Juutis' game thread!!! (Nirhis)

Game Design, Story, Game Play.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by metal_head »

Yeah,I see.I was asking if you have new ones.
User avatar
Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Re: Juutis's game thread!!! (Nirhis)

Post by Destron »

Juutis wrote:Destron digging through my archives, eh? :D
Always.

I'm still wondering why you were modeling pedobear in Milkshape :lol:
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Juutis's game thread!!! (Nirhis)

Post by Juutis »

Destron wrote:I'm still wondering why you were modeling pedobear in Milkshape
I have my reasons. :wink:

(Hint: page 15)
Pain is only psychological.
User avatar
Kiji8989
Posts: 209
Joined: Tue Jul 22, 2008 11:39 pm

Re: Juutis's game thread!!! (Nirhis)

Post by Kiji8989 »

Tis a mystery...
(\_/)
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
User avatar
Sorington
Posts: 77
Joined: Tue Jun 17, 2008 3:42 pm
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by Sorington »

oh it's awesome!!
Greetings, Sorington
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Juutis's game thread!!! (Nirhis)

Post by Juutis »

Retextured the Tommy Gun. It still has the same worn-out look but now the texture is much sharper.
Image

Also reduced the polygon count from 557 to 443.

Here's the old texture, for comparison:
Image
Pain is only psychological.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by metal_head »

great work! Your game keeps getting better and better!
User avatar
Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Re: Juutis's game thread!!! (Nirhis)

Post by Destron »

Juutis wrote:Retextured the Tommy Gun. It still has the same worn-out look but now the texture is much sharper.
Image

Also reduced the polygon count from 557 to 443.

Here's the old texture, for comparison:
Image
That looks a lot better!

btw, any chance of losing the throw-the-magazine-up-in-the-air piece of the tommy gun reloading animation?
In all honesty that was really cheesy and seemed unnecessary.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Juutis's game thread!!! (Nirhis)

Post by Juutis »

Thanks guys. :)
Destron wrote:btw, any chance of losing the throw-the-magazine-up-in-the-air piece of the tommy gun reloading animation?
In all honesty that was really cheesy and seemed unnecessary.
I'll see what I can do. Quite a few of people have said that. :D

I agree that the simpler the animations are the better. It may be fun to watch it for the first few times but once you've seen it a hundred times it just gets on your nerves.
Pain is only psychological.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by metal_head »

hm,in my game some of the guns just never reload.I hate it when you have to shoot a lot of bad guys and get out,start to shoot,but oh no...I have to reload.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Juutis's game thread!!! (Nirhis)

Post by Juutis »

I have one such weapon in my game too. Namely the 3x3 PDD. You never have to reload it and it really has all the firepower you need.

But think of it this way: It's one more way to make a difference between your weapons. Like you could give the super powerful destroyer of worlds a super long reload animation to balance it out.
Pain is only psychological.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by metal_head »

well,I have powerful weapons in my game,but for ballance they shoot a little bit slowly.BTW I would suggest that gun of yours (pretty cool idea for the model)to shake the screen a lot when shooting.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Juutis's game thread!!! (Nirhis)

Post by Juutis »

That's exactly what it does. :)

You also move a lot slower while it's armed. And lighter weapons make you run faster.
Pain is only psychological.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Juutis's game thread!!! (Nirhis)

Post by metal_head »

wow,that's cool!
User avatar
Kiji8989
Posts: 209
Joined: Tue Jul 22, 2008 11:39 pm

Re: Juutis's game thread!!! (Nirhis)

Post by Kiji8989 »

What? No teddy stun gun?
(\_/)
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
Post Reply