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Re: Reality Factory 0.76 Release

Posted: Mon May 26, 2008 9:28 pm
by QuestOfDreams
Yes we need to make a decision here. Federico has mentioned PAL which sounds like an acceptable solution to the problem but I haven't looked at it in more detail.

Re: Reality Factory 0.76 Release

Posted: Mon May 26, 2008 11:11 pm
by QuestOfDreams
On some systems the current release won't run due to a problem in the audio mixer code. The attached patch should fix this problem.

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 2:37 am
by fps
So this adds physics and the new features and the scripted projectiles?....
Forgive me, I have been inactive as of late.
For too long. Just trying to get back on track.

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 9:31 am
by QuestOfDreams
fps wrote:So this adds physics and the new features and the scripted projectiles?....
No, as I said it fixes a problem that could lead to a crash on some systems. Anyway, how am I supposed to integrate the features you mention within just a couple of hours? Not to mention that I didn't even get the code of the scripted projectiles yet ...
As I stated on the front page the focus of this release was mainly on the tools. If the tools get outdated it will become pretty difficult to work with RF.
The GameBuilder for example was at a point that it was literally useless. Now you just need to click a button and it will copy all resources needed by your game into a new directory. Doing this manually could have taken you hours.
Updating the ActView was necessary as with every update of the Genesis3D engine the other Viewer becomes more and more incompatible and can't be updated due to the lack of source code.
The autocompletion and call tips in the RF Script Editor can make the writing of scripts quite a bit easier and the exporting of a larger range of character from the ttf2font tool was the least thing I had to do to support other languages than English ...

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 2:23 pm
by kiliman
Now , when the patch was applicated the Taybar work fine ¡Thanks QoD¡
I really thing, that the Physics systems is a nesesary adds from RF 0.76. Thank again from me and all the Spanish comunity.

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 7:07 pm
by fps
I see.
Anyway, how am I supposed to integrate the features you mention within just a couple of hours? Not to mention that I didn't even get the code of the scripted projectiles yet ...
Calm down calm down. :)
I have been out of the loop for a while.
Is there plans to put this all together? I am sort of sitting back and waiting for this to work itself out before i get back to work. thats all.
Don't want to write a bunch of scripts that wont function when I am done updating.
It seems like there is a lot of really good work going on all around an I am very happy that i stuck with rf through all this time, I cant wait to see the whole thing come together. It's going to be a masterpiece.

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 9:40 pm
by kiliman
Yes FPS, you said a really way

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 10:01 pm
by Jay
Yes, and that's why we have to make a decision. PAL looks really nice, we could have a switch that goes like physics=newton, physics=ode, physics=tokamak or physics=none. Of course, that would cause a rewrite of the whole physics code. But using PAL means we have more than one physics engine to choose from, and that gives us some flexibility.

I must look through the license of Newton again. The easiest thing would be to insert the 'switch' i mentioned so that ou can enable/disable at free will. If this does not conflict with the license, this would be an easy way out. (Although i personally would prefer PAL for its flexibility, but i have to get a closer look at it first)

Or we include it in the source code, but make two versions, one with physics and one where physics is deprecated by the source code with a macro.

And that's what we have to decide, we have four options:
1. No physics engine in the official releases and write endless patches
2. switch for enabling/disabling physics (if it does not make problems with the license)
3. Physics included in the source code, but it can be included/excluded via macro definitions
4. Use PAL

I would go for option 3, because with this we can stop this branching between physics and non-physics versions, and the patches needed. And we don't need to rewrite the physics code like with option 4.

Re: Reality Factory 0.76 Release

Posted: Tue May 27, 2008 10:59 pm
by kiliman
I think the 3ª option is the right ones.

Re: Reality Factory 0.76 Release

Posted: Wed May 28, 2008 1:24 am
by fps
Yes FPS, you said a really way
what? I don't follow.


I say we go with 3 or 4.
What is the difference between having a switch and using pal?

Re: Reality Factory 0.76 Release

Posted: Wed May 28, 2008 3:48 pm
by Jue
The truth I am not anybody to say, firstly I have no idea of schedule and only wish that RF get physical, as with the previous version left many hallucinations, but now we are sorry because we do not see a way out of the case, it is worth noting that you are experts in the field and take the right decision, but since I am a mere spectator I would say that I want to have RF physics.


PS: The national child Abnormal. :P :lol:

Re: Reality Factory 0.76 Release

Posted: Thu May 29, 2008 3:01 am
by fps
The truth I am not anybody to say, firstly I have no idea of schedule and only wish that RF get physical, as with the previous version left many hallucinations, but now we are sorry because we do not see a way out of the case, it is worth noting that you are experts in the field and take the right decision, but since I am a mere spectator I would say that I want to have RF physics.


PS: The national child Abnormal. :P :lol:
If I hadn't just figured out you are part of the Spanish community, this post would had greatly disturbed me.

Re: Reality Factory 0.76 Release

Posted: Thu May 29, 2008 3:52 am
by Zidane
Any problem with the Spanish community?

Re: Reality Factory 0.76 Release

Posted: Thu May 29, 2008 10:41 am
by kiliman
Why disturbed u??

Re: Reality Factory 0.76 Release

Posted: Thu May 29, 2008 3:26 pm
by Danimita92
I think because "get physical" means something like "luchar" :lol: