Reality Factory 0.76 Release

Official announcements regarding Reality Factory
User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: Reality Factory 0.76 Release

Post by paradoxnj » Thu May 29, 2008 3:59 pm

The term "get physical" means to fight. I think fps didn't quite understand what you meant.
Many Bothans died to bring you this signature....

kiliman
Posts: 19
Joined: Sun May 20, 2007 7:14 pm

Re: Reality Factory 0.76 Release

Post by kiliman » Thu May 29, 2008 4:14 pm

Yue say get physical, to get physic effects in RF0.76, this is the real mean, we are Spanish and we are posting about RF and his releases not to fight ,its logic to undertend ,dont think?

Jue
Posts: 55
Joined: Mon Sep 17, 2007 1:25 am
Location: Colombia

Re: Reality Factory 0.76 Release

Post by Jue » Thu May 29, 2008 8:07 pm

Important: I do not speak English or what I write, I do everything through a language translation software, so I think that in many cases this can be provided for misunderstanding, because when I translate myself sometimes do not understand anything. :roll:

Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: Reality Factory 0.76 Release

Post by Matte » Thu May 29, 2008 9:06 pm

Thanks for this! It's really great!

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Reality Factory 0.76 Release

Post by QuestOfDreams » Fri May 30, 2008 2:27 pm

I've taken a quick look at PAL and it seems to do the job we need it for. The Physics manager needs some work anyway since support for only 2 built-in skeletons is not an optimal solution IMHO and PAL already supports external physical data. Additionally with option number 3 we'd still have to compile 2 solutions whereas with option 4 we can just offer the physics libs as separate download.

Off topic @ Jue:
Just a well-meant advice. If you have any chance to learn English, do it. It will open up so many new possibilities in you life.

User avatar
fps
Posts: 504
Joined: Mon Sep 26, 2005 9:54 pm
Location: in a magical land devoid of hope, happiness, and sanity.

Re: Reality Factory 0.76 Release

Post by fps » Sat May 31, 2008 7:34 am

lol, I have no problem with the Spanish community.
All I meant was the meaning of your message was lost in translation.
Get physical can mean to fight, it can also mean a sexual act. :lol:
1 wrote:
for the internet is a cruel and dark place at times, and there's sex and blood everywhere.

2 wrote:
You say that like it's a bad thing.

1 wrote:
You are a bad thing.

User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Re: Reality Factory 0.76 Release

Post by Agentarrow » Sun Jun 08, 2008 4:04 pm

Amazing. Cool stuff for RF. Now our original plan can come to life. :D
Our original plan was that in TT you could be in first or third person, In first you can fight and stuff, while in third you can observe more at once, kind of like a battle mode and an observation mode, which is basically what it is. WHen in observation mode, the assault rifle would go across Zeth's back. By attaching the assault rifle to him, we can do just that :D
AgentArrow Home
The greater good is but a point of view...

User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Re: Reality Factory 0.76 Release

Post by QuestOfDreams » Tue Jun 10, 2008 11:21 am

Source code is available for download.

User avatar
Arcangel
Posts: 2
Joined: Tue Jun 10, 2008 12:56 pm
Location: Juana Díaz, Puerto Rico

Re: Reality Factory 0.76 Release

Post by Arcangel » Tue Jun 10, 2008 1:31 pm

Hi I'm part of the RF-Espanol, I like to know when the patch for the new version .76 work with the physics. THX

Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Re: Reality Factory 0.76 Release

Post by Voltare » Wed Jul 09, 2008 9:36 am

From what i see so far, QoD, very nice!

User avatar
hgt_terry
RF Dev Team
Posts: 167
Joined: Sun Feb 24, 2008 12:20 am
Location: England

Re: Reality Factory 0.76 Release

Post by hgt_terry » Fri Aug 15, 2008 7:10 pm

carry on the good work

Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Re: Reality Factory 0.76 Release

Post by Danimita92 » Tue Mar 24, 2009 11:11 pm

I've just discovered this release destroys bump mapping as it replaces bump textures with pure black

Post Reply