Can we fly in RF???

Game Design, Story, Game Play.
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psYco
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Can we fly in RF???

Post by psYco » Tue Feb 13, 2007 2:55 pm

Is it possible to fly in RF? I am thinking of an idea for my games boss fight and i just wanted to see if anyone could think of how it could be possible in RF... I want basically the player to start a level in mid air (i dont want to have to teach the player the player to fly) so basically im wondering if it is possible to (with a pretty basic control setup that would be used for a 3rd person action adventure game) give the player flight? well i think this might be possible but i cant seem to work out how the player just has to be able to fly about and not be affected by gravity basically and also be able to shoot energy (i only mention this cause that means that the mouse cant really be used in flight) anyway i hope this makes sence...

thanks for any advice/ help.

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Juutis
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Post by Juutis » Tue Feb 13, 2007 3:06 pm

You could make a pawn, disable gravity for it and make it go up/down.
I'm not sure if it is possible with the built-in player, but with a scripted one it can be done.
Pain is only psychological.

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psYco
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Post by psYco » Tue Feb 13, 2007 3:37 pm

could it be done with the scripted player of yours? im thinking w = forward, s = backward, a = up, d= down, and you would turn around and stuff with the mouse...

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Juutis
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Post by Juutis » Tue Feb 13, 2007 3:55 pm

Yeah, with some little modifications, yes.
Pain is only psychological.

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scott
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Post by scott » Tue Feb 13, 2007 4:46 pm

a simpler way mabe to have the area set up as water but completely invisible, have the swim animation a fly animation and the player moves in the direction the player is looking, its just an idea, might not work.
*GD*

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Juutis
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Post by Juutis » Tue Feb 13, 2007 5:15 pm

Great idea!
I think it would work.
Pain is only psychological.

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psYco
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Post by psYco » Tue Feb 13, 2007 7:12 pm

ooooooo that means less programming! YAY thanks scott! :D

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QuestOfDreams
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Post by QuestOfDreams » Tue Feb 13, 2007 11:04 pm

There's also the LiftBelt entity if you'd rather have high and wide jumps instead of flying...

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psYco
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Post by psYco » Wed Feb 14, 2007 1:14 pm

hmmm that sounds good... Ill take note of that, I really want proper flight, BUT the change in gameplay might be difficult to adjust to for the player so mabey that would be the better option. Thanks for mentioning it :D

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