Spyre's Game Thread!

Game Design, Story, Game Play.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis » Wed Mar 28, 2007 10:36 am

Indeed, looks fantastic! :D
I'm really glad I started making 3D games with RF, and not any other software. With it's ancient 3D engine RF teaches you how important the textures are! With a newer engine I probably would have just replaced good and detailed textures with polys.

Anyway, keep up the great work. Slowly but steady. :)
Pain is only psychological.

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Wed Dec 12, 2007 10:23 am

Hiyaz!

Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: )
..Well i've hopefully gotta bit more time to work on the game a bit more,

-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
Soo. what have i been upto

well look :)
Image
Image

And back two seconds and i wreck the forum... :d

anyways this is a map that is gonna be in the opening sequence for the game, Ironically this probally will only be seen for 30 secs :roll:
but i guess that is the life of a 3d assest. this is just a prototype the finished one will have tree's clouds, better looking water, and other eye candy too beef it up

Anyways good to be back after a long time can't wait to try the new features out look's tasty!

User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis » Wed Dec 12, 2007 10:54 am

Hey man! Great to see you back!

The screenshot looks sweet! The texture is a bit blurry but if you don't look it too close it's really beautiful.

And yeah, the new features are tasty! The physics especially. I just love ragdolls. :D
Pain is only psychological.

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Wed Dec 12, 2007 11:01 am

Thanks man, Nice to be back.

The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it,
Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect.

Hmm after reading over my post's i was hoping to release more, untill i get the opening sequence done, this game really can't release details, otherwise i'll blow the joke....note to 'self.

"gotta work Harder!"

User avatar
zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Post by zany_001 » Wed Dec 12, 2007 6:28 pm

'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
awww..

nice to have you back!
Once I was sad, and I stopped being sad and was awesome instead.
True story.

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Post by darksmaster923 » Thu Dec 13, 2007 3:59 am

Spyrewolf wrote:Hiyaz!

Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: )
..Well i've hopefully gotta bit more time to work on the game a bit more,

-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
bad idea.... BAD IDEA!
and how u make the terrain? u use dted? if so wher?
Herp derp.

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Thu Dec 13, 2007 12:31 pm

What part is the bad idea? moving to the US, or staying away from RF? :lol:

I Use milkshape for the terrain's, it gives me more flexiblity to do what I want.

Terrain generators are good and all, but i tend to want to do something most can't do, or is difficult to achieve.

User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Post by bernie » Thu Dec 13, 2007 12:47 pm

Do you use a heightman, or do you build it face for face?

User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Contact:

Post by darksmaster923 » Thu Dec 13, 2007 4:28 pm

bernie wrote:Do you use a heightman, or do you build it face for face?
yeah like u use heightmaps and stuff, or just look at references and build face by face
Herp derp.

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Fri Dec 14, 2007 12:30 pm

Height maps again are too limiting
they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need,

not the best way of modelling but this is only for a small time on screen,

but I'm gonna start putting in background terrains similar to images seen on monster hunter. they have alot of 2d planes in the background that i've noticed, but from a distantce look 3d. i only really found that out by studying the hills, and mountainds and thing. but 'm goingto render the hills and put them in as 2d planes.
using the same technique for the higher poly conterparts.
here's an image of what i mean.

Image

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Sat Dec 15, 2007 5:52 am

Tiny update, have put in some clouds, ad this is what the terrain is for. sneak peak at the intro, doesn't give anything away.

The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it,
(not mine) - did want to have a black bird but the more i thnk of the raptor the more i like it, anyways the picture..

Image

Edit : Added streams to the jet,

User avatar
zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Post by zany_001 » Sat Dec 15, 2007 7:02 am

i hope ur retexturing it, otherwise it loooks good.
Once I was sad, and I stopped being sad and was awesome instead.
True story.

User avatar
Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf » Sat Dec 15, 2007 7:48 am

Yeah, the terrain is what I'm showing off, the jet is just a place holder.
I'm actually settling on the raptor however but want to re-model and use as a reference.

thenUV it the textures should make this look a heap better.

User avatar
zany_001
Posts: 1047
Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa

Post by zany_001 » Sat Dec 15, 2007 8:21 am

yeah UVing it will look lots better.
Once I was sad, and I stopped being sad and was awesome instead.
True story.

Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay » Sat Dec 15, 2007 9:22 am

wow. How did you make those clouds? I am making a 'world map' myself at the moment and i wanted to have some cool clouds around the mountains. Yours look really good.
Everyone can see the difficult, but only the wise can see the simple.
-----

Post Reply