Replies: 2
- Views: 968
Re: Scripting error
Oh, Thanks a lot. I got it. Yet, i have another problem in my game. It is about the armor part. I have the following: [power_vest armor] attribute = health Bolt = 80 5 Explosion = 50 25 Melee = 75 10 JumpOn = 80 5 50mm_shell = 70 18 (THE ARMOUR.INI FILE) [power_vest armor] initial = 100 low = 0 high...
- Sun May 20, 2012 12:45 pm
- Forum: RF Scripting
- Topic: Scripting error
- Replies: 2
- Views: 968
Scripting error
I have the following script for my soldier model. However when compile the level, he cannot shoot or move or die. He just stand there and doing nothing. Someone help me, is there a problem in my script? { IDLE [idle] // idle animation WALK [walk] // walk animation DIE [die] // die animation SHOOT [s...
- Tue May 08, 2012 5:00 am
- Forum: RF Scripting
- Topic: weapon
- Replies: 5
- Views: 1465
Re: weapon
i have a M16 in my game. i want it to be able to shoot both the rifle shell and the explosive shell. i want it to be able to shoot in 2 firemode. help me! please
- Sun May 06, 2012 5:44 pm
- Forum: RF Scripting
- Topic: weapon
- Replies: 5
- Views: 1465
weapon
how to have my gun shoot in 2 fire mode?