Silent Fear: A game by Markin2D
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Silent Fear: A game by Markin2D
G'day. I havnt tried to make a game since i was working on Project: Xenon about a year ago and it crashed. Anyway my game is a FPS set inside the mind of a mental institute patient. The Idea was originaly going to be a book i was going to write but instead i changed it into a game and introduced guns. Story line (I know this is heard all the time) is going to be big and important in finding out who the player is. Throughout the game you will be able to pick up diary entries from the character after they were instructed to keep a diary at a young age by a psychologist. So everynow and then you'll walk over a piece of paper and suddenly up comes this picture of a diary page with lots of clues in it. I want this to be like in Resistance FOM when you collect the intel reports. I've only just learned how to 3d model and im now learning the basics of UV mapping so i can show you some screenshots of models ive made for the game(untextured though).
- Attachments
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- Tank.JPG
- Third strongest enemy not including bosses. Two chainguns for hands.
- (66.75 KiB) Downloaded 91 times
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- RocketLauncher.JPG
- Second strongest weapon. Scope on the side to zoom
- (61.41 KiB) Downloaded 68 times
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- Doctor.JPG
- One of the weaker enemies. Runs at you with a chainsaw for an arm. He is wearing an apron
- (68.6 KiB) Downloaded 79 times
Last edited by Mark in 2-D on Wed Jan 28, 2009 1:26 pm, edited 1 time in total.
- Trougedoor122
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Re: Game I am working on
nice game.
a few questions
1. why did you make a doctor as an enemy, i thought doctors were good and kind and helped anyone(even if they are the enemy)
2. why did you call the strongest enemy a tank???
a few questions
1. why did you make a doctor as an enemy, i thought doctors were good and kind and helped anyone(even if they are the enemy)
2. why did you call the strongest enemy a tank???
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Re: Game I am working on
Well the name Doctor is to do with the story line. Everyone of the enemies in the game has a link to a fear of the player experienced during their life. The reason you enter your mind to fight the demons representing your fear you are at a facility in which doctors are stabbing needles into your brain and asking you what you see. I dont wanna give away anymore story line but the player has a fear of doctors since the incident in the facility and the needles. The tank is called a tank because hes tank. . Here are some textures Iv'e made for the game.
- Attachments
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- Ground 02.JPG (24.78 KiB) Viewed 2257 times
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- Brick 02.JPG (13.97 KiB) Viewed 2250 times
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- Brick 01.JPG (15.98 KiB) Viewed 2249 times
- Trougedoor122
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Re: Game I am working on
Sounds pretty cool man
- metal_head
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Re: Game I am working on
The idea is really original and sounds pretty interesting! Keep up the good work! I wish you luck with the game
- Trougedoor122
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Re: Game I am working on
Thanks for the feedback. I have a few questions to ask, I hope they are not too nooby but I'm not very good when it comes to scripting.
1. Where is the script file that allows me to edit things suck as gravity and the speed of the player?
2. Is it possible to have multiple textures for an actor (such as an enemy) and once that actor has sustained a certain amount of damage for thier texture to change into a slightly more damaged texture?
3. Am I able to somehow attach a light to a projectile (laser) so that when it travels through a dark corridor it lights up the darkness as it moves?
4. Is it possible to have a shotgun shot so that it shoots out about 10 pellets that spread out over distance? If so then how am I able to do this?
Thanks alot if you can help.
Here are some more shots of objects in my game. I havnt started level design yet because I feel it is the most fun and the easyiest thing to do so im leaving it till the end.
Concept art for an enemy called pyro (this is what I do in S&E at school:
Second weakest enemy [Guards]. there will be lots of dudes like this hanging around the place wielding a shotgun for an arm.
A closer look at the Tank enemy:
Hopefully most used weapon in the game. Picked up early in the first level to ensure maximum fun.
Yes its cliche but there are going to be storage crates hanigng around with the following texture:
Glass testure (will look more like glass when transperent) :
1. Where is the script file that allows me to edit things suck as gravity and the speed of the player?
2. Is it possible to have multiple textures for an actor (such as an enemy) and once that actor has sustained a certain amount of damage for thier texture to change into a slightly more damaged texture?
3. Am I able to somehow attach a light to a projectile (laser) so that when it travels through a dark corridor it lights up the darkness as it moves?
4. Is it possible to have a shotgun shot so that it shoots out about 10 pellets that spread out over distance? If so then how am I able to do this?
Thanks alot if you can help.
Here are some more shots of objects in my game. I havnt started level design yet because I feel it is the most fun and the easyiest thing to do so im leaving it till the end.
Concept art for an enemy called pyro (this is what I do in S&E at school:
Second weakest enemy [Guards]. there will be lots of dudes like this hanging around the place wielding a shotgun for an arm.
A closer look at the Tank enemy:
Hopefully most used weapon in the game. Picked up early in the first level to ensure maximum fun.
Yes its cliche but there are going to be storage crates hanigng around with the following texture:
Glass testure (will look more like glass when transperent) :
Re: Game I am working on
Sounds pretty cool, nice concept art! I hope your models turn out that well (within the range of reality factory)!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
- Trougedoor122
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Re: Game I am working on
haha sorry. It's a shotgun. I know it looks nothing like a shotgun but I wanted to branch out from things that are already real and put more abstract designs into my game. It will be a fast reloading shotgun shooting 10 pellets at a time. I am still wondering if anyone can help me do that.
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- metal_head
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Re: Game I am working on
Nica work,man!
Re: Game I am working on
You could probably add 2 more things in character.ini for the ammo and armour. I'm no real scripter so I don't know how. But it's supposed to be in the manual somewhere.
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