Search found 41 matches

by Wraps
Mon Apr 18, 2016 4:12 pm
Forum: Programming
Topic: Custom RF Build
Replies: 13
Views: 18419

Re: Custom RF Build

The problem with unity and udk and godot , etc. Is that none of them have a level editor that can touch rfeditpro's ease of use.
by Wraps
Mon Apr 18, 2016 4:08 pm
Forum: Level Design & Entity Usage
Topic: Getting Started with RF
Replies: 6
Views: 9604

Re: Getting Started with RF

I have found a random level generator. Works great, makes random half life 1 .maps, which rfeditpro can read. You have to delete some entities and models, but it works. Havent gotten it to build correctly yet, maybe because im just getting back into RF myself. But hey-- a quick as hell way to make a...
by Wraps
Tue Jul 01, 2014 1:33 am
Forum: General Discussions
Topic: Entidad 3d v4.4C
Replies: 1
Views: 952

Re: Entidad 3d v4.4C

Interesting. English version yet? ( maybe we could do a bit of cross-collaborating here. )
by Wraps
Tue Jul 01, 2014 1:31 am
Forum: General Discussions
Topic: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all item
Replies: 6
Views: 2352

Re: [3dFoin] new Dragon Turtle - Summer Sales - 50% off all

Hey, Foin ( and other model sites ) . what you don't realize is this :


This is basically a Quake 2 style engine, Still Direct X 7.
by Wraps
Wed Feb 05, 2014 3:01 am
Forum: Equity
Topic: how do I resize a model in equity
Replies: 4
Views: 3136

Re: how do I resize a model in equity

Don't use blender for anything except a .blend file to .3ds converter. Blender is still crap for game creation.
by Wraps
Wed Feb 05, 2014 3:00 am
Forum: RF2 Discussions
Topic: RFNEXT . The Idea .
Replies: 5
Views: 6970

Re: RFNEXT . The Idea .

3 computers crashed since then. Dead cars as well. Meh.
by Wraps
Wed Feb 05, 2014 2:45 am
Forum: General Discussions
Topic: Reality Factory as a Retro Game Creator
Replies: 14
Views: 20518

Re: Reality Factory as a Retro Game Creator

Maybe we submit it to Gog.com? ( good ol games? )
by Wraps
Tue Jan 15, 2013 12:55 am
Forum: General Discussions
Topic: Spiders and Bots and Gekido Whatnots
Replies: 4
Views: 1100

Re: Spiders and Bots and Gekido Whatnots

It's dead. The guy who bought the company decided to kill it off , instead of competing with Unity. I liked it. A lot. Best sky system EVER in the history of game editors. Awesome texturing system, too. Easier than anything else at importing a model. Was it buggy? Yes. The code for LOD and framerate...
by Wraps
Thu Dec 13, 2012 3:45 am
Forum: Level Design & Entity Usage
Topic: How to add numerous 2D sprites (like grass) into level ?
Replies: 8
Views: 6920

Re: How to add numerous 2D sprites (like grass) into level ?

Right before Gekido left for bv/gamecore, he released a level that had the exact same thing you're asking for in it. He did it with flipbooks.
by Wraps
Tue Oct 30, 2012 1:24 am
Forum: General Discussions
Topic: Where is everyone?
Replies: 21
Views: 31159

Re: Where is everyone?

I'm using unity. I told you guys that with pnj in charge of development of rf2, that it'd never come out. I still use rfeditpro---nothing builds buildings faster---and have almost all the assets I need. Just gotta do a lot of convertin'.And I think Windows 8---i'm not changing from my android phone-...
by Wraps
Wed Sep 05, 2012 5:06 pm
Forum: RF2 Discussions
Topic: RFNEXT . The Idea .
Replies: 5
Views: 6970

RFNEXT . The Idea .

I'm calling my version RFNEXT . It will be designed from the interface down, following a very similar interface to RF 1 . I'm going to use an already made engine, and make the interface work with it . There is no need to reinvent the wheel, when the wheel rolls just fine now. Note : It won't be dx10...
by Wraps
Wed Sep 05, 2012 4:25 pm
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 60806

Re: RF2 Updates

I begged ya'll not to let paradoxnj have anything to do with RF2. Told ya'll what would happen. And it did. So, I am announcing my own version , basically RF with a terrain component and the size limitation gone. Dx9c, wxdevc++. Gonna take a while, but , unlike this version of RF2....mine will get f...
by Wraps
Thu Jul 01, 2010 4:01 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2817

Re: 1st Person Melee Problems

The bounding box of the character actor (which is actually hidden when in 1st person mode) determines the reach of all melee weapons.

there will be, according the QoD's posts, even in your nirhis...2 bounding boxes.There will be one for the weapon as well.Even in this "vweap" style.
by Wraps
Thu Jul 01, 2010 3:55 pm
Forum: Modelers Corner
Topic: 2 actors only on screen-how much polys each?
Replies: 8
Views: 2731

Re: 2 actors only on screen-how much polys each?

and allows for lager-scale worlds, etc.Should be fun. :D
by Wraps
Thu Jul 01, 2010 3:10 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2817

Re: 1st Person Melee Problems

Problem is...that's not a separate actor + weapon you got there.You got a full mesh, 1 actor.This is what i'm trying to say.RF is not a proper fps-style engine.Never was.I've been around it for about 8 years now, or more, and have never seen a "vweap"-style actor.There's a reason that the actors tha...