IES recruits Modellers and Sound Mixers!

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Ironhead Entertainment
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IES recruits Modellers and Sound Mixers!

Post by Ironhead Entertainment » Wed Jun 20, 2007 1:25 pm

I am currently working on a FPS game (I'll post link here). I need a model of a crazy professor to import in the game (please not milkshape 3D model). The model should look a bit like Einstein. I also will accept modellers for other jobs later. So if you feel to join IES (Ironhead Entertainment Studio), just show a model you made or some music you composed and I might accept you in the team!
Last edited by Ironhead Entertainment on Thu Jun 21, 2007 1:12 pm, edited 1 time in total.

Ryan
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Post by Ryan » Wed Jun 20, 2007 4:07 pm

ummm, how come not a milkshape model. Milkshape is kinda needed to get the model into the game to begin with.
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scott
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Post by scott » Wed Jun 20, 2007 6:28 pm

Ryan is right and i have also created alot of stuff with milkshape thats good quality, or do you mean you dont want it in .ms3d and want it in .bdy format, you woulndt know what pakage it came from after the conversion, unless you are not using RF and aiming for something else....? it isnt normaly a problem we all like to help out when and if we can so if you are using another engine you would have to give the limitations of the model like polly count and texture size.

also i would seriously consider not shortining your game name ever if you plan to make this a commercial game, IE stands for Internet explorer, wich is microsoft and that alot of pc users use, microsoft wouldnt take to kindly i wouldnt imagine, just my opinion though.
*GD*

Ryan
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Post by Ryan » Wed Jun 20, 2007 8:45 pm

if its plain stock models you need, i can make them for you in 3ds format since thats a pretty generic format, then you can do whatever you want with them from there. Just tell me what you are looking for and I wil see if i have time to work it in. Although, if you are looking to make game dev a hobby or a carrer, i would suggest you learn how to model with some type of program. (Milkshape is best).
Those who have all the answers, are never up to date on the questions.

Jay
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Post by Jay » Wed Jun 20, 2007 11:03 pm

as a side note, i once read that many 'professional' modders for counterstrike or other games model with milkshape3d. However there are also milkshape-haters (i cannot understand them, it's pretty easy to use and the price is low) You could also use 3ds max but the problem with that is probably the price. And Truespace's animation capabilites are a bit low, however it's a very good modeller for static thinghs. (also easy to use)
Everyone can see the difficult, but only the wise can see the simple.
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Ironhead Entertainment
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Post by Ironhead Entertainment » Thu Jun 21, 2007 1:10 pm

Ryan wrote:ummm, how come not a milkshape model. Milkshape is kinda needed to get the model into the game to begin with.
I had a problem with the code I bought, and it didn't work. So I don't want that again. And without buying it, you can't save. (Or am I wrong?)

I'll not shorten it, you're right, scott! Thanks! :wink:

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LtForce
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Post by LtForce » Thu Jun 21, 2007 3:35 pm

If you don't want to buy anything you will never get into serious bussines because models made with free programs looks much worse then with 3Ds Max. But if you want to work with RF 3Ds Max is too powerful so if you want just free programs you can use Gmax and use MilkShape demo just as an exporter
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Ironhead Entertainment
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Post by Ironhead Entertainment » Fri Jun 22, 2007 2:01 pm

I can't export with milkshape, that's the strange thing...

Ryan
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Post by Ryan » Fri Jun 22, 2007 4:20 pm

What do you mean export.All you really need is to export your model to a BDY. Try this mate, download anim8or, and get to know that program. I have been using it for almost 3 years :oops: (thats embarassing i know but it works well for me) Its really easy and the manual and tuts are short and easy to understand. Then export your models out of anim8or as a 3DS, import them into milkshape, then export as a BDY. Boom, you got an actor you made yourself.

Cheers
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scott
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Post by scott » Fri Jun 22, 2007 4:33 pm

if your asking other people to make the models for you, they can use milkshape and export to 3ds format for you to check, if nothing needs chaninging then they can export to .bdy and you have your model, they used milkshape but left it out for you so you have nothing to do with the programme.
*GD*

Ironhead Entertainment
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Post by Ironhead Entertainment » Fri Jun 22, 2007 5:47 pm

Yeah, someone else should export it then.

Ryan
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Post by Ryan » Fri Jun 22, 2007 6:34 pm

Dude, you really should learn to use MS or some modeling program. Exporting is really not that hard :P Its one of the more simpler tasks of making a model rofl
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Ironhead Entertainment
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Post by Ironhead Entertainment » Sat Jun 23, 2007 5:21 pm

Lol I did it and I get the error: This copy is not registered, so I can't export BDY's. I did register it but I didn't register it... :? :cry:

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Juutis
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Post by Juutis » Tue Jun 26, 2007 5:52 pm

Lol I did it and I get the error: This copy is not registered, so I can't export BDY's. I did register it but I didn't register it
I've had troubles with registering MilkShape too. Just contact Mete, he should be able to help you out. (http://chumbalum.swissquake.ch/)
Pain is only psychological.

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LtForce
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Post by LtForce » Tue Jun 26, 2007 8:55 pm

Juutis wrote:
Lol I did it and I get the error: This copy is not registered, so I can't export BDY's. I did register it but I didn't register it
I've had troubles with registering MilkShape too. Just contact Mete, he should be able to help you out. (http://chumbalum.swissquake.ch/)
I had probs with registering it. I bought it and when I couldn't register it I got nervous, downloaded keygen with crack and hacked it. Now it works perfectly :D It's still legal, right? I got legal serial and stuff...
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