Spyre's Game Thread!

Game Design, Story, Game Play.
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Agentarrow
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Post by Agentarrow » Fri Jan 04, 2008 9:36 pm

The only terrains I'm good at are the ones like in your F22 screenshots, big open areas :)
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Spyrewolf
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Post by Spyrewolf » Sat Jan 05, 2008 4:30 am

ok tutorial talk's over h'ya
http://www.realityfactory.info/forum/v ... 2915#22915

this is for my game so i'll keep it clean,

....oh yeah the tute up now for textures.

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Agentarrow
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Post by Agentarrow » Sat Jan 05, 2008 4:36 am

Alright :) I like your game. I'll have to show some models in my thread :)
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Spyrewolf
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Post by Spyrewolf » Sat Jan 05, 2008 5:20 am

huh? ah nah dude,
I think you miscontstrued what i mean't,

I just want everyone to talk about the tutorial in its actual site from now on in, it was ok before, i had no link to site. nor a thread.

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Agentarrow
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Post by Agentarrow » Sat Jan 05, 2008 5:37 am

what? now we aren't understanding each other.
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Spyrewolf
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Post by Spyrewolf » Sat Jan 05, 2008 7:55 am

never mind..

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Sph!nx
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Post by Sph!nx » Wed Jan 09, 2008 5:12 pm

Wow, the development shots are looking great! You've got some skills there. I'm definitely going to follow progress.
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing

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SV2.0
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Re: Spyre's Game Thread!

Post by SV2.0 » Fri Feb 01, 2008 8:00 am

Wow Spyre, it's been a long time since I've checked the forum and everyone's come real far. I like your concept a lot, it seems like a solid idea and the visuals are some of the best I've seen from RF. Keep it up!

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Agentarrow
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Re: Spyre's Game Thread!

Post by Agentarrow » Sat Feb 02, 2008 3:26 am

I finally figured out how to work Gensurf! :mrgreen: :mrgreen: :mrgreen: However, your stuff still looks better Spyre, Very Nice! :mrgreen: :mrgreen:
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Matte
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Re: Spyre's Game Thread!

Post by Matte » Wed Jun 11, 2008 7:38 pm

I just want to say this looks great, especially that guy from one of your first posts.

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Agentarrow
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Re: Spyre's Game Thread!

Post by Agentarrow » Wed Jun 11, 2008 9:29 pm

It's all amazing
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