Juutis' game thread!!! (Nirhis)

Game Design, Story, Game Play.
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metal_head
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Re: Juutis's game thread!!! (Nirhis)

Post by metal_head » Wed Aug 13, 2008 6:25 pm

Yeah,I see.I was asking if you have new ones.

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Destron
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Re: Juutis's game thread!!! (Nirhis)

Post by Destron » Wed Aug 13, 2008 6:25 pm

Juutis wrote:Destron digging through my archives, eh? :D
Always.

I'm still wondering why you were modeling pedobear in Milkshape :lol:

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Juutis
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Re: Juutis's game thread!!! (Nirhis)

Post by Juutis » Wed Aug 13, 2008 6:44 pm

Destron wrote:I'm still wondering why you were modeling pedobear in Milkshape
I have my reasons. :wink:

(Hint: page 15)
Pain is only psychological.

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Kiji8989
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Re: Juutis's game thread!!! (Nirhis)

Post by Kiji8989 » Wed Aug 13, 2008 7:53 pm

Tis a mystery...
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Re: Juutis's game thread!!! (Nirhis)

Post by Sorington » Thu Aug 14, 2008 12:28 am

oh it's awesome!!
Greetings, Sorington

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Juutis
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Re: Juutis's game thread!!! (Nirhis)

Post by Juutis » Tue Aug 19, 2008 6:55 pm

Retextured the Tommy Gun. It still has the same worn-out look but now the texture is much sharper.
Image

Also reduced the polygon count from 557 to 443.

Here's the old texture, for comparison:
Image
Pain is only psychological.

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Re: Juutis's game thread!!! (Nirhis)

Post by metal_head » Tue Aug 19, 2008 7:48 pm

great work! Your game keeps getting better and better!

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Destron
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Re: Juutis's game thread!!! (Nirhis)

Post by Destron » Wed Aug 20, 2008 4:33 am

Juutis wrote:Retextured the Tommy Gun. It still has the same worn-out look but now the texture is much sharper.
Image

Also reduced the polygon count from 557 to 443.

Here's the old texture, for comparison:
Image
That looks a lot better!

btw, any chance of losing the throw-the-magazine-up-in-the-air piece of the tommy gun reloading animation?
In all honesty that was really cheesy and seemed unnecessary.

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Juutis
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Re: Juutis's game thread!!! (Nirhis)

Post by Juutis » Wed Aug 20, 2008 8:33 am

Thanks guys. :)
Destron wrote:btw, any chance of losing the throw-the-magazine-up-in-the-air piece of the tommy gun reloading animation?
In all honesty that was really cheesy and seemed unnecessary.
I'll see what I can do. Quite a few of people have said that. :D

I agree that the simpler the animations are the better. It may be fun to watch it for the first few times but once you've seen it a hundred times it just gets on your nerves.
Pain is only psychological.

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Re: Juutis's game thread!!! (Nirhis)

Post by metal_head » Wed Aug 20, 2008 8:48 am

hm,in my game some of the guns just never reload.I hate it when you have to shoot a lot of bad guys and get out,start to shoot,but oh no...I have to reload.

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Juutis
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Re: Juutis's game thread!!! (Nirhis)

Post by Juutis » Wed Aug 20, 2008 9:13 am

I have one such weapon in my game too. Namely the 3x3 PDD. You never have to reload it and it really has all the firepower you need.

But think of it this way: It's one more way to make a difference between your weapons. Like you could give the super powerful destroyer of worlds a super long reload animation to balance it out.
Pain is only psychological.

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Re: Juutis's game thread!!! (Nirhis)

Post by metal_head » Wed Aug 20, 2008 9:34 am

well,I have powerful weapons in my game,but for ballance they shoot a little bit slowly.BTW I would suggest that gun of yours (pretty cool idea for the model)to shake the screen a lot when shooting.

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Juutis
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Re: Juutis's game thread!!! (Nirhis)

Post by Juutis » Wed Aug 20, 2008 9:36 am

That's exactly what it does. :)

You also move a lot slower while it's armed. And lighter weapons make you run faster.
Pain is only psychological.

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Re: Juutis's game thread!!! (Nirhis)

Post by metal_head » Wed Aug 20, 2008 9:49 am

wow,that's cool!

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Kiji8989
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Re: Juutis's game thread!!! (Nirhis)

Post by Kiji8989 » Wed Aug 20, 2008 6:13 pm

What? No teddy stun gun?
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