Search found 111 matches

by Tabulanis
Wed Jun 14, 2006 11:08 am
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1282

ok rebooting worked!

why I have no idea.


Thanks

Dude that was bad news.
by Tabulanis
Wed Jun 14, 2006 10:59 am
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1282

I rebooted to get this problem but that doesn't make sense. I could try again with the rebooting. I was all set for a full 20 hrs of development and its getting wasted on me trying to save what I have. I just tried moving all the edges of every solid 1 texel away from each other but nope didn't work...
by Tabulanis
Wed Jun 14, 2006 10:42 am
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1282

Man ok I calmed down a bit and went back to it. NOTHING WORKS! I even rebuilt a bunch of it. Took out al the actors. Tried removing everything non essential in the levels directory. recompiled. Nope still messed up. I killed the lst few walls and still no it wornt work. To be clear it will run. It j...
by Tabulanis
Wed Jun 14, 2006 10:27 am
Forum: Level Design & Entity Usage
Topic: What the hell? Help my game went freaking nuts!
Replies: 20
Views: 1282

What the hell? Help my game went freaking nuts!

I am in developement on Destruction of Jonny Folsom. I have gotten the same graphic quality with BSP geometry. And I have been going through hell to do it. I have been placing each prerendered graphic into and onto each face in the editor one by one and scaling them to fit each face. (Lots of work) ...
by Tabulanis
Tue Jun 13, 2006 2:38 pm
Forum: Level Design & Entity Usage
Topic: Can I design a game similar to...
Replies: 2
Views: 759

The answer is yes and yes

Yep you can and as a bonus you can even have your camera move a bit as well and still keep gaphic quality at its hight. Just dont go crazy with having the cam move farward and back ward. In 2d you can make a panorama and and then place your character and clip brushes. Then you fix the cam to the cen...
by Tabulanis
Tue May 23, 2006 3:06 pm
Forum: Level Design & Entity Usage
Topic: Final Fantasy VII
Replies: 9
Views: 1176

Wel unfortunetly no not really. I can explain the grachics side in great detail but it would be a hell of a post. But on the scripting side no I can't I am not much of a scripter, (Not at all a scripter) But I know it can be done. You would need to get one of these other guys in the scripting scene ...
by Tabulanis
Tue May 23, 2006 12:56 pm
Forum: Level Design & Entity Usage
Topic: Final Fantasy VII
Replies: 9
Views: 1176

I know exactly what you mean and think you could do better than FF7 using this engine, but... You need a sick amount of scripting. You would have to script the hell out of players and cameras. That doesnt even cover the game play that just for visuals. Also you need a really tight modeling program. ...
by Tabulanis
Tue May 09, 2006 5:31 pm
Forum: Level Design & Entity Usage
Topic: Big bad screenshot again
Replies: 4
Views: 618

Big bad screenshot again

http://www.frogfaith.com/screens/bridge1.jpg http://www.frogfaith.com/screens/bridge2.jpg These are screens of the cover bridge. I hope to have this thing out for download in the next two months max. Raggedyman has joined us as a scripter and that should make this all possible. He has given us help...
by Tabulanis
Tue Apr 11, 2006 8:57 pm
Forum: Level Design & Entity Usage
Topic: New destruction of Johnny dev screen
Replies: 5
Views: 566

Thanks. I am trying a new approch wich keeps the frame rate hit way down. Most of what you see in this pick is actualy BSP style geom. The blanket is not but the room is. In my last demo it was all static but I am finding new ways to go bout the design in inside levels. Out doors can be bsp as well ...
by Tabulanis
Tue Apr 11, 2006 6:15 pm
Forum: Level Design & Entity Usage
Topic: New destruction of Johnny dev screen
Replies: 5
Views: 566

New destruction of Johnny dev screen

Isinde environments would be easier (or so I thought) Turns out I had a much easier time with big landscapes you can get away with so much more.

anyway here is the main walkin room.

Image
by Tabulanis
Fri Apr 07, 2006 5:51 pm
Forum: Level Design & Entity Usage
Topic: OK need a big fat how to
Replies: 10
Views: 806

OK got a ways into it. I think the conversation scripting will do it but I dont really know where to start any Suggestions or theroies? (ah creativity even in spelling)
by Tabulanis
Thu Apr 06, 2006 8:45 am
Forum: Level Design & Entity Usage
Topic: FrogFaith game site up and runnin!
Replies: 2
Views: 311

If the flash stuff is a bit much for ya just got to

http://www.frogfaith.com/Phpbb2/

The forum is shaping up and has alot of our stuff more to come.
by Tabulanis
Wed Apr 05, 2006 6:51 pm
Forum: Level Design & Entity Usage
Topic: FrogFaith game site up and runnin!
Replies: 2
Views: 311

FrogFaith game site up and runnin!

Once you get there just click the Game projects link. It now works Mucho content pending! Lots of screens and 1 download. More to come. Plus forum for help on game production and graphics questions.



http://www.frogfaith.com/
by Tabulanis
Wed Apr 05, 2006 5:50 pm
Forum: Game Designs
Topic: FrogFaith forum and new screens for Destruction of Johnny F-
Replies: 0
Views: 837

FrogFaith forum and new screens for Destruction of Johnny F-

I have just fineshed this section of our site. I am looking for general Tuts and such for graphics and game stuff. Plus I have posted a buch of screens for the new game up in it.



http://www.frogfaith.com/Phpbb2/
by Tabulanis
Wed Apr 05, 2006 7:25 am
Forum: Level Design & Entity Usage
Topic: Bow to the power of the fog
Replies: 6
Views: 651

Part of the reason my site is taking so long is I am putting together some in depth tutorials for RF and a recourses page. I would have to say most of the effects are done with photoshop though. That and patience.