Search found 443 matches

by federico
Thu Nov 01, 2007 11:51 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10111

@fps http://www.youtube.com/watch?v=gFwUrcGzLZ4 The attribute entity is now physics driven, QoD added the ability to add entities at runtime. I think could be possible... theorically. ___ @kiko yes I think it's an interpolation process. Your method and the Nout's one aren't different. Nout on tokama...
by federico
Wed Oct 31, 2007 5:02 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

thanks bernie. I'm happy to know that physics works also in your low-end system: I have developped on a laptop with intel integrated graphics (one of the worst chipset ever), so I've tried to think also at the low-end machines. :wink: A note about the collision system . The last demo shows physics c...
by federico
Wed Oct 31, 2007 10:30 am
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

no problem! :D (but please, say something...) you have to understand how curious I am about your thoughts... that's odd: probably in those months you were in this situation, now I am :lol: The last video showed some errors due to an erroneus mass displacement. I've played too much with the Offset pa...
by federico
Wed Oct 31, 2007 1:40 am
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

C'mon guys! :D Let's make some feedback! Any other played with the demos? Did you like them? errors? troubles? the fps in your game are decreased? someone made some screens? I'm still working on new features. What do you think about a simple buoyancy simulation? Look at this video: http://img87.imag...
by federico
Tue Oct 30, 2007 11:29 am
Forum: RF Scripting
Topic: Noobie Question's
Replies: 11
Views: 382

I agree with bernie about the use of capital letters while writing an highlevel order. Sorry about the wrong info I was sure that activatetrigger was only highlevel. :oops:
Anyway I would add that the use of SetEventState gives you more control on states and triggering...
by federico
Tue Oct 30, 2007 1:29 am
Forum: RF Scripting
Topic: Noobie Question's
Replies: 11
Views: 382

You are probably using the right command in the wrong level. RF script has two levels: High-level and Low-level. The latter is quite similar to C and execute the commands as frame loop, the former execute the list of commands as a task manager. The command names usually differ in the two levels. So ...
by federico
Mon Oct 29, 2007 4:33 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

Wow, nothing beats shooting grenades at your own character models sending them flying all over the room So, you got it working? How physics is working? Now I'm the curious! :D Here 's the valve and farcry skeletons in MS3d format. I will write soon a tut about animation grabbing from the HL2 and Fa...
by federico
Mon Oct 29, 2007 4:18 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

sure. I want to release all my resources: I only need some time to pack all properly. I have also some tips for the media creation and grabbing from hl2 and far-cry demos (far-cry full game .pak files cannot be opened). About the crash I think I know what's happening: Carefully check that all the en...
by federico
Mon Oct 29, 2007 2:23 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

Thanks alot guys! Now I'm waiting for some feedback, just to be sure that everything works for you. Please share some bench data as well. Sorry Jay, I haven't released the source yet. I'm just waiting to hear if everything is all right from the community. In the meantime I'm writing the docs and pre...
by federico
Sun Oct 28, 2007 7:41 pm
Forum: Programming
Topic: RealityFactory NGD Alpha1 released!!!
Replies: 28
Views: 4856

RealityFactory NGD Alpha1 released!!!

RealityFactory NGD RealityFactory + NewtonGameDynamics Download: RealityFactoryNGD Alpha1 Download RFNGD_Alpha28102007.zip , then patch a clean 0.75A/0.75C RF installation. Start the exe and enjoy the seven physics demos. Project Site: http://rfngd.netsons.org/ The docs and the news will be here......
by federico
Sun Oct 28, 2007 1:40 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10111

breakable joints working again... :lol:
by federico
Sun Oct 28, 2007 2:56 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10111

yes, they're in 075C so they're in my release. i added these commands: AddHashCommand("SetRelBoneRotation", 188); // SetRelBoneRotation AddHashCommand("SetWeaponActorName", 189); // SetWeaponActorName AddHashCommand("ChangeEntityName", 190); // ChangeEntityName AddHashCommand("GetCameraHeight", 193)...
by federico
Sat Oct 27, 2007 1:09 am
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10111

Ready to release, I see that the breakable joint doesn't work anymore, and I don't know why... :evil:
by federico
Sat Oct 27, 2007 1:07 am
Forum: General Discussions
Topic: First FreeVector Game
Replies: 28
Views: 2131

something is broken... :cry:
by federico
Fri Oct 26, 2007 4:21 pm
Forum: Programming
Topic: Newton Dynamic Physics Integration
Replies: 118
Views: 10111

last feature added: the Attribute entity can be spawned now as Physics entity. Supports reSpawn and triggering.

My tasks are now complete. I'm packing the first release. Sourceforge has graciously given me an host and svn.

Prepare yourself :wink: